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mbs
09-11-2004, 04:30 PM
I noted an interesting editorial in today's <i>Business Day</i>, originally published in the UK's <i>The Guardian</i> (with due acknowledgements):

<b><i>Second Take</b>

When the latest UK releases of Harry Potter and Lord of the Rings pulled in £10M to £12m each at the box office during their first few days, it was headline news. But the latest version of Grand Theft Auto: San Andreas is reckoned to have grossed over £24m over the weekend without attracting such huge publicity. The explanation is quite simple: Grand Theft Auto (GTA) is a computer game, not a film (though the two genres are converging so fast that it will soon be dificult to tell them apart).

Computer games are still regarded as a subart, not to be taken too seriously, even though the global takings of the industry have been bigger than Hollywoood's for years. Most of the publicity around the 18-plus rated GTA is directed at its violent content, though there was an animated conversation on the Guardian's gamesblog last week about the junk-food habits of the lead character who has to eat to stay alive.

GTA's sales achievement is all the more remarkable because the game plays on only one of the various consoles (PlayStation 2) available. It is as if Lord of the Rings could not be shown in all cinemas. It is likely to repeat its success all over the world. Like another impressive though violent game, The Getaway: Black Monday (set in realistic reproductions of London streets), GTA is a UK success story, developed by the Edinburgh-based Rockstar. The UK has a thriving development industry, but most of the games publishers (with exceptions) are foreign.

If there is a moral to all this, it is that it is time the highly successful industry matured with people who buy its products. If gaming were judged like ice dancing, then these two releases would get 10 out of 10 for technical merit but barely seven for artistic impression. If the industry is to fulfil its huge potential, it ought to take more risks with mature games that break out of the role-playing/first person shooters mould that has proved such a daunting formula. It is time to grow up.</i>

I found the editorial interesting because of the alleged revenue levels the gaming industry generates, and the fact that the author bemoans the foreign sourcing of games. Points to ponder:

1.) Do game developers actually exist in SA, or is it just a user community?
2.) If developers do exist, have they organised themselves to promote local game development, or do they just compete in the marketplace?
3.) How big is the gaming community in SA (all platforms)?
4.) What role do game suppliers play in the gaming community, other than just as suppliers?
5.) Could the gaming community justifiably form a pressure group focussed on the provision of suitable connectivity from the providers, through the framing of appropriate package offerings?
6.) Could the gaming community not be seen as the catalyst for the promotion of wireless mesh networks throughout SA?
7.) Anybody got any thoughts about starting an SA gaming site devoted to the promotion and growth of the gaming community in SA, where all gamers could register, if it does not already exist? (Would be absolutely hell to moderate, I'm sure![:)])
8.) What are the chances of some of the big game suppliers/developers pumping funds and technology transfer into the development of a local gaming industry?
9.) Gaming is closely tied to education - perhaps the education sector would be interested in getting involved?

Responses would be interesting, I'm sure...

Strobemeister
09-11-2004, 11:28 PM
Firstly, I have to say that GTA is one of the best bunch of games i've played, and every now and then i still stick in GTA Vice City, every time you play it u find something else you never discovered before, which, of course is the beauty of non-linear games. And the car radio is possibly the best bit of innovation i've seen in a game. Imo, the biggest er, crime committed by Rockstar has been to launch their latest offering on a flipping console, and if they don't port it over to pc sharpish i shall be forced to make a special trip over there to beat them about the head with a large, blunt object.
I also see that this month's NAG mag has an indepth article on the series, very nice.
You do now and again hear mention of local game developers in the local gaming mags, however, the fact that i do not know the name of a single locally produced game or that of a local developer says quite a bit.
It must be a hard industry to survive in, lotsa competition, and the big names spend loadsa dosh on advertising.
For me, gaming over here compared with gaming in the UK has been completely different. I'm referring specifically to online gaming. Over there you're spoilt for choice, pick any server in the world and start blasting, different folks each time. Granted, lots of clans have their own servers, but they inevitably trawl for competition.
Here, you log onto SAIX, where everyone knows your name. I found it a bit restrictive initially, but you get used to it, and now i quite like it.
The way this has evolved is, of course, due to the high cost of bandwidth over here and its pathetic quality regarding overseas gaming.
If things get cheaper, we might see an explosion in growth in the gaming community.
Here's hoping.

Telkom - South Africa's Handbrake to progress.

Chris
11-11-2004, 06:09 PM
I don't persoanlly know anything about this developer but they had an editoral by The_Basilisk (NAG mag) a while back when I-Imagine published a game for the Xbox but he critizied the developers for just publishing 'another racing game'.

The thing is that PS2/Xbox/GC/PC games (30 pounds) ALL cost more than they do for an average movie ticket (7 pounds) so let's work out the maths [:D]

The following is how many people went to the movies OR bought the game.

Harry Potter: ~ 1.428571m
LOTR: ~ 1.714285m
GTA:SA: ~ 800 000

Point. Games are still small fry compared to movies :( but games are getting bigger, better and earning more money :)



Counting down...
123 days till the end of Hellkom

James
12-11-2004, 05:05 PM
http://games.saix.net/cgi-bin/sgsbb/ikonboard.cgi?s=380e51fe0e6359634e66ced71f6e9c99;a ct=SF;f=203

this is a link to the local game development company Appollo who are in the process of making a mod for the HL2 engine. Quite interesting, They do exist in SA.

There is no peace without war!!!

mbs
12-11-2004, 05:21 PM
Thanx James. Seems to me that they're actually a collective with a common purpose in doing HL2 mod development without commercial gain, though. Also can find no evidence of a commercial presence on the Web, other than the link you've provided, so can't establish if they're actually local or not. Anybody know anything more?

TheVoice
14-11-2004, 01:50 AM
There are quite a few local gaming-orientated message boards. There's www.prophecy.co.za , www.planetmars.co.za , www.nag.co.za , and possibly some others I don't know about.

Chris
18-11-2004, 03:44 PM
www.pcformat.co.za

Counting down...
123 days till the end of Hellkom