Facebook   Twitter    e-mail newsletter    YouTube    RSS Feed    Android App    iPhone and iPad App     BlackBerry App    


Page 16 of 18 FirstFirst ... 61213141516 1718 LastLast
Results 226 to 240 of 267

Thread: Diablo 3 - Builds thread

  1. #226

    Default

    Quote Originally Posted by Crusader View Post
    How does the blizzard actually become helpful? I tried it, but it really doesn't help me at all. I actually use Venom hydra and try to keep enemies within its range. The wizard is a struggle to play solo. I think you need at least 1 tank to draw the enemies.
    It mainly slows the enemies and you need to kite like a boss (unless you have insane gear) Its really is not that hard. It was loads easier to progress solo with my wizard than it was with my barb, but only because the Wiz did not need to spend insane amounts of gold on gear to progress. (that was pre-patch)
    I just like the Barb play style more than the kite style of the range classes
    "All the great things are simple, and many can be expressed in a single word: freedom, justice, honor, duty, mercy, hope" - Winston Churchill

  2. #227

    Default

    Slap on a good pair of boots (12% increased ms) then a solo wizzy (with a templar loaded with mf&gf) is a breeze. lay down venom hydra, blizz then another blizz between you and the 1st blizz then stand there and attack them till they die. AOE is sick, so I generally go and collect a bunch of them before doing this, as the size of the mob doesnt matter. this way it saves me time and looks cool when you got a whole levels loot onscreen hehe
    Quote Originally Posted by HBee View Post
    Thanks
    Im sure U can appreciate the fact that we are entering the 3rd week of lousy connectivity and that patience and understanding are now also being shaped

  3. #228
    Garfield's Teddy Pooky's Avatar
    Join Date
    Dec 2007
    Location
    Neverland
    Posts
    18,223

    Default

    I am on level 51 with a Witch Doctor and finding it much easier to play solo than with a party.
    enoki.co.za
    ・mushroom mushroom・


  4. #229

    Default

    My first alt was a WD cuz I thought that I could just move my Wizzy items over as they both use int as primary. Got to lvl 35-40 and couldnt handle how its played :/ "ohhhh look its a fallan staa"

    +1 on the solo play though. Shared mf gf is my caveat with party play :P
    Quote Originally Posted by HBee View Post
    Thanks
    Im sure U can appreciate the fact that we are entering the 3rd week of lousy connectivity and that patience and understanding are now also being shaped

  5. #230
    Damned Devill's Avatar
    Join Date
    Mar 2008
    Location
    Pretoria - 13% / Western Cape Town 87%
    Posts
    23,716

    Default

    Quote Originally Posted by SnowWar View Post
    It mainly slows the enemies and you need to kite like a boss (unless you have insane gear) Its really is not that hard. It was loads easier to progress solo with my wizard than it was with my barb, but only because the Wiz did not need to spend insane amounts of gold on gear to progress. (that was pre-patch)
    I just like the Barb play style more than the kite style of the range classes
    I am doing ok with my Wiz solo, as I use the melee hero guy and I have HP 35k (so I can take a few hits before I go down).

    I expect this to change in Inferno
    Bebamos y divirtámonos que mañana moriremos.
    Melior morior bellator, quam ago profugus.
    Nemo saltat sobrius.
    Photos updated 2012/06/08

  6. #231

    Default

    Quote Originally Posted by Archer View Post
    Could someone with an inferno wizard post their build please (solo or co-op)? I havent been able to figure something out that I'd enjoy and is semi viable. Tried blizzard + venom hydra and absolutely hated that
    Magic missile - seeker
    Arcane torrent - disruption / Arcane Orb - tap DAT source
    teleport - fracture
    hydra - venom/Arcane if using Torrent
    magic wep - force
    energy shield - prismatic

    Passives:
    Glass Cannon
    Galvanizing ward
    Blurr (if you need to tank more)/Illusionist/Temperal Flux (with all arcane damage if you want to kite still)


    Can also use the crit mass + Achron build

  7. #232

    Default

    Ok, so this is going to be a proposed build of mine with a few questions.... Build first...

    LMB: Frenzy with Maniac - increases dmg by a total of 20%
    RMB: WotB with Insanity - double damage just seems to outweigh other runes for me
    Slot 1: Ignore Pain with Iron Hide - increases duration
    Slot 2: Furious Charge with Dreadnaught - 8% total life gained per enemy hit
    Slot 3: Revenge with Provocation - increases activation chance to 30%
    Slot 4: Battle Rage with double % modifier - increases dmg by 30%

    Passive 1: Beserker Rage - increases dmg by 25% when at full Fury
    Passive 2: Weapon Master - using an axe for 10% increased crit chance
    Passive 3: Tough as Nails - 25% increased armour and 50% increased thorn damage

    This would be an all out damage build taking my damage from 15.8k to ~37k (15800/0.80/0.70/0.75?).
    Fortunately I lose no survival by the changes, but lose WW with blood funnel as another mean of gaining life. I found that even critting multiple times a sec with a few enemies around me did not restore life quick enough to mitigate the damage, but am still wondering whether it's worth losing, or just changing the rune.

    Ok, so, questions...
    What are the thoughts on that build?

    Life conv from dmg is nerfed 80% in Inferno right? But if I'm doing 37k dmg and get 10% dmg as life, that would mean another effective 740 LoH?? (37000*0.10*0.20?).

    Also, is there a point where you would sacrifice LoH for damage? I have a 1h that would increase my dmg by ~1900, but in the process lose 440 LoH as the replacement weapon has no LoH.

    Apologies for the length of the post.... I have more questions but will save them for a later post...
    i7 920 | Cogage True Spirit | MSI X58 Pro-E | 6gb Mushkin DDR3 1600 | Club3D 5870 | Corsair TX750 | CM HAF 932 AMD Edition

  8. #233

    Default

    Quote Originally Posted by PhreeMe View Post
    Life conv from dmg is nerfed 80% in Inferno right? But if I'm doing 37k dmg and get 10% dmg as life, that would mean another effective 740 LoH?? (37000*0.10*0.20?).
    What about trashmob's armour/resist? I read somewhere that you have to be doing some insane damage(100k region) for LS > LOH
    Last edited by jprheeder; 03-07-2012 at 11:47 AM.
    Quote Originally Posted by HBee View Post
    Thanks
    Im sure U can appreciate the fact that we are entering the 3rd week of lousy connectivity and that patience and understanding are now also being shaped

  9. #234

    Default

    Quote Originally Posted by jprheeder View Post
    What about trashmob's armour/resist? I read somewhere that you have to be doing some insane damage(300k region) for LS > LOH
    See this is what I don't understand. Each 1h of mine does ~730 dps. Equipped individually their listed damage shows roughly 11k. Now that will not actually be the damage you deal, as your weapon has a min - max range of damage. But if I take that into account, when I crit, I crit for anywhere between 21k and 28k (this is with my current build) which is indicative of my dps being multiplied by my crit modifier.... unless crit's ignore creature defense?
    i7 920 | Cogage True Spirit | MSI X58 Pro-E | 6gb Mushkin DDR3 1600 | Club3D 5870 | Corsair TX750 | CM HAF 932 AMD Edition

  10. #235
    Super Grandmaster Archer's Avatar
    Join Date
    Jan 2010
    Location
    Cape Town
    Posts
    14,549

    Default

    Max life steal from items (excl legendaries) - 9% (3% per weapon, 3% belt)
    Then the DPS increase, I'm on 18k and with those skills went up to... 33k iirc? But then you have frenzy as well, so 37k could be right. So with LMB attack, that is 666 life (lol). That will be just (just) enough to sustain you act 1 if you have 400 resist all, and 5k armour. With revenge aoe, you'll get some very beefy heals as well. You might actually do well to drop furious charge and go for that armour/resist all buff. Depends on how much you need an emergency escape
    But, at the end of the day, if you're running true 37dps act 1, you can pretty much kill anything before it will kill you. 31k Furious charge one shots trash mobs

    PS - life steal is based on damage dealt, not (end) damage received by mobs. So the mobs having armour/resist is irrelevant

    edit2: so basically, you've had to fully stack LS, to compare with 1/5 of what you can get with LoH (max LoH is 3800)
    Last edited by Archer; 03-07-2012 at 11:46 AM.
    GPU Charts: Updated 26/03/12
    Custom Chassis MKII coming soon™
    Domaincheap
    i5 2500k | 8GB DDR3 | 120GB SSD + 1.5TB | HD7970 | Sabertooth P67 | 750W | 23"

  11. #236

    Default

    Quote Originally Posted by Archer View Post
    PS - life steal is based on damage dealt, not (end) damage received by mobs. So the mobs having armour/resist is irrelevant
    Wow, then how is LS as bad as everyone knows it to be?(when compared to LOH)

    Will search for the threads with calcs I saw that 100k is what you have to be doing for LS > LOH

    Edit:@PhreeMe:
    Note that loh isnt 100% either. On cleave, for instance, its merely 50%.

    Changes based on skill used.

    Lifesteal is good with high dmg hits, like a 2h critdmg build for a barb. As a low dps tank with 1h/shield and much ias, with frenzy (80% loh) loh is very nice.
    Last edited by jprheeder; 03-07-2012 at 11:50 AM.
    Quote Originally Posted by HBee View Post
    Thanks
    Im sure U can appreciate the fact that we are entering the 3rd week of lousy connectivity and that patience and understanding are now also being shaped

  12. #237

    Default

    Quote Originally Posted by Archer View Post
    Max life steal from items (excl legendaries) - 9% (3% per weapon, 3% belt)
    Then the DPS increase, I'm on 18k and with those skills went up to... 33k iirc? But then you have frenzy as well, so 37k could be right. So with LMB attack, that is 666 life (lol). That will be just (just) enough to sustain you act 1 if you have 400 resist all, and 5k armour. With revenge aoe, you'll get some very beefy heals as well. You might actually do well to drop furious charge and go for that armour/resist all buff. Depends on how much you need an emergency escape
    But, at the end of the day, if you're running true 37dps act 1, you can pretty much kill anything before it will kill you. 31k Furious charge one shots trash mobs

    PS - life steal is based on damage dealt, not (end) damage received by mobs. So the mobs having armour/resist is irrelevant

    edit2: so basically, you've had to fully stack LS, to compare with 1/5 of what you can get with LoH (max LoH is 3800)
    I'm hoping to tie the Life Steal with LoH to maximise what I get back. If it all works out, I'd almost have your mid-LoH stat (~1400). Thanks for the recommendation.... that funnily enough was the one change I was also considering. That buff to resists MAY just allow me to start Act 2....


    Quote Originally Posted by jprheeder View Post
    Wow, then how is LS as bad as everyone knows it to be?(when compared to LOH)

    Will search for the threads with calcs I saw that 100k is what you have to be doing for LS > LOH

    Edit:@PhreeMe:
    Thanks bud. All that's been ringing in my head lately is Mr Chang saying that Life Steal has it's place. I'd never considered what my buffed dmg is, or could be, when doing the sums.

    Also, your damage shown in your inventory doesn't take your primary attack into consideration... IE I'd need to multiply my damage by 1.1 to get the effect of each shot from Frenzy. While the LoH does drop, it's to 660 instead of 740. Based on what you added in though, I found Bash is 100% value.... Which is interesting as it's the most powerful of the pimary attacks.

    Bash would effectively then give 1101 Life stolen per hit (15800*1.50/0.82/0.70/0.75*0.10*0.20). What needs to be equated is whether you can live receiving smaller, but more consistent amounts of life, or whether you need larger chunks at slower intervals....

    That's assuming my calcs are correct though.

    Edit: I factored in the rune I'd use to maximise Bash - 6% increased skill damage which stacks 3 times. Also fixed my calc

    Edit 2: I seriously need to turn on all damage/health indicators....
    Last edited by PhreeMe; 03-07-2012 at 12:57 PM.
    i7 920 | Cogage True Spirit | MSI X58 Pro-E | 6gb Mushkin DDR3 1600 | Club3D 5870 | Corsair TX750 | CM HAF 932 AMD Edition

  13. #238

    Default

    @PhreeMe

    LMB: Frenzy with Maniac -=- Sidearm gives more dps + it will even hit annoying range and runners
    others great
    Slot 4: Battle Rage with double % modifier - increases dmg by 30% -=- The dmg is great but it is very hard for me to see how a barb can go without War Cry - Impunity in Act3/4 unless u have really decent base resists and awesome dps. (on forums they say barbs can get away with 700 all resists if they go dps. I just can't see how, unless u just play on WotB and 40k dps+)

    Nerves of Steel should be > Tough as Nails, if not you have an HP problem

    Regarding Loh, I don't think 440 is much at all, specially when it comes to later acts. (you want 1500-2000 to really matter) When you take dmg with that build it will be big numbers and you would not even notice that Loh.
    I think the general idea with a build like that is to kill things quickly before they take all your hp and with elites they have to die within WotB CD, which is very possible with decent dps as others have proven.

    Anyway that is my thoughts

    Ow and regarding live steal & Loh, well consider a weapon with 850 LoH (not the max) with frienzy you will get 75%, so thats +- 640 Loh
    Life steal has a 80% penalty. With 3% on a weapon (the max) you will have to hit for 113k to steal the same amount as the Loh weapon
    Last edited by SnowWar; 03-07-2012 at 01:16 PM.
    "All the great things are simple, and many can be expressed in a single word: freedom, justice, honor, duty, mercy, hope" - Winston Churchill

  14. #239
    Garfield's Teddy Pooky's Avatar
    Join Date
    Dec 2007
    Location
    Neverland
    Posts
    18,223

    Default

    What are good skills for WD in Inferno - up to now I was doing fine now Inferno is too hectic.
    enoki.co.za
    ・mushroom mushroom・


  15. #240

    Default

    I'm on Act 1 Nightmare with my level 36 Demon Hunter. I reckon I need a serious DPS boost. Doing about 580dps, but looking to double that at least. Any ideas?
    *iG|Levi*
    "A verbal contract isn't worth the paper it's written on." - Samuel Goldwyn

Page 16 of 18 FirstFirst ... 61213141516 1718 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •