Battlefield 1 updates

Purply

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From what I read it seems the new update will be released 20 December, which includes a new weapon as well as map.

This is my first battlefield I've ever played, so not sure how frequent new maps get released?

I hope they keep it fresh every few months, otherwise I might just get bored.

"""Battlefield 1 gets a title update tomorrow (13 December) that will introduce a new map and a slick new weapon, the grenade crossbow, along with the usual slate of gameplay adjustments, balances, and other additions.

The map is called Giant's Shadow and while it arrives in this update, only those who bought the game's Premium Pass DLC subscription, or pre-ordered Battlefield 1 will be able to play it tomorrow. They get a week with the map; everyone else gets it beginning Dec. 20.

Giant's Shadow is based on the Battle of the Selle and its layout includes a giant crashed airship. The map is set alongside the Cateau Wassigny railway and includes open ground and river banks.

The grenade crossbow is a new gadget for the support class, and does pretty much what its name says: launch a grenade further than it can be thrown.

The title update will also introduce a spectator mode to the game. Spectator mode will offer first- and third-person camera views of everyone on the battlefield, plus a bird's-eye view of the map, or a free cam to move anywhere on it. EA DICE says spectator mode will be useful for community-created video, with camera filters, depth of field options and a moveable third-person camera.

Lastly, there will be a new game option called Standard Issue Rifles. It gives all classes their side's standard rifle, and only that rifle (for example, the British have the SMLE Mk. III). The weapons do not have optics with them. DICE said the option is meant to give players gameplay inspired by World War I trench warfare.

DICE will publish full patch notes of all the changes in the Battlefield Forums after the update rolls out tomorrow."""
 
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Purply

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Picked up the new patch last night, all 1.9GB of it.

Will hopefully get around to playing some games come Friday, however watched a few twitch videos showing the new map which looks impressive.
 

animal531

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Picked up the new patch last night, all 1.9GB of it.

Will hopefully get around to playing some games come Friday, however watched a few twitch videos showing the new map which looks impressive.

You might want to check on that. For my friends and I there was a patch of 1.5-2Gb, followed by another 3.x Gb patch.
 

Purply

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PC Gamer released details a few hours ago on the much anticipated They Shall Not Pass DLC scheduled for March 2017. No firm date was given for the release, but Premium Pass players will get 2 weeks early access. New stationary weapons, elite classes, new armored vehicles, new game modes and 4 new maps.....check out the official release from DICE here. Are you ready for March?! - See more at:
https://www.battlefield.com/games/battlefield-1/they-shall-not-pass
 

Purply

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DICE announced on January 30th details for a Community Test Environment, or CTE, where select members of the Battlefield 1 community will be able to test out changes to the game and provide developers with feedback. According to DICE, "The CTE lets us share our development process with our players, get your valuable feedback earlier, and keep improving the Battlefield 1 experience. The earlier we can get player feedback and full 64 player servers testing our latest features – the better off we’re going to be." Here's 3 key details:

1: Initially access the CTE will only be offered to a select few, beginning on PC and spreading later to console
2: DICE will announce when open registration begins and signing up will be occur via the Battlefield 1 Companion App
3: A Battlefield 1 Premium Pass is required to access the CTE

DICE also released the first set of patch notes for the CTE. These are features potentially upcoming in the March DLC which are being tested before widespread rollout. Here's the top 3 potentially new features:

1: Ribbons - 20 different ones each offering 500XP can be collected during the game
2: New Max Class Rank - 50 instead of the current 10
3: Vote for Next Map - after the match end players can vote on which map is played next
 

Purply

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Battlefield 1 Community Test Environment for the latest DLC which will be released in March is now available to PC members via the battlefield companion app.

However be warned, the download size is 34GB
 

Genisys

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And you need premium for it. The BF4 CTE was also very bad. Had the reoccurring issue of huge updates on a weekly basis. Was cool to see the maps being changed however.
 

Purply

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PVP Life reported that the Battlefield 1 Winter Update might be available February 14th, while several other news outlets and even DICE remained quiet on which day the patch might be available.

We also don't know what to expect in the patch, but we know it isn't tied directly to the upcoming They Shall Not Pass DLC and might feature changes to Suez, ribbons, post-game voting on the next map and an increase in the class level cap to 50, up from 10.
 

w@nted

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Has anyone played with the martini henry rifle since the winter update was applied? I played last night, and for some reason had a very lekker round (32-14) with it. Definitely landed more one shot kills than before the update... On the weapon stats it now looks like the sweetspot range reduced, but the damage dropoff is not as sharp as before. Anyway, I enjoy the new martini a lot more :D
 

Purply

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Sadly I haven't played yet, hopefully this weekend. I did however hear that many weapons have received some loving.

""Increased damage of the Martini-Henry between 30 and 80 meters slightly.""
 

w@nted

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Sadly I haven't played yet, hopefully this weekend. I did however hear that many weapons have received some loving.

""Increased damage of the Martini-Henry between 30 and 80 meters slightly.""

Definitely made a difference, plus the new ribbons make the kills more rewarding.
 

Purply

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Battlefield 1 Winter Update Patch Notes:

MAJOR UPDATE: RIBBONS
You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive a 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you'd like us to add, we're always listening! This is just the beginning.

MAJOR UPDATE: ELITE CODICES
It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you're chasing those new Class Ranks.

MAJOR UPDATE: CLASS MAX RANKS
The new max Class Rank will now be 50. At every 10 new Class Ranks you'll receive a Battlepack, and when you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50.

MAJOR UPDATE: SERVERS
With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritized access to their server.

On top of this, we've added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server's map rotation. This is done during the end of round screen, so no extra time between rounds has been added.

GAME IMPROVEMENTS
VEHICLES
Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
Fixed an issue where the Heavy Tank would not show on the minimap when firing.
Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
Fixed issue where multiple tanks could become available to a team when they shouldn't be.

UI
Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
Fixed an issue where player nametag would not show in the kill log for some type of kills.
Improved the logic for fading out crosshairs and UI when aiming down sights.
Fixed English spelling error for magnification.
Kit rank progress bar now becomes invisible once you reach max rank.
Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
Fixed issue where amount of warbonds could overlap UI container.
Fixed issue where XP boost could overlap UI container.
Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
Improved performance in the menu system.
Tweaked design of friends list.
Player will now track first medal by default.
RSP server information will now display owner of server.
Now sorts regular servers below RSP servers in the server browser.
Added server information in ...-menu.
Fixed a bug where joining server animation started twice when joining server.
Fixed a bug where the user remained in hang after failing to join a server.
Fixed a bug where the tracked medal was not highlighted.
Fixed a bug where players were unable to see the highlighted text in end of round.
Fixed a bug where players were prompted with "Matchmaking failed" when switching between Quickmatch modes.
Fixed a bug where the party hub did not update party members.
Fixed a bug where stats required reentering the weapons page to update.
Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
Fix animation issue on personalized recommendation cards.
Fixed a bug where personalized recommendation cards would not fade.
Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
Fixed a bug where players were left in hang when dismissing the "Matchmaking Failed" while the "you have no scraps" prompt was active in loading screen.
Fixed a bug where players could scroll using "R" in the comcenter on console.
Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
Fixed a bug where the mouse scroll did not work in list of recommendation cards.
Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend's tab.
Fixed a bug where it was not possible to inspect skins in the Inventory.
Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
Fixed 7 UI related crash bugs.
Fixed several localization issues.

MAP ADJUSTMENTS
Fixed an issue with floating debris after destroying a table.
Fixed an issue where players could get stuck in a table.
Player will no longer clip through the visual mesh of windmill interiors.
Grenades and dynamite will no longer fall through the floor of the windmill balcony.
Removed flickering effect on tall wooden fences.
Destruction fixed between tall wooden fence parts.
Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
Fixed issue where underwater sounds could get stuck on land.
Fixed issue where the player could move on top of the map on Argonne Forest.
Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

WEAPONS
Side gun meshes weren't rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
Fixed an issue with the "Tankghewehr 1918" Elite weapon replenished ammo after picking up any dropped weapon kit.
Bayonet charge kills should now properly award service stars.
Fixed illogical behavior when using K Bullets with the Martini-Henry.
Tweaked post reload delays to better match animations on the following weapons:

Cei-Rigotti 0.4 to 0.6 s.
Mondragon 0.5 to 0.5667 s.
Selbstlader 1906 0.8 to 1.0667 s.
Bodeo 1.1 to 1.0 s.
Bulldog 1.0 to 1.1 s.
Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
Increased horizontal recoil by 14.3%:

Automatico Trench
Hellriegel Factory
M1909 Storm
Madsen Storm
MG15 Storm
BAR Storm
Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
Reduced horizontal recoil of some self-loading rifles:

Autoloading 8 0.6 to 0.4.
Cei-Rigotti 0.64 to 0.56.
M1907 SL 0.84 to 0.7.
Upped recoil decrease of "Low Weight" SLRs from 6 to 7.
Increased damage of the Martini-Henry between 30 and 80 meters slightly.
Reduced the damage of impact grenades from 80 to 72"
Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
All: Moved out damage dropoff by 1 m and added damage curves.
Model 10-A Slug changes:
Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
Increased muzzle velocity from 380 to 420.
Reduced damage against gut, arms and legs.
Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
Increased lethal range from chest shots from 10 to 11 meters.
Evened out recoil direction.
Increased No.3 Revolver rate of fire in ADS from 119 to 138.
Added missing tiered reloading to flash flares.
Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
Fixed Gasser round-in-cylinder rotation during reload loop.
Fixed slide travel on several automatic pistols during fires and reloads.
Fixed hammer position of Mars pistol during reload.
Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
Fixed issue with tiered reloading in the Mle 1903.
Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
Corrected errors in moving dispersion for crouched hipfire on shotguns.
Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
Retune of Luger1906 Reload Audio to match new animation.
Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
The Tankgewehr now resupplies 4 rounds at once.
Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.
 
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