True, but should it really be the gamers fault for exposing/exploiting a cheat? The onus should be on the developer to have a working product in the first place...
This is a very thin line to walk... the constant balancing act between game developers and cheat developers. By buying a cheat in order to expose it, is a cop out excuse. Dont make vids of it, promoting your own content and merchandise along with it, in order to expose it is hypocritical.
There is a ton of it on reddit, person abuses an exploit, for their own gain, and using the excuse that by doing it, they are exposing it and the developers must fix it. Well yes, thats sort of true, it will likely gain momentum, and shift the development priorities to deal with this new exploit but you are cheating, bottom line and just using this as an excuse.
Ive seen the extent to which cheat devs goto, and the work required to counter this is insane, its a never ending shifting battle. Its very difficult in FPS type games, more so than others so its mainly a factor in this genre than in others.
Players implicated in the above, generally never engage privately as testers who identify bugs/exploits and keep them to themselves and the devs, but generally try make some revenue or public exposure through it to drive viewership.
I look at what Escape From Tarkov devs are having to do to create an inhouse anti cheat, more powerful than most public ones, and more invasive as well (love the russians) but even they are fighting an uphill battle. The problem with performing ingame operations on the local machine, and being able to hack memory to change this stuff. If everything moves to server side, you potentially break the game.
To make a fully exploit/hack free FPS game must nearly be impossible and to spend stupid amounts of resources to counter this will delay games and up the price of them. Its just easier to blame the developers on this, soft targets, but its the people creating these hacks that need to be targeted. Make it an economical nightmare for them, lobby for some new laws around digital content maybe (cheating in a digital game should be digital fraud) and stop the rot where it starts. Asking the developers to manage this is is the wrong way to go about it and a common trend to avoid self regulating.