- May 23, 2006
102GB (full download) on Series S.
See hidden discussions | Win great prizes | Get free support
Is this after you've downloaded the game?Damn, servers seems to be overloaded... When I open Flight Sim it just says "Online services unreachable", I have Fibre and LTE, both doing the same thing.
Guess I'll have to try again tomorrow morning.
Downloaded the game long ago, this is just for the update.Is this after you've downloaded the game?
When you play online there's usually 4-5 servers to choose from, geographically spread.
I am in right now, flying (Series X)Restarted the game to see if it fixes the menu bug, now it just sits on the load screen for almost 15 minutes now. Not sure if the load screen is dependant on the servers and the load on them, haven't had this issue on the pc though
Edit: Yeah so the game is definitely bonked, tons of people on twitter complaining the game won't launch after the 26gb update on Xbox and pc. MS is busy trying to fix it.
If it's a client error, that means another patch so no playing tonight.
Microsoft Flight Simulator is getting its biggest update ever on PC today, thanks to a new patch that delivers significant performance improvements.
The game has been notoriously demanding since its launch last year, but the team behind the simulator has been focusing heavily on improving its CPU and memory usage.
PC players can now go ahead and download the latest update, and it should improve frame rates across a variety of hardware.
Overall, the game now feels a lot smoother with less random fps drops than before. It should also be a lot more playable on a wider range of hardware as a result.
Asobo, the developer of Microsoft Flight Simulator, demonstrated the game running on an older system with an Intel Core i7-9700K and an RTX 2060 Super earlier this month.
Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps on this PC with the patch, and CPU and memory utilization also dropped significantly.
“We have rewritten a lot of the parts of the engine ... in order to get the maximum performance out of the sim,” explained Asobo CEO Sebastian Wloch earlier this month. The team has been mainly working on CPU optimizations, and it’s clearly worked out well.
This has all been achieved without a move to DirectX 12, too. While a DirectX 12 version of Microsoft Flight Simulator launches on Xbox Series X / S today, the PC version will remain on DirectX 11. That leaves the door open for even more potential improvements in the future.
The upcoming move to DirectX 12 will also allow Asobo to introduce ray tracing in the game. Effects should include better water, improved shadows, and the usual reflections that are found in ray-traced games. Asobo has not yet confirmed when Microsoft Flight Simulator will move to DirectX 12 on PC.
“All the performance improvements come from just improving the simulator,” confirmed Wloch earlier this month. “PC has not yet moved to DirectX 12, the team is still working on it. It may bring improvements further, or not.”