ekske1
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BioWare admits workplace, production issues
Yesterday, Kotaku published an extensive report on the development of BioWare's recently released shooter Anthem, painting an unflattering picture of a project with shaky leadership, declining morale, burned out developers, and haphazard direction.
BioWare declined to comment on the report for Kotaku, instead releasing a blog post before the article went up explaining it did not respond to Kotaku's inquiries because it believed the site was unfairly singling out certain team members.
"People in this industry put so much passion and energy into making something fun," the blog post said. "We don't see the value in tearing down one another, or one another's work. We don't believe articles that do that are making our industry and craft better."
However, Kotaku reported today that after the article's publication, BioWare studio general manager Casey Hudson sent out a staff memo addressing the subject and pledging to make things better.
"The article mentions many of the problems in the development of Anthem and some of our previous projects," Hudson said. "And it draws a link between those issues and the quality of our workplace and the well-being of our staff. These problems are real and it's our top priority to continue working to solve them.
"What we found out-of-bounds was the naming of specific developers as targets for public criticism. It's unfair and extremely trau..
https://mybroadband.co.za/forum/threads/how-biowares-anthem-went-wrong.1017128/