Local game development survey results

animal531

Expert Member
Joined
Nov 12, 2013
Messages
2,728
One can see that it's a hard area to break into for a hobbyist. Personally I think iOS dev is a waste, to get noticed there is extremely difficult for a solo/small team (unless if you get super lucky). After that the trick is to find something that is both interesting and not too large of a project...which isn't easy, especially if you're working part-time.

But then on the other hand we're really favoured by the exchange rate here in SA, which means that we should have large growth in the sector to exploit it...but it doesn't seem to be happening quite as expected. There are a number of studio openings, so it'll be interesting going forward to see what they can come up with.
 

Zoopy

Banned
Joined
Jul 20, 2016
Messages
1,457
I interviewed at a game dev in CPT this week. It was really interesting to see what they work on. They showed me a percentage split between doing commissioned games, commissioned simulators for various industries such as the medical industry and then time spent working on in-house games. The simulators seem to take up the most time, all in VR and they range from learning to use heavy machinery and medical equipment to teaching FedEx employees safety procedures, etc.

The typical gaming industry tropes seem to hold true. Most of the people in the office (roughly 30 employees) seemed to be under 35 years old, they work incredibly hard and I was told to expect to work until 9 regularly with no holidays. The other side of the coin is that they seemed to pay really well. Starting salary for the internship was R7000, but I was told that most people double their salary within the first year. So the company does seem to make a lot of money.

I almost took it and I might revisit it in future, but right now it's not the best idea. I am thinking about doing honours in the next year or two, which that job would not have allowed me to do.
 
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