MyBB Path of Exile Intro, FAQ, Chat and Players

Arzy

Honorary Master
Joined
Apr 18, 2004
Messages
29,019
Thinking I'm done with this league for now.

Going to try out Wolcen
 

HowTo

Expert Member
Joined
Aug 7, 2006
Messages
3,728
Morning

I'm also scaling down for this leaque. I just want to get to lvl 93. My XP is like a Saw effect.

Nothing else to report.
 

Arzy

Honorary Master
Joined
Apr 18, 2004
Messages
29,019
This involves buying the beta, right?

Not even Beta yet :p early access alpha but it looks damn good.

Think D3 meets PoE.

[video=youtube;pr3G7M_pqqE]https://www.youtube.com/watch?v=pr3G7M_pqqE&t=1021s[/video]
 

copacetic

King of the Hippies
Joined
Nov 22, 2009
Messages
57,908
https://www.pathofexile.com/forum/view-thread/2085676

Introduction

Abyss was introduced in 3.1.0 on December 4 alongside the War for the Atlas expansion. While it was released alongside an expansion, War for the Atlas only affected the endgame. This made the league the only new content players would see until they got up to maps.

A lot of effort went into making Abyss. We took the best elements of old leagues, as well as developing new technology for its signature element - The Abyss cracks required a big effort in both art and technology to make them conform to terrain and to look awesome on most ground types.

We made new monsters specifically for Abyss. We also pushed the rewards as far as we felt we could. Abyss Jewels were comparable to other Jewels on the passive tree and opened up new build possibilities. The Stygian Vise belt base type and uniques which let you place the Jewels in your gear made them even more powerful.

Pros and Cons of Keeping the Content

This combination of factors gave us an interesting problem regarding whether we immediately roll Abyss into the core game when it ends. The league has strong drivers for both being retained and not retained. Abysses were popular and fun content to run, and importantly, integrated well with level generation in a way other leagues haven't. This makes it good content to keep, and possible to use in main storyline content without feeling too out of place.

The Jewels, and especially the new belt base type, make Abyss a difficult league to keep. The belt easily becomes the best belt choice, as the Jewel you get to wear outstrips other implicits on belts. It is fine to have a league where builds are different and interesting, and pushed in a certain direction, but it makes it hard to keep the content permanently.

If we kept the monsters and ground cracks, but not the rewards, we don't think that would be a popular choice. Nerfing the rewards heavily and keeping the content would let us keep the content but would mar it as far as players would be concerned.

Having worked out it was such strong content to keep, we looked hard at the rewards. The Jewels are fine in context of the passive skill tree. It was the Stygian Vise belt which caused us the biggest problems. Could we keep the league except for the belt? We decided we didn't want to do that, but we could keep the league and reserve the belt only for later in the game. At high levels, the belt base also competes with Elder and Shaper belts on other bases.

The Specifics

So having worked out that we want to keep the league, what are the details of how we integrate it? We decided to add the content from Part Two (i.e. the start of Act Six) onwards. It works well with existing level design, so we can keep it in the levelling content. It is fairly intrusive to play, so we opted to keep it entirely out of Part One, and then introduce it when another significant change has also happened to the world.

The content will extend into Maps. We decided to delay Abyssal Depths from occurring until maps. In the league, Abyssal Depths happened around level 40, so we are basically pushing the league content (and also the Depths) further into the game.

Abysses will occur 10% of the time in instances, with some adjustments for smaller and special areas. The 10% will also apply in maps. As Breaches will occur 10% of the time in maps, players have a considerable chance of finding either a Breach or Abyss in their map.

We have increased the odds of a Lich occuring in the Depths, so there is a still a reasonable chance of finding them, despite Abysses being much less common than they were in the league.

Abyssal Depths and Troves will also be able to drop maps, so the content will never be penalising to play.

Rewards

Abyss Jewels and Stygian Vises make up much of the reward for the league. Abysses will still have good general drops from their Troves, and Depths will continue to be rewarding. However we will reduce the shower of Jewels from each Abyss. An Abyss will have a magic Jewel, and some chance of a rare Jewel.

Belts will now only come from Depths and Liches. There will always be a Stygian Vise drop from a Stygian Spire or a Lich.

As these bases are now only available from this side content, there is now no chance of a Stygian Vise also being an Elder or Shaper item. While this combination does occur in the League, this will not be the case once the content is in the core game. This is a conscious move, to allow there to be effective competitors for the belt slot in top tier play.

While Abyss Jewels and Stygian Vises will be much less common than they were in the league, we still expect that Abyss content being the only way to get these valued items will make the content worth doing.

Abyss Uniques

The Abyss uniques succeeded in being valuable items, and are very close to the line of being too powerful to keep. They did make interesting builds, and we feel they make a fine addition to the game.

We have flattened the odds of the two liches and the unique chances to make the rarest items similar in availability to how they were during Abyss league.

We have increased the odds of a unique having a second Abyssal socket, again to keep these available. We have prevented the Shroud of the Lightless item from having a second socket, as it was the one unique that became less valued when it had a second socket.

Looking at specific unique items: Bubonic Trail is strong, we but have decided it did not need any changes.

Lightpoacher, on the other hand, dances well into the territory of broken mechanics. We decided a mid-league nerf wasn't justified for an item with limited availability. However for the permanent leagues we will be making some changes: Lightpoacher projectiles now travel a limited distance. Increasing or reducing projectile speed will adjust this distance. Lightpoacher projectiles no longer always Pierce. This does, however, allow players to invest in alternatives such as Chain or Fork instead.

Summary

We put a lot of effort, planning, and risk into making the Abyss League. We are very happy it paid off, and it turned into one of the best leagues we have done. The content and monsters are a fun addition to general play. The items brought by Abyss have opened up new build possibilities and increased the depth of player choice.

We also knew it was content well worth keeping, and are glad we have found what we believe is a good compromise between the power too good to keep, and too good not to keep. We feel we have found a good compromise for the Stygian Vise belt base that will not take over the belt slot choices as much as it did during the league.

We look forward to seeing you all enjoying Abyss content in 3.2.0 along with all the other new content that release will bring.

.
 

HowTo

Expert Member
Joined
Aug 7, 2006
Messages
3,728
Hello everyone

Was told today that i will go on Business leave till i reteire end of April.

More POE time for me.
 

SaiyanZ

Executive Member
Joined
Jun 5, 2008
Messages
8,136
Not even Beta yet :p early access alpha but it looks damn good.

Think D3 meets PoE.

[video=youtube;pr3G7M_pqqE]https://www.youtube.com/watch?v=pr3G7M_pqqE&t=1021s[/video]

Those graphics look pretty damn good. I think POE skill gem/socket system will be hard to beat though. Skills in Diablo3 and Grim Dawn get old fast when compared to POE.
 

Arzy

Honorary Master
Joined
Apr 18, 2004
Messages
29,019
Those graphics look pretty damn good. I think POE skill gem/socket system will be hard to beat though. Skills in Diablo3 and Grim Dawn get old fast when compared to POE.

Messing around with it now, similarities to POE are there. Skills are learned from tomes and level up as you use them, you can sell tomes you don't need for experience for skills you do you. Gems slot into gear to give offensive, defensive or support buff. Then lastly you have the wheels which are similar to POE skill tree, these buff stats, enhance skills etc.

I like the mechanism of being able to move the wheels so that you aren't forced into a path to get that one thing you want.

Playing now with a character that started off as hunter for attack speed, then went thief for agility and movement speed and am now branching into gladiator. Basically ends up with a character that moves and attacks fekking fast but can stand there and facetank while dropping traps :)
 

Archer

Honorary Master
Joined
Jan 7, 2010
Messages
22,423
Does anyone know if Oni-Goroshi can drop more than once per character? For some reason I felt like inflicting some pain on myself and created a SSF character, and being able to weapon swap seems like the easiest way to get a clear and single target skill, both in a 6L
 

Ninjatsu

Active Member
Joined
Aug 10, 2010
Messages
62
I saw a question like that on the reddit about a week back, no one could confirm it. I would say rather run 3 characters at the same time for the Oni-Goroshi, the SSF stash still works between all SSF characters.
 

Archer

Honorary Master
Joined
Jan 7, 2010
Messages
22,423
I saw a question like that on the reddit about a week back, no one could confirm it. I would say rather run 3 characters at the same time for the Oni-Goroshi, the SSF stash still works between all SSF characters.

Oh, thats a bit counter intuitive. Makes things easier though. I'd actually been running vary lazily, a few in the morning during breakfast, some while watching videos etc. Didn't want to go full ham, this is more of a chilled I'll do it when I feel like it thing :p
 

Ninjatsu

Active Member
Joined
Aug 10, 2010
Messages
62
The SSF thing just means you cannot trade or party with other players. Everything you use has to be found by yourself, but it can be over multiple characters all within SSF.
 

Archer

Honorary Master
Joined
Jan 7, 2010
Messages
22,423
Pokemon confirmed for next league :p Can't access PoE from work, you'll have to go check the news yourself

I wanted to give a cryptic hint about the upcoming league, but couldn't really find a way to capture it in one sentence. Maybe I need a better net.
 

Ninjatsu

Active Member
Joined
Aug 10, 2010
Messages
62
HAHA literally PoEkemon.
Went through most of the stuff last night, Uber Elder/Shaper looks crazy. The new beastcrafting looks pretty cool. More fated uniques (to probably never get through your own prophecies).
 

Archer

Honorary Master
Joined
Jan 7, 2010
Messages
22,423
These ascendancy reworks... and set items, haha. I knew it would happen eventually
 
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