- Jun 5, 2008
It would be fine as cooldown is 5 seconds but for each spell, Desecrate and Unearth (+GMP). So on average it would cast every 2.5 seconds which should be ok to get the ball rolling in a map. Can just have a Spell totem + Desecrate + Spell Cascade setup as an extra for bosses.That triggered mod comes with a one second cooldown iirc, not sure if that kills it for you.
Decided to cancel that idea though as wands can't get the "Hits cannot be evaded" mod and investing in accuracy is not worth it. Could also do this with Cyclone and a melee weapon + "Hits cannot be evaded" + "Trigger Socket Spell When you use a skill". Seems like GGG disabled this combo though or nobody uses it. There's only 3 weapons in Standard with this combo so not sure if even possible now.
Spent the whole of last night trying to decide what to play. All will be CI ES Inquisitor crit based (preferably AOE focused because of AOE buffs) so either:
- Winter Orb crit. There's some extra AOE nodes on the tree now as well as channeling specific skills. I found it a bit slow though during the campaign last time with the stop start gameplay. Needs skill duration and maybe some cast speed investment so not sure if I'll like it until very late game.
- Cyclone CoC + Frostbolt + Ice Nova. Should be very smooth gameplay and fast clear with a "Hits cannot be evaded" dagger or foil.
- Winter Orb CWC Magma Orb + GMP crit. With all the extra AOE boosts and spell buffs it should be pretty decent but also has a bit of stop start gameplay.
- Self cast crit Spark. Not AOE but seems like it might be decent now with Unleash support + Chain and Fork buffs. Though needs skill duration investment which isn't nicely placed on the tree for CI.
Think I'm going to go for the Cyclone CoC + Frostbolt + Ice Nova setup but all skill trees are similar so can easily swap.