SnowWar
Expert Member
- Joined
- May 11, 2004
- Messages
- 2,355
I would like to try this game...
lol Jaco you 1st need to make time and properly play one game before you should take on another
I would like to try this game...
Again, I strongly recommend waiting for the expansion - It improves a TREMENDOUS amount of stuff.
lol Jaco you 1st need to make time and properly play one game before you should take on another![]()
lol Jaco you 1st need to make time and properly play one game before you should take on another![]()
From what I watched of the game it looks a bit slow and clunky compared to D3. It just doesnt look as fluid. The reason why I'm able to sink hours into D3 and enjoy myself, despite the fact that I feel there is not much content, is the fact that the gameplay feels great for an arpg. I understand that the feel of a game can be subjective.
Of course PoE is not gonna have the same polish as D3, but as SoulTax pointed out that PoE requires you to be a bit more thoughtful in your decisions so having this slower style is part of the feel of the game. I dunno if I'll enjoy the forethought and planning that would go into doing a "rift". When I get home from work I just wanna hop in and smash things for the most part. I do my planning, theorycrafting, learning etc when I'm not at my PC (yay for desk jobs).
People speak about the skill/builds diversity of PoE. In my experience with any arpg's, at the end of the day there is always a couple builds which shine through and those are the builds everyone uses because that's what it takes to go as far as possible. That massive skill tree will inevitably have the optimum path and you'll have to chose to take it or not and live with that decision. It seems not so easy to change builds in this game or can you simply reset you skill tree? You level up these skill gems as you use them so I'd imagine that once you go down a path you're probably stuck with it or have to start basically all over again which actually creates less build diversity.
To add to the above, there is a punishment mechanic. So, if you try some funky build (troll build as ST called it) not only will you probably be inefficient just in farming speeds, but you'll actually get punished if your build doesn't work as you think as you'll probably die while figuring stuff out.
In D3 the punishment I get from dying is that I'm losing efficiency. That is enough of reason for me to make a big effort to not die. I dont need to lose xp too. Seems I'll be forced into a more conservative style of play which I'm not sure I'll enjoy.
The depth in the itemisation is definitely something that looks great in PoE. D3 is a bit too simple there. Also sounds like PoE does have some more end-game content, which is what I feel lacks the most in D3.
For me the perfect game would probably be somewhere between the 2. If ARPGs were the only games I played I would definitely give PoE a go. Right now I dont feel the desire to invest a large amount of time into another ARPG which is notorious for having a tough learning curve and being hard on new players, especially when I'm not convinced I'll enjoy it more than the current arpg I am playing.
Oh, what is the point of Vaal skill gems? Are they sort of a temp boost after X kills?
Also, how can you find out how much mana is reserved when running a particular aura? I'm wary of upgrading my clarity aura to the point where I have no mana left
edit again: and for a spell based build, I'm guessing weapons are more of a stat stick than anything else?
edit: found a calculator - https://poe.mikelat.com/#EoHX/QM
Also tempted to try it again... just urked me previously when you close on completing a mission and get disconnected...
Then its a 5 min try to get connected again without desync problems.
Note that I am playing on 3g so that might have an impact as well, however I do not get those frequent disconnects playing D3
The mini side areas (with extra affixes), I'm guessing they are supposed to sometimes be really difficult (or nigh impossible). Encountered one last night where I had to haul my ass out of there asap, some darn teleporting spider that almost 1 shot me was in there.
And of course, old RNG reared its head - I was forced to pick a sub par support gem from that quest reward (best of a bad lot), and then what is the next support gem that drops? The same darn one, sigh.
Everything that I have read about the game seems to indicate that I should love this. My only complaint about it when I did try it was that it felt clunky and looked dated. If those changes are coming to the game to address these issues, then perhaps it warrants a second look...
When are these changes coming, copacetic? I'll start updating my client so long.
Do you think there is a chance that there will ever be an SA server? If so, then I'm in by default! Blizzard will never give us our own server, which means we are in a large extent limited by our latency.
That would (I am assuming), be a corrupted area, from where you obtain Vaal Gems and Vaal Fragments.
I doubt the likelihood of an SA server, as I don't think there are enough players to warrant it.
The expansion is hitting in July, as things currently stand.
Clunky and dated? No, I think not, and the expansion is improving in all areas in any event.
I have heard people mention this dated thing before, regarding PoE. I think they are simply incorrectly using the word.
The graphics themselves are not exactly CryEngine looking textures. But they are by no means old and outdated. I think it is more about the actual visuals and atmosphere of the game. The game is intentionally dark and low on the vibrant colours. It both fits the thematic atmosphere of the game, and their original muse (Diablo II).
I think too many people confuse the bright "cartoony" colours in other games, with updated graphics. Just because the tone of the game's colours allows you to subconsciously notice the contrast more, does not mean that the game has more up to date graphics.
That said, GGG did start as a tiny 3 or 4 man outfit, with very limited budget to work with. They did not have access to a massive next gen development engine that would cost millions. So the engine is not exactly the best, but it is very very far removed from old and dated.
I have heard people mention this dated thing before, regarding PoE. I think they are simply incorrectly using the word.
The graphics themselves are not exactly CryEngine looking textures. But they are by no means old and outdated. I think it is more about the actual visuals and atmosphere of the game. The game is intentionally dark and low on the vibrant colours. It both fits the thematic atmosphere of the game, and their original muse (Diablo II).
I think too many people confuse the bright "cartoony" colours in other games, with updated graphics. Just because the tone of the game's colours allows you to subconsciously notice the contrast more, does not mean that the game has more up to date graphics.
That said, GGG did start as a tiny 3 or 4 man outfit, with very limited budget to work with. They did not have access to a massive next gen development engine that would cost millions. So the engine is not exactly the best, but it is very very far removed from old and dated.
I must also mention that Act 4 is absolutely stunning - You can tell they have a bigger team with a bigger budget now, for sure.
<snip>
I must also mention that Act 4 is absolutely stunning - You can tell they have a bigger team with a bigger budget now, for sure.
Thanks for the detailed reply. When I talking about the slowness of the game I was talking from watching people who were high level not from playing the game myself from the beginning.
I watched a few more vids and stuff and from seeing some other people play I may have changed my mind slightly about that.
I'm convinced enough to try the game when I feel I have nothing else to play. I need to try the game out myself at this point to see if I enjoy the gameplay. That time is not now though, but lets see what happens after the expansion drops.
I hate you actually...
End game is generally absolute frenetic chaos!
Wait, why?![]()