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Archer

Honorary Master
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Jan 7, 2010
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Ok yeah, that will make it a bit easier. Doesn't work well with low crit obviously :) Will get a rat' nest tonight. Don't have a Voll's either. I actually don't have a lot of health problems so far, a bit of leech and pots get me through most things so far. I am following Mathil's build, this is the tree. Video guide and update on youtube.

I've done something way different :p Little bit low on life but with all the jewel nodes slotting in even just blues with 6% life and one useful stat will get me to 180% so should be fine...eventually :p
Passive Tree
 

furpile

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I've done something way different :p Little bit low on life but with all the jewel nodes slotting in even just blues with 6% life and one useful stat will get me to 180% so should be fine...eventually :p
Passive Tree

Cool, I will have a look tonight. Can't access POE website at work :( Anyway, started noticing my squishiness last night in cruel A4 and then into merc. Will definitely need to buy better gear now to get res up. Have decent evasion, but Voll still 1-shot me in Cruel. Luckily it is easy enough to run around most stuff, and the knockback+glacial cascade keeps most things away from me.

Saw 2 Rat's Nests on poe trade, one for 1C and 1 for 3C, rest 25C+. Started POE and had to wait for update to download, when I got in they were all gone, only 20C+ left. Not sure if it is worth that much for the 70 odd % crit chance? Will see once I get Cruel ascendancy buff, that should increase crit base by 2,5% and crit chance as well. Should be ok then.
 

Archer

Honorary Master
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Jan 7, 2010
Messages
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Cool, I will have a look tonight. Can't access POE website at work :( Anyway, started noticing my squishiness last night in cruel A4 and then into merc. Will definitely need to buy better gear now to get res up. Have decent evasion, but Voll still 1-shot me in Cruel. Luckily it is easy enough to run around most stuff, and the knockback+glacial cascade keeps most things away from me.

Saw 2 Rat's Nests on poe trade, one for 1C and 1 for 3C, rest 25C+. Started POE and had to wait for update to download, when I got in they were all gone, only 20C+ left. Not sure if it is worth that much for the 70 odd % crit chance? Will see once I get Cruel ascendancy buff, that should increase crit base by 2,5% and crit chance as well. Should be ok then.

POEmate on phone for looking at trees ;)

I completed cruel with 2.2k life iirc (Voll would hit me to around 20% HP), wasn't the best thing but didn't feel too squishy. Now in A2 merc with 2.7k life (running tabula) so I'm happy.

20c for a rats nest seems fine, it has a lot going for it. I've got my 7th power charge now so I'm at 94.5% crit but with a 7% bow (no inc crit gem though). I'll have to see what it feels like when I switch to the Glare - I'm thinking even though crit may drop the always hit will make up for it. Otherwise I'll just slot the inc crit gem back in until I get more crit somewhere
 

Traq

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Aug 22, 2012
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467
Saw 2 Rat's Nests on poe trade, one for 1C and 1 for 3C, rest 25C+. Started POE and had to wait for update to download, when I got in they were all gone, only 20C+ left. Not sure if it is worth that much for the 70 odd % crit chance? Will see once I get Cruel ascendancy buff, that should increase crit base by 2,5% and crit chance as well. Should be ok then.

Yes, Rat's Nest makes a difference - but don't forgot Assassins Mark which adds aflat 9% crit chance which you can proc with either herald of lightning or herald of ice.


Howto had some serious luck last night, 2 ex drops in a single night :O

I managed to buy 3 extra Grand Spectrum Viridian Jewels, and completely broke. Went to run Dried Lake since I wasn't in the mood to map, and then I had a Brittle Emperor div card drop. So now I can buy 2 more jewels :D
 

furpile

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Thanks for the advice, will have a look at the options tonight. Currently siting at about 60% crit chance fully buffed with a crit gem in, and it is a bit low. Also still using an Elreon's amulet to manage mana use, will change that when I get better gear. Running Hatred and Blasphemy+Temp chains. Will switch that to Assassins and see how it goes. How would Herald of Ice compare to Hatred for damage? It is not my main skill doing damage but the spells that get cast, so will the bit of extra damage from HoI be as good as the extra 30 odd % damage from Hatred? Although that will only affect Bladefall and not Glacial cascade so much?
 

Traq

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Aug 22, 2012
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Remember Glacial Cascade is 50% phys and 50% cold damage. Also, HoI is not used as a damage but more just to proc curses/freeze enemies. The only reason to run a curse on hit for assassin's mark instead of Blasphemy is because of range - it is only useful IMO for cyclone CoC builds when used with Blasphemy.

If I am only later you can invite me and we can have a look as well, you might be able to run HoI - CoH - Assassin Mark - Enlighten, and then use a Essence Worm ring for running hatred. I have the required items, so we can see if it works.
 

furpile

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Remember Glacial Cascade is 50% phys and 50% cold damage. Also, HoI is not used as a damage but more just to proc curses/freeze enemies. The only reason to run a curse on hit for assassin's mark instead of Blasphemy is because of range - it is only useful IMO for cyclone CoC builds when used with Blasphemy.

If I am only later you can invite me and we can have a look as well, you might be able to run HoI - CoH - Assassin Mark - Enlighten, and then use a Essence Worm ring for running hatred. I have the required items, so we can see if it works.

Cool thanks :)
 

HowTo

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Morning

I need some one to look at my char. See if I can get some advice. The guy from the USA reckons I need to supplements to get better results from the ring I wear.

My gems are not all level 20 yet. (My current buffed DPS is around 75K running all my Auras and New Chief gem) I have found how to enable Frenzy. With 5 Frenzy's running I get about 10K extra DPS.
I also saw last night with all my buffs enabled I get roughly 105K DPS.
(Auras Hatred+ Herald of Ash + Onslaught + Frenzy.)

I did Merciless lab yesterday 4 to 1 made it through. (He also died and I died with him) Once I touched a shrine I think that was the problem. Poor Argus gave a better performance the Izaro himself. First time ever that I killed Izaro. He also does not last long.

Now I have a question. How come at times I can walk over the hot area patches in the Lybrinth.
Other times not.
At least I have now a 6-linked weapon.

I had another dop of Ex during The dried Lake run over the weekend.
Made some money with prophecy.

I played with someone from Sweden. He ran maps I have never seen before.Red Maps
Very dark map, think lvl 82. Ended up 57% to next level. Bought some more Gorge maps and took char to next level 91. My highest ever.
Then I still die to those creatures when dying the shoot spikes, my armour is over 2000. Looks like a overgrown Ostrich. :D
Only armour from Gear Body+Helmet, others not included from tree.
 
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furpile

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The hot areas in the lab have different animations, the main part the flames are burning very high, then you die quickly. Just after that the flames subside a bit, then it seems you can already walk over it before the flames drop below floor level. And yeah, those spikes are deadly, especially for melee. What character are you playing? 2k armour does not sound very high for an armour base. How much life do you have?

On a related note, I have been thinking about damage mitigation recently to try and not die so much :) It seems to me no matter what char you play you need to be able to deal with massive spike damage. More specifically, physical damage. It is relatively easy to get capped resists, which reduce elemental damage a lot. Chaos a bit harder, but you can mitigate a bit and there are not too many damage sources. But for phys you need to be able to soak up the damage. Even my shadow with high evasion, only has about 43% chance to dodge attacks. The rest of the attacks you need to be able to take. My marauder has almost 50% damage reduction with a lot of armour (seems less than the 75% ele resist?). Energy shield is basically more life so that helps if you have a lot.

So what are your options? High life pool first. You probably need at least 4k and preferably 5k life to survive late in the game. I am currently only on 3k with my shadow and struggling with first level maps. I can add a bit more with some more passives and a few pieces of better gear, but probably won't get higher than 4k eventually. This will make it difficult for me later. I can prob go hybrid and add ES onto my life pool, but then gear will be very expensive, and I have no passives to support ES so it will probably not work very well.

Lots of armour helps to mitigate phys damage, but it is not as easy as ele resists and the effect is has seems to be less. Still need a high life pool to take the remaining damage.

Lastly you can go CI probably? Lots of expensive gear to get very high ES and lots of passives to support this. Bonus is you get chaos immunity as well.

Bottom line, what else can I do on my shadow? Just get more life? Elemental hits don't affect me that much, but phys damage can quickly kill me, especially things like devourers.
 

HowTo

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@furpile

he hot areas in the lab have different animations, the main part the flames are burning very high, then you die quickly. Just after that the flames subside a bit, then it seems you can already walk over it before the flames drop below floor level. And yeah, those spikes are deadly, especially for melee. What character are you playing? 2k armour does not sound very high for an armour base. How much life do you have?
Life 5400. Playing EQ (EarthQuake)

Armour from two places Body and Head Approx. 16xx+695. Excludes from tree.
Looked last night at my char armour amounts to over 5000.
 
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furpile

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@furpile


Life 5400. Playing EQ (EarthQuake)

Armour from two places Body and Head Approx. 16xx+695. Excludes from tree.

Life seems good, but your armour seems very low if you are armour based (I assume so). Look in the defence tab of your character stats in game, it will show your armour and how much physical damage gets reduced by your armour. You will probably only be at 20-30% with 2000 armour. Rather try and get 4k to 5k armour. What ascendancy are you playing?
 

Traq

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Aug 22, 2012
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Get basalt flask(s) - rumi's concoction - and maybe taste of haste. If you have enough mana, you can also run grace and use a stibnite flask if you can't afford taste of haste.

Also - did you opt for pure armour or evasion with iron reflexes?
 

HowTo

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Life seems good, but your armour seems very low if you are armour based (I assume so). Look in the defence tab of your character stats in game, it will show your armour and how much physical damage gets reduced by your armour. You will probably only be at 20-30% with 2000 armour. Rather try and get 4k to 5k armour. What ascendancy are you playing?

What ascendancy are you playing? Slayer :D
 

SoulTax

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Feb 8, 2011
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Damage mitigation....

One of the most insane damage mitigation techniques is using Enfeeble as a curse. Enfeeble scales so well with itself and with all other defenses it is insane. Here is a quick reason why:
The enemy does 30% less damage as a base hit.
Added to that Enfeeble reduces enemy accuracy, which in turn increases your chance to evade, which in turn reduces the chance that an enemy will land a crit (Because to crit you have to succeed two accuracy rolls, one for the hit and one for the crit portion, failure on the crit portion drops it down to a normal hit).
Then their base crit chance is reduced, reducing the occurrences of crits even more.
Then if they do happen to finally land a crit, their crit multiplier is 30% reduced. Which when combined with the 30% less damage, is a very significant number.

All these numbers added together means that many monsters will CRIT for less while enfeebled, than they would normally HIT for when not enfeebled.

You then layer that into a decent base armour, with a granite flask that has +90% or more armour during flask effect.

Layered into Damage taken conversions, like Lightning coil.

Because each defensive layer is only dealing with the end result of the mitigating layer before it, not the initial hit, Enfeeble's effect is actually many many times greater than it seems on the surface.
 

SoulTax

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Nice info! Thanks

Just for interests sake. The curse: Poacher's Mark. Is basically the inverse of Enfeeble. If you are ever playing a character that requires accuracy on your gear. You could opt to level with Poachers as your curse, until late game when you have enough accuracy in your tree and on your gear to reach 90% or so. Poachers reduces the enemy's chance to evade, with a LESS multiplier, so basically boosts your implicit accuracy by a **** ton. You could in theory have a 70ish% chance to hit on your offense sheet, but actually be in the low 90%s on effective chance to hit with this curse.

Helps when leveling a crit character too, as your rapidly decaying hit chance as you level up, is often what hurts your crit build the most. PM is a great supplement, and if you have a very fast attacking build, and don't have any seamless way to generate frenzy charges, it does some serious work.
 

HowTo

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Life seems good, but your armour seems very low if you are armour based (I assume so). Look in the defence tab of your character stats in game, it will show your armour and how much physical damage gets reduced by your armour. You will probably only be at 20-30% with 2000 armour. Rather try and get 4k to 5k armour. What ascendancy are you playing?

Armour amounts to over 5000 from char.
 

HowTo

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Morning

I did a CWDT setup to enable +Flame Golem + Enfeeble. It seems to be working. CWDT is quite low.
Level 48 gems required.

Need to evaluate when doing higher Tier maps.
 
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