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Deadmanza

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Darn! Now I have no idea what to build! Was going to go my normal EQ Jugg build :(

Thinking a Reave slayer maybe?
 

copacetic

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JxJlAzX.jpg
 

SoulTax

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Ice spear was already quite strong, just outshone by other spells. 70% more damage could make this a choice for me I think. Will have to think about it.

Sad about the EQ Jugg. It will still be viable I think, but maybe this gives me the motivation to try something else instead.
 
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copacetic

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My EQ Jug was way too easy, I feel.

I was doing red maps with virtually no effort and not particularly amazing gear.

It was fun for a week or two, but the steamrolling got old.
 

SoulTax

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My EQ Jug was way too easy, I feel.

I was doing red maps with virtually no effort and not particularly amazing gear.

It was fun for a week or two, but the steamrolling got old.

Gets old pretty quickly, but then I would rather steamroll content than get stuck at T8 with no real way to move on. Especially with the new Atlas.

Lots of thinking to do until patch day.
 

SaiyanZ

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BV gets +63% damage to map clearing, and minus 40% against bosses... not the worst thing, and remember you'll be able to save some cast speed/mana nodes so you can still make up the difference against bosses.
CoC will simply be different

CoC is wrecked because of the 500ms cooldown. Very difficult to build around it and push it to the max. Not worth it over self-casting anymore.

Mjolnir is also wrecked although GGG hasn't revealed what the cooldown is as yet.
 

Traq

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CoC is wrecked because of the 500ms cooldown. Very difficult to build around it and push it to the max. Not worth it over self-casting anymore.

Mjolnir is also wrecked although GGG hasn't revealed what the cooldown is as yet.
Mjolner is wrecked because of the single spell limitation. The stat investment is not worth it in my opinion will rather do CI WI for such a requirement
 

SoulTax

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As fun as those spammy CoC builds were. Their DPS was just too high to balance for. Not to mention the FPS lag etc....

I think that the new CoC builds will be hybrid. So like Barrage on GMP and other Proj based supports, that would double up in supporting a proj based spell. Picking up universal dmg in the tree. I don't know really. It is definitely chopped right down though.
 
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Archer

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CoC is wrecked because of the 500ms cooldown. Very difficult to build around it and push it to the max. Not worth it over self-casting anymore.

Mjolnir is also wrecked although GGG hasn't revealed what the cooldown is as yet.

0.5sec cooldown per spell (ie with 4 spells linked you get 8 casts per second max) same as CWDT... and 100% proc chance... and more spell damage...
Plenty viable
 

Traq

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0.5sec cooldown per spell (ie with 4 spells linked you get 8 casts per second max) same as CWDT... and 100% proc chance... and more spell damage...
Plenty viable

We will see on Friday, but the proc rate has a cool down of 0.5s per trigger event, and only 1 spell can trigger per frame.

Looking at that wording seems like you will be doing spell 1 -> cool down -> spell 2 -> etc. The nerf notes does not specifically name a cool down of 0.5s per spell unless there were updates to notes which I have not seen.
 

Archer

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Think I'm still going to try kinetic blast, was fun trying it last night with almost zero inc phys, no wand bonus, crummy wand, bad accuracy, lvl 1 gems. Tested only in cruel dried lake but still think it'll work. Something like this

I had Void Barrier in there previously when I also picked up Piercing Shots, but I think without Drillneck adding those extra passives is not worth it as the 50% pierce from gem alone should give plenty aoe clear, I think :p So I rerouted and got as much wand/phys damage scaling. I don't know if I'll need the accuracy at the top right so that'll maybe become plain damage too.
I'll use KB / GMP / pierce / added chaos / crit multi for map clear, 6L I don't know yet. FA or PPAD probably
4L barrage / FA / added chaos / crit multi for single target and hope the ascendancy triggers enough for poison to do it's thing.
Not sure on auras yet, depends on whether I need discipline or not I think. The only unique I need for this to work smoothly will be Crown of Eyes I think, so that leeching is easy and the added damage from the spell damage conversion won't hurt either.

Anything I should do differently or better?
 

Archer

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We will see on Friday, but the proc rate has a cool down of 0.5s per trigger event, and only 1 spell can trigger per frame.

Looking at that wording seems like you will be doing spell 1 -> cool down -> spell 2 -> etc. The nerf notes does not specifically name a cool down of 0.5s per spell unless there were updates to notes which I have not seen.

Patch notes have been updated to clarify :) The image earlier in this thread is outdated

From patch notes
These cooldowns apply per triggered skill, rather than applying to the trigger gem itself
 

Traq

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Patch notes have been updated to clarify :) The image earlier in this thread is outdated

Just went to check... I stand corrected. Also, they have bricked every Legacy Mjolner - Mjolner now has 100% chance to cast socketed Lightning skills. So glad I never bought a legacy now...
 

SoulTax

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Just went to check... I stand corrected. Also, they have bricked every Legacy Mjolner - Mjolner now has 100% chance to cast socketed Lightning skills. So glad I never bought a legacy now...

Might be a case of them retroactively changing all Mjolners, even the legacy items. The same way they changed the consuming dark chaos conversion in the last patch? I can't imagine that they would shaft the legacy items this badly.
 

SoulTax

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0.5sec cooldown per spell (ie with 4 spells linked you get 8 casts per second max) same as CWDT... and 100% proc chance... and more spell damage...
Plenty viable

Haha, Funny thing, my response above yours said this exact same thing. That the CD applied per spell. Because that is what made much more sense to me as a change. I then went back and reread the notes in this thread. And realised that my assumption was wrong, so ninja edited my post.......

Anyway, I will repeat what I said last night then.
at 500ms CD, with 3 spells linked to CoC. You will be able to max out at a spell every 166.7 ms. Which is respectable I think. And much more manageable in a party setting.

I think the max damage is coming down from the heavens of many millions. Down into the mere mortal realm of 100s of thousands. Which is still plenty damage to steamroll all content. The current state of CoC has absurd dmg numbers that overkill nearly everything by 99%. While preventing it from being used by many players because of the FPS lag and the non-party viable tag.

This change will allow CoC to still overkill nearly everything, but actually get used in a party and without a top of the line PC to handle the effects, is a good change I think.
 

SaiyanZ

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Someone posted the overall damage reduction on reddit. Dps before was about 250k on a life based Barrage CoC. Now it will be down to about 1/3 of that in a perfect situation with a lot less smoother gameplay. Less reliable leech etc. Whilst it will still work, you can get 80k dps from some self cast build without too much investment. No need to juggle crit chance, attack speed, power charges for those builds. So CoC is not something you will build if you have all the currency in the world but more of a different style of gameplay.

Edit: Remember it is 50ms cooldown to 500ms cooldown. So when pushed to the max, it's up to a 10 times lower proc rate no matter how you build it.
 
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Archer

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I always chuckle at the start of leagues and the thread come out with what people are doing. There are always the few starting the league with an awesome fun OP build, but it needs like 30ex of gear.
 

Archer

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Edit: Remember it is 50ms cooldown to 500ms cooldown. So when pushed to the max, it's up to a 10 times lower proc rate no matter how you build it.

Is it possible to have 30 hits per second? :eek: I've never pushed any build and 2 or 3 attacks per second seems like a lot to me :p
 

SaiyanZ

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Is it possible to have 30 hits per second? :eek: I've never pushed any build and 2 or 3 attacks per second seems like a lot to me :p

Yeah you can against packs. I had triple Volley Fire with my Barrage so I shot out 4 + 4x3 = 16 projectiles per attack with around 3 aps. So 48 hits per second against a pack. I didn't even use GMP. The 3 aps could also go way higher to 4+ aps with Headhunter buffs which happened quite often.
 
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