Nokia rejected my app, I responded with funny videos

eagle-slayor

Senior Member
Joined
May 19, 2006
Messages
890
Hello everyone, I haven't been at the forum for a very long time.

Recently I learned how to program with Qt, and was very excited to finally develop my own version of the classic drug dealer game.

Nokia rejected it when I submitted it to the Ovi Store, and even after appeals, the decision remained.

As a response, I made three funny videos. I hope the following links are allowed:

http://www.youtube.com/watch?v=ylfBpGl6960

http://www.youtube.com/watch?v=qF-XmZswMbE

http://www.youtube.com/watch?v=qfP_mejRdUg

Please enjoy them, and if possible, share them on the web :)
 

francoislr

Expert Member
Joined
Apr 17, 2008
Messages
1,190
Hahahaha!

Enjoyed those videos:) Dude, I grew up with DopeWars...Love it! I used to play it on my Nokia years ago, and on pc, and so forth. I have moved to Android, and judging from where Nokia is going and where Android is going, you should be doing this for Android where there is an actual growing and expanding market.
http://androinica.com/2011/07/androids-stats-q2-201/
Sure, Nokia is in the lead when it comes to entry level phones, but Android is sitting at over 500,000 activations a day. Think of it: if you can get your game sold to 0.001 of that market, it is $500 daily. Okay, that is very positive thinking, but still. Love your idea, love your comebacks, now get in the right arena!
 

eagle-slayor

Senior Member
Joined
May 19, 2006
Messages
890
Thanks for the response, I actually outsourced development of an Android app (online multi-player X & O), and the sales were extremely disappointing.

I think the Android and iOS markets are extremely saturated, and only a very very good idea can make it.

On the other hand, the Nokia Store has 50k apps "only", and as a novice programmer it takes a long time for me to learn new languages, APIs, frameworks, etc.. For now I'm sticking with Symbian/Maemo and once I get some apps and games done, I'll feel more comfortable moving onto new platforms.
 
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