Enzo Matrix
Honorary Master
- Joined
- Dec 15, 2006
- Messages
- 13,814
DO YOU FEEL MY PAIN!?!
I had similar problems finding a mat for a xbow, took me ages, finally crafted it, then never used it. :erm:
DO YOU FEEL MY PAIN!?!
I craft for sets. The set bonus generally outweighs any deficiences on the item itself - which I then reroll at the enchantress anywayI have found the new crafting to be supper while leveling up my Crusader. I could craft something worth while for each slot every few levels. But when I reached 70 and got access to better drops, I have not crafted anything worth while again.
I don't think I've crafted a single item yet that's been worth equipping, stuff generally goes straight back to salvage to recover the soul
I've crafted plenty
Weapons and armor - all saw good use before arriving at my current loadout
I craft for sets. The set bonus generally outweighs any deficiences on the item itself - which I then reroll at the enchantress anyway
I crafted Aughild's shoulders and bracers. Honestly I think these are BIS for the survivability in higher T levels.
I'm trying something oddly different now, I managed to roll a near perfect Mirrorball (which I picked up off a trash mob running caches on normal :wtf: ). Also have the magistrate and the serpent wand. So that's three glacial spikes, and two frost hydras with frost nova. Gonna hopefully be some epic CC.
Now if I could just pick up a Tal Rasha's Helm.![]()
Just watched a video with a 207 mil crit from a WD dog!!!
I've only played Wizard & WD up to T6 and I feel like the WD is in a decent place, but the Wizard and most likely most of the other classes needs some looking at.
Its the WD's dmg that allows it to do T6. Its still fragile and dies easily when any of those ice, electric etc things is cast on you as its immediate dmg without any delay for you to work with or when some big mob smacks you.
A class like the Wiz needs to drop so much into survivability (3 x of a WD. You dont have minions to tank for you) and/or CDR to have a chance, meaning you loose out on a LOT of dps.
Gives you the feeling of having to tank things while you kill slower instead of a more glass cannon.
I do feel they need to look a bit at incomming dmg and balance it between the classes. It needs to work different for a class without pets to help as everything will focus on you instead of your minions etc and you will be taking so much more to the face. (sure you can say ie wizards have armour / resist spells etc but what I'm saying is atm its not in balance)
Having these classes drop so much dps to handle with all this incoming dmg then throws the dps between classes out of balance.
Maybe there's also way to much focus on 1 specific set or this or that item required to be able to play at the high levels not leaving much room for ppl doing their unique thing.
Having balanced classes & a balanced game I look at it this way:
Any class with perfect gear setup should be able to do a T6 Rift with focus at about the same pace on HC without dieing.
So ye just some of my thoughts. Not saying I'm correct, so would like to hear what others think.
I've only played Wizard & WD up to T6 and I feel like the WD is in a decent place, but the Wizard and most likely most of the other classes needs some looking at.
Its the WD's dmg that allows it to do T6. Its still fragile and dies easily when any of those ice, electric etc things is cast on you as its immediate dmg without any delay for you to work with or when some big mob smacks you.
A class like the Wiz needs to drop so much into survivability (3 x of a WD. You dont have minions to tank for you) and/or CDR to have a chance, meaning you loose out on a LOT of dps.
Gives you the feeling of having to tank things while you kill slower instead of a more glass cannon.
I do feel they need to look a bit at incomming dmg and balance it between the classes. It needs to work different for a class without pets to help as everything will focus on you instead of your minions etc and you will be taking so much more to the face. (sure you can say ie wizards have armour / resist spells etc but what I'm saying is atm its not in balance)
Having these classes drop so much dps to handle with all this incoming dmg then throws the dps between classes out of balance.
Maybe there's also way to much focus on 1 specific set or this or that item required to be able to play at the high levels not leaving much room for ppl doing their unique thing.
Having balanced classes & a balanced game I look at it this way:
Any class with perfect gear setup should be able to do a T6 Rift with focus at about the same pace on HC without dieing.
So ye just some of my thoughts. Not saying I'm correct, so would like to hear what others think.
Lol ye that big guy is an idiot. Well all pets are idiots atm, but the big guy even more than the rest. Will (or should?) be fixed in 2.1
Aw ye this thread is a decent read of where classes are atm:
http://us.battle.net/d3/en/forum/topic/13075387474
Yeah totally its seems to only be a problem when i have the fetishes running like the max 15, he seems to think they are more than enough to deal with the mobs.
They do hit really hard and fast i just see yellow but i need that 32 mil crit to take then down really quick.
I'm starting to venture into T6 but it's really hard to know/gauge what the correct level is that you need to be.
So, at the moment I'm up to 13.5 Tough with 1.8 sheet dps - if I drop that dps to 1.6 sheet I can bump the tough to 15.1.
Have a good few boosters (eg wolf cry takes me to 2.3 plus the %dmg on multishot, etc).
So it's still a trade-off for me - again, not sure how to gauge what it regarded as good for T6 rift.
Also, when people post the 10min run times, does that take into account those 'empty' rifts - 'cos there are plenty of those.