Official : Diablo 3 » Reaper of Souls - Seasons

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Mountain Man
Joined
May 6, 2010
Messages
39,590
I don't think I've crafted a single item yet that's been worth equipping, stuff generally goes straight back to salvage to recover the soul
 

AfricanTech

Honorary Master
Joined
Mar 19, 2010
Messages
40,366
I've crafted plenty

Weapons and armor - all saw good use before arriving at my current loadout
 

werries2

Expert Member
Joined
Apr 24, 2007
Messages
2,992
I have found the new crafting to be supper while leveling up my Crusader. I could craft something worth while for each slot every few levels. But when I reached 70 and got access to better drops, I have not crafted anything worth while again.
 

Sinbad

Honorary Master
Joined
Jun 5, 2006
Messages
81,151
I have found the new crafting to be supper while leveling up my Crusader. I could craft something worth while for each slot every few levels. But when I reached 70 and got access to better drops, I have not crafted anything worth while again.
I craft for sets. The set bonus generally outweighs any deficiences on the item itself - which I then reroll at the enchantress anyway
 

Brontosaurus

Expert Member
Joined
Oct 19, 2009
Messages
1,435
I don't think I've crafted a single item yet that's been worth equipping, stuff generally goes straight back to salvage to recover the soul

I crafted Aughild's shoulders and bracers. Honestly I think these are BIS for the survivability in higher T levels.

I'm trying something oddly different now, I managed to roll a near perfect Mirrorball (which I picked up off a trash mob running caches on normal :wtf: ). Also have the magistrate and the serpent wand. So that's three glacial spikes, and two frost hydras with frost nova. Gonna hopefully be some epic CC.

Now if I could just pick up a Tal Rasha's Helm. :(
 

AfricanTech

Honorary Master
Joined
Mar 19, 2010
Messages
40,366
I craft for sets. The set bonus generally outweighs any deficiences on the item itself - which I then reroll at the enchantress anyway

Yep - only if you have a RRoG though - then you get the benefits of multiple sets with only a few pieces equipped.

Stands you in good stead for up to T3 - T4 above, you really do need your Class Specific "uber" set.
 

copacetic

King of the Hippies
Joined
Nov 22, 2009
Messages
57,908
I crafted Aughild's shoulders and bracers. Honestly I think these are BIS for the survivability in higher T levels.

I'm trying something oddly different now, I managed to roll a near perfect Mirrorball (which I picked up off a trash mob running caches on normal :wtf: ). Also have the magistrate and the serpent wand. So that's three glacial spikes, and two frost hydras with frost nova. Gonna hopefully be some epic CC.

Now if I could just pick up a Tal Rasha's Helm. :(

I found my crit/socket/Fire Tal's last night! Was most pleased.
 

SnowWar

Expert Member
Joined
May 11, 2004
Messages
2,361
Just watched a video with a 207 mil crit from a WD dog!!!

I've only played Wizard & WD up to T6 and I feel like the WD is in a decent place, but the Wizard and most likely most of the other classes needs some looking at.

Its the WD's dmg that allows it to do T6. Its still fragile and dies easily when any of those ice, electric etc things is cast on you as its immediate dmg without any delay for you to work with or when some big mob smacks you.

A class like the Wiz needs to drop so much into survivability (3 x of a WD. You dont have minions to tank for you) and/or CDR to have a chance, meaning you loose out on a LOT of dps.

Gives you the feeling of having to tank things while you kill slower instead of a more glass cannon.

I do feel they need to look a bit at incomming dmg and balance it between the classes. It needs to work different for a class without pets to help as everything will focus on you instead of your minions etc and you will be taking so much more to the face. (sure you can say ie wizards have armour / resist spells etc but what I'm saying is atm its not in balance)
Having these classes drop so much dps to handle with all this incoming dmg then throws the dps between classes out of balance.

Maybe there's also way to much focus on 1 specific set or this or that item required to be able to play at the high levels not leaving much room for ppl doing their unique thing.

Having balanced classes & a balanced game I look at it this way:

Any class with perfect gear setup should be able to do a T6 Rift with focus at about the same pace on HC without dieing.

So ye just some of my thoughts. Not saying I'm correct, so would like to hear what others think.
 
Last edited:

Zankanotachi

Well-Known Member
Joined
Dec 6, 2013
Messages
185
I've only played Wizard & WD up to T6 and I feel like the WD is in a decent place, but the Wizard and most likely most of the other classes needs some looking at.

Its the WD's dmg that allows it to do T6. Its still fragile and dies easily when any of those ice, electric etc things is cast on you as its immediate dmg without any delay for you to work with or when some big mob smacks you.

A class like the Wiz needs to drop so much into survivability (3 x of a WD. You dont have minions to tank for you) and/or CDR to have a chance, meaning you loose out on a LOT of dps.

Gives you the feeling of having to tank things while you kill slower instead of a more glass cannon.

I do feel they need to look a bit at incomming dmg and balance it between the classes. It needs to work different for a class without pets to help as everything will focus on you instead of your minions etc and you will be taking so much more to the face. (sure you can say ie wizards have armour / resist spells etc but what I'm saying is atm its not in balance)
Having these classes drop so much dps to handle with all this incoming dmg then throws the dps between classes out of balance.

Maybe there's also way to much focus on 1 specific set or this or that item required to be able to play at the high levels not leaving much room for ppl doing their unique thing.

Having balanced classes & a balanced game I look at it this way:

Any class with perfect gear setup should be able to do a T6 Rift with focus at about the same pace on HC without dieing.

So ye just some of my thoughts. Not saying I'm correct, so would like to hear what others think.

You are correct on almost all of your points.
I find that the pets help alot as they do alot of the tanking for you so you can run glass cannon.
But with my Wizard(if i had the Hexing Pants) i would have a mobile build with Meteor and have a massive tanking ability as i would be taking hits left and right.
I really like where the WD is right now that tall mans finger really makes the diff in my build as my dog crits for 32 mil and my little guys for about 3-5 mil a piece. The only problem i have is that my dog(which is my main DPS hitter) is a tad bit retarded as he just stands by my side some times.
But thanks for all of you input and advice man i have just moved to WD from my DH and i really enjoy the new character!
 

Sinbad

Honorary Master
Joined
Jun 5, 2006
Messages
81,151
I've only played Wizard & WD up to T6 and I feel like the WD is in a decent place, but the Wizard and most likely most of the other classes needs some looking at.

Its the WD's dmg that allows it to do T6. Its still fragile and dies easily when any of those ice, electric etc things is cast on you as its immediate dmg without any delay for you to work with or when some big mob smacks you.

A class like the Wiz needs to drop so much into survivability (3 x of a WD. You dont have minions to tank for you) and/or CDR to have a chance, meaning you loose out on a LOT of dps.

Gives you the feeling of having to tank things while you kill slower instead of a more glass cannon.

I do feel they need to look a bit at incomming dmg and balance it between the classes. It needs to work different for a class without pets to help as everything will focus on you instead of your minions etc and you will be taking so much more to the face. (sure you can say ie wizards have armour / resist spells etc but what I'm saying is atm its not in balance)
Having these classes drop so much dps to handle with all this incoming dmg then throws the dps between classes out of balance.

Maybe there's also way to much focus on 1 specific set or this or that item required to be able to play at the high levels not leaving much room for ppl doing their unique thing.

Having balanced classes & a balanced game I look at it this way:

Any class with perfect gear setup should be able to do a T6 Rift with focus at about the same pace on HC without dieing.

So ye just some of my thoughts. Not saying I'm correct, so would like to hear what others think.

Yeah I feel the same way about my wiz. When I'm running with a group and I can kite around and hurl missiles and orbs from the periphery it's awesome. Running solo - eina.
Though my Asheara's set helps sometimes, with all the followers appearing to distract some of the monsters
 

MentalistX

Senior Member
Joined
May 31, 2012
Messages
632
It's nice to see that people are finally willing to admit there are class imbalances and not have others rip their heads off.

Snow, what you envision as class balance is going to be exactly what we are going to (eventually) get imo. AFAIK, they already stated that the rift clear time leaderboards in 2.1 will be divided across class. The Dev's will have biggest sample sizes ever to get the class balances correct. It's going to become so so so glaringly obvious which classes need to be buffed.

So, at least with solo play the classes will be balanced. What should also be very interesting is what the optimal groups will be and if that will be balanced and have variety (this might be really difficult). Should be fun to see what the top clans pull out of their hats and the same goes for our little clan over here. Exciting times ahead!
 

Enzo Matrix

Honorary Master
Joined
Dec 15, 2006
Messages
13,814
The wizard need some sort of tank companion, not that useless ball of nothing floating around its head. That in itself will aid immensely. If you take a DH for example having so many pets than can tank makes it easily survivable on T6.
 

Zankanotachi

Well-Known Member
Joined
Dec 6, 2013
Messages
185
Lol ye that big guy is an idiot. Well all pets are idiots atm, but the big guy even more than the rest. Will (or should?) be fixed in 2.1

Aw ye this thread is a decent read of where classes are atm:

http://us.battle.net/d3/en/forum/topic/13075387474

Yeah totally its seems to only be a problem when i have the fetishes running like the max 15, he seems to think they are more than enough to deal with the mobs.
They do hit really hard and fast i just see yellow but i need that 32 mil crit to take then down really quick.
 

Enzo Matrix

Honorary Master
Joined
Dec 15, 2006
Messages
13,814
Yeah totally its seems to only be a problem when i have the fetishes running like the max 15, he seems to think they are more than enough to deal with the mobs.
They do hit really hard and fast i just see yellow but i need that 32 mil crit to take then down really quick.

There is something wrong with a game when ONE of your pets deal more damage than highly geared players in full force.
 

AfricanTech

Honorary Master
Joined
Mar 19, 2010
Messages
40,366
I'm starting to venture into T6 but it's really hard to know/gauge what the correct level is that you need to be.

So, at the moment I'm up to 13.5 Tough with 1.8 sheet dps - if I drop that dps to 1.6 sheet I can bump the tough to 15.1.

Have a good few boosters (eg wolf cry takes me to 2.3 plus the %dmg on multishot, etc).

So it's still a trade-off for me - again, not sure how to gauge what it regarded as good for T6 rift.

Also, when people post the 10min run times, does that take into account those 'empty' rifts - 'cos there are plenty of those.
 

Enzo Matrix

Honorary Master
Joined
Dec 15, 2006
Messages
13,814
I'm starting to venture into T6 but it's really hard to know/gauge what the correct level is that you need to be.

So, at the moment I'm up to 13.5 Tough with 1.8 sheet dps - if I drop that dps to 1.6 sheet I can bump the tough to 15.1.

Have a good few boosters (eg wolf cry takes me to 2.3 plus the %dmg on multishot, etc).

So it's still a trade-off for me - again, not sure how to gauge what it regarded as good for T6 rift.

Also, when people post the 10min run times, does that take into account those 'empty' rifts - 'cos there are plenty of those.

If you can kill a gob without issue its the right level for you. If it gets away, your doing it wrong. Thats my yard stick anyway
 
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