I guess teamspeak would have been useful there. WTF was he thinking?
I heard the sound of the damage and thought it was me. Got outta there and saw him standing in the sentry chucking gems on the ground and then dead.
I guess teamspeak would have been useful there. WTF was he thinking?
I was typing "wtf move!" but too lateI heard the sound of the damage and thought it was me. Got outta there and saw him standing in the sentry chucking gems on the ground and then dead.
If we stayed in act 4 he would not have died.
Lesson learned me thinks. He will not stand on an arcane sentry again. Saw he was up to lvl 20 last night again.
Arcane sentry deaths can be quite fast, so I would not rule it out that it can happen again. Seen a Paragon 30 Wiz died last nightMultiple charges from those beasts in Fields (MP2 only). Death can be swift regardless of gear, that's what keeps HC exciting.
Last night while fighting the Butcher (hell) I saw his double jump slam coming and thought lets see if I survive. Boom 15k HP gone.
I am getting sloppy grinding to 60.
Thinking about shelving D3 for a while (although I still have a DH with which I need to finish Inferno). We ran Ubers on MP9 over the weekend (thanks Archer!) and it was hardly a challenge. I can't see it being noticeably tougher on MP10 (it will just take longer!). Also, the drops won't be any significantly better so why bother.
Anyway, back to Borderlands 2 for a while methinks. Lot of DLC to get through...
Near Death Experience saved my ass twice this weekend on HC. On Belial's green explosions and a waller arcane sentry in mines on MP1.
Near Death Experience saved my ass twice this weekend on HC. On Belial's green explosions and a waller arcane sentry in mines on MP1.
Sissy
I have kept fleet footed instead of NDE. But it does get kind of interesting when you run into two mobs, both with arcane and frozen, one with waller, the other pack high HP :erm: Oh and the A3 Keywarden, because it wasn't dangerous enough of course!
When I get the Inna pants though for extra MS, I'll switch to NDE in a heart beat and join you in being a scaredy cat![]()
I've been running with Inna's pants for quite a while. i want to get the chest as well which will knock AR even more. Still need to get AR on my shield though.
I'm going for the helm and pants - keeping the chest slot open for something with crazy eHP, which the Inna chest doesnt do well with
So eHP without dodge time of need is better slightly since I have "more" resistance than armour (note - 1 resist is worth 10 armour).
Taking dodge into account hard target is better, but ask yourself how often do you die from an attack that could have been dodged? In my case, almost never - its non dodgeables like arcane, poison, molten etc that does the vast majority of damage
That makes a lot of sense, I'll be sticking with Time of Need.
Very tough on HC to grind for better gear or gold. Each time I go MP1 it's like playing russian roulette.