Sigil new megawad for Doom (ETA: May 31 at 10am GMT+1)

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#1
(seems original post was never made or disappeared after initial sigil announcement)

https://www.romerogames.ie/si6il

SIGIL™ is a free megawad created by John Romero for the original 1993 DOOM®. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.
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Q: Why did you decide to create a megawad?
A: People have been asking me to make an entire episode for many years now, and that picked up a lot after I released E1M8B and E1M4B in 2016. Many messaged me to ask if I’d consider making a 5th episode for the 25th anniversary. So, back in 2016, that’s what I decided to do. Like all other mods, it will be free. However, I also wanted to do something special, so we decided to also create an incredible package that fans would love and include an amazing soundtrack by Buckethead. Everything that’s included in the fan boxes is really cool to show off, and Christopher Lovell’s art is fitting for such a hellish game. The Beast Box has to be the most evil game box I’ve seen.

Q: What’s the storyline for Sigil since it takes place after episode 4 and before DOOM II®?
A: After killing the Spiderdemon at the end of E4M8 (Unto the Cruel), your next stop is Earth — you must save it from hellspawn that is causing unimaginable carnage. But Baphomet glitched the final teleporter with his hidden sigil whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior. In summary, rip and tear!

Q: What is a megawad?
A: A megawad is a wad made up of other wads, and a wad is a default file format for DOOM® and DOOM II®. It stands for “where’s all the data?” The free version of the SIGIL wad contains several wads that deliver the levels. In the SIGIL fan boxes, we also include Buckethead’s amazing music. To make it work, you basically drag the SIGIL.WAD file onto gzdoom.exe (or gzdoom.app on a Mac). Sigil’s numbering scheme is E5Mx where “x” is the level number 1-9. Episode Five, just after Episode Four: Thy Flesh Consumed. To play SIGIL, you must have the registered DOOM.WAD as well.

Q: You mentioned that there’s nine levels in this megawad, as well as nine deathmatch-only levels. Are there eighteen levels in the megawad?
A: Actually, there are only nine distinct level wad files. It turns out that you can put both the single- player and the deathmatch levels in the same wad. If you run the wad in deathmatch mode, you spawn in the deathmatch area of the level. If you play Sigil in cooperative mode, you start in the single-player part of the level. This support has been in DOOM® since the beginning.

Q: How did you create Sigil’s levels?
A: I used the incredible Doom Builder 2 by Pascal vd Heiden (with support from several other authors). You can get it at http://doombuilder.com and try making levels yourself – it’s not hard to do. Doom Builder runs on Windows 10. I’m a Mac person, so I use VMFusion 11 to run Windows 10 and Doom Builder. It works really well in a virtual machine. Even testing levels while making them was lightning-fast. I press a hotkey and gzdoom launches the level and it runs over 60fps.

Q: How long did it take you to create Sigil?
A: I worked on it part time during 2017 and 2018, mostly while I was on vacation or in the evenings. I wanted to have a surprise for DOOM’s 25th anniversary. I learned a lot from E1M8B and E1M4B, so I think I did a better job this time. The boss level is terrifying. For me, making this whole episode was a labor of love and a reminder of all the amazing times that we had at id working on the original. I was fortunate to be a part of such a great team and a foundational game.

Q: Is there anything new in Sigil’s levels compared to other mods?
A: Well, I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space. There’s a massive room in E5M6 that is the coolest room I’ve created in any map.

Q: Why did you work with Buckethead for the music on SIGIL?
A: Buckethead has been a favorite metal guitarist of mine for a while, and I am so impressed with his output of great music. I feel like I really connect with his playing, and he liked my games as well, so it was a good match. The great MIDI-metal of the original game fit well, and Buckethead’s music really works perfectly with these new maps. Buckethead has a ton of fans, and thought it would be great to show his fanbase that his music fits in with the most metal game of all time.

Q: Can you talk about working with him on this?
A: As some of you may know, Buckethead is enigmatic and elusive. Luckily, I was able to get in touch with him. He was excited about making a new song for this megawad, and having some of his amazing Pikes songs included as well. He was very easy to get along with and loves the idea of having his music playing in the background. The custom CD with his music is included in both the boxes.

Q: How did you choose the music for the levels?
A: It was a gruelling decision process to choose which Pikes to use in SIGIL. There are literally hundreds of choices to consider. The decision process came down to song length and mood. One of the levels is very dark, so I chose a super creepy song that is really different from the rest. I also like the longer songs to have fast and slow parts that might sync with the action onscreen.

Q: Are you happy with where id Software has taken the series?
A: Absolutely. I think DOOM 2016 was an amazing game and deserving of every one of the accolades it got. The team at id is really doing a fantastic job with it, and like everyone else, I am looking forward to DOOM Eternal. To be clear, I don’t have anything to do with either of these games. I’m just a fan like everyone else!

Q: Are you in touch with the original DOOM® team?
A: Yes, we talk from time to time. I see Adrian a fair bit since he has a place here in Ireland (The Heritage in Killenard). I also talk with Tom (Hall) and American (McGee) every once in a while. I’m in contact with John where there’s something specific that we both have interest in.

Q: Looking back on 25 years of history, what do you think is DOOM®’s legacy?
A: I don’t think any of us knew that DOOM® would have the impact that it has had. That people were asking me to make a full episode more than 23 years later? Genuinely, it’s an incredible honor. Aside from the impact it had on what would become the FPS genre, I believe the most important legacy of DOOM® is its community, the people who have kept it alive for 25 years through the creation of mods and tools. It’s not at all lost on me that I have gone from a creator to a part of the community in that space of time, and I love that. My whole life has been about games, and if I hadn’t been a part of DOOM®’s creation, I would have absolutely been a hardcore member of its community. Another thing that’s been wonderful for me is a story I’ve been hearing a lot lately when I meet fans at tech conferences — they talk about having grown up playing DOOM® with their moms or dads and saying what wonderful memories they have. It’s a sign of DOOM®’s age, for certain, but it’s also a sign of its longevity. There are also so many people who got into tech because of DOOM®.

Q: Are you working on anything else?
A: Of course, and it will be done when it’s done. :)

SIGIL™ is a mod for the original DOOM® and is distributed as such. DOOM® and DOOM II® are registered trademarks of ZeniMax Media Inc. in the US and/or other countries. Id Software® is a registered trademark of ZeniMax Media Inc. in the US and/or other countries. SIGIL™ is in no way affiliated with ZeniMax Media Inc. or id Software LLC and is not approved by ZeniMax Media Inc. or id Software. SIGIL™ is a trademark of Romero Games Ltd.


The free SIGIL Megawad is now available! Download this small 3.1MB file and have fun.
https://www.romerogames.ie/s/SIGIL_V1_1.zip
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UPDATE: The free SIGIL Megawad will be released here on May 31 at 10am GMT+1.
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UPDATE May 22, 2019: SIGIL IS SHIPPING! Look for your email notification from Limited Run Games.
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UPDATE April 7, 2019: Due to a delay in physical production of some of SIGIL's pieces, fan boxes will ship in the first week of May. The free megawad will be made available one week after fan boxes begin shipping so paying customers can play SIGIL first.

https://www.romerogames.ie/si6il
 
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Agent_Smith

Honorary Master
Joined
Dec 3, 2010
Messages
12,557
#2
So you just have to own Doom to get and play this new wad? I see it (orginal Doom) is on sale on Steam for R55. Might get it for nostalgia's sake...
 

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#3
So you just have to own Doom to get and play this new wad? I see it (orginal Doom) is on sale on Steam for R55. Might get it for nostalgia's sake...
Can't wait to give it a spin. Using Zandronum with classic setup* to play my dooms...

*basic pixalation from zandronum and then reshade for other things

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Agent_Smith

Honorary Master
Joined
Dec 3, 2010
Messages
12,557
#4
@ekske1 have you got this yet? If so, how did you go about getting it? It looks like it's a physical package they send you and not a downloadable one.
 

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#5
@ekske1 have you got this yet? If so, how did you go about getting it? It looks like it's a physical package they send you and not a downloadable one.
Sigil isnt out yet. I'm not sure how one would get the megawad other than download link or physical copy.

We wait on Mr Romero
 

backstreetboy

Honorary Master
Joined
Jun 15, 2011
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12,841
#6

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#12
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Project Url: http://calavera.studio/en/games/minidoom2/

What is MiniDoom 2?
What if Doom was a platformer instead of a first person shooter? The answer is miniDoom 2, a fan game that pays homage to the Doom franchise by reimagining it as a 2d retro platformer. It takes the beloved cast of classic DOOM enemies and weapons and blends them with old school 80s and 90s games like Contra and Metal Slug resulting in a fast paced pixelated carnage fest with a killer heavy metal soundtrack.
More than a sequel, miniDoom 2 is actually a remake of miniDoom 1 on steroids: Bigger, louder and more badass.
Features
  • 17 new levels and 2 new bosses for hours of fun (and frustration).
  • 14 weapons spanning all Doom games and additional secret weapons.
  • 40+ minutes of face-melting metal and spine-shivering ambient music, plus renditions of the classic “At Doom’s Gate” theme.
  • Secrets, upgrades and mysterious artifacts to discover and unlock.
  • Smooth and responsive controls that will make your skills the most important weapon to defeat the legions of hell.
  • Colorful, funny and bloody artwork inspired on 80s and 90s games.
  • 5 levels of difficulty and 4 game modes to fit every gamer, from the inexperienced rookie to the demon slaying hardcore gamer that has walked the planes for a million years.

 

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#16
UPDATE May 11, 2019: SIGIL has been done for quite a while at this point. There were two production issues at Limited Run -- the head and the disk. The head is now heading through production.

All units are crafted and finished by an individual artist. The second is the disk which is expected in shortly. There was also an issue with that. These are beyond the control of Romero Games, and we desperately wish that we could release it right now. We regret the delay, and have expressed your frustration to Limited Run.

We have also asked them to regularly update people who have purchased the game as this is also beyond the control of Romero Games. They have that list.

We’re sorry. We want SIGIL in your hands more than you know. We have to wait until Beast Box players get it before we release the free version. For their part, Limited Run isn’t happy with the delays either, and looks forward to releasing the game.

The Limited Run team has been doing everything it can to resolve the delays and are as frustrated as we are. We all want the game in our hands. The delays are due to making these items higher quality, because we and Limited Run believe you deserve the best possible product. They could have accepted earlier revisions and shipped an inferior product, but we both believe that you deserve better.

Limited Run will be in contact with an email update soon - until then, thanks for your patience!

https://www.romerogames.ie/sigil/
 

ekske1

Executive Member
Joined
Apr 22, 2017
Messages
5,073
#20
Small update:
UPDATE May 22, 2019: SIGIL IS SHIPPING! Look for your email notification from Limited Run Games.
Which means the wad will be released one week from now afaik
 
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