Silent Hill Homecoming Review

BinaryJack

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Ok, its confession time.
I DO NOT play survival horror at all...I get too...ummm..."involved"...:eek:
I can appreciate the game, the mechanics and the more importantly, the atmosphere, but I am unable to play the games.

Silent Hill was one of the first Survival Horror games that really grabbed me and impressed me...way back to the PS1.
Will never forget the sound of the foghorn that went off, the fog flowing in and then everything changing to the distorted reality that is Silent Hill.

Well the last installment is here and below is the review.

http://cinemablend.com/games/Review-Silent-Hill-Homecoming-12802.html


Review: Silent Hill Homecoming
By Andy Keener: 2008-10-15 00:39:40 ShareThis

Players: 1
Price: $59.99
Platform(s):Xbox 360, Playstation 3, PC
Developer: Double Helix
Publisher: Konami
ESRB: M for Mature
Website:Official Site
Rating: 4/5


I don't scare easily. Maybe it's from years of video game desensitization, or maybe it's all those violent and scary movies I've watched since I was a kid; no matter the reason, it takes a lot to scare me. That being said, there were moments during Silent Hill: Homecoming where I jumped and screamed like a little girl. It's been a while since media of any sort has made me do that. There were actually areas that filled me with dread. I didn't want to go on because I was afraid what lurked ahead. But I braved it.

Silent Hill: Homecoming is the sixth title in the Silent Hill franchise, and the second one made by an American team (Double Helix) instead of the usual Team Silent in Japan. Many longtime fans were worried that stupid, unskilled Americans don't know how to make proper games, and that they'd turn their suspenseful, scary horror game into a stereotypical action game with a lighting problem. I am happy to say that this is not the case.

Let me be perfectly honest here: I've never beaten a Silent Hill game ever; actually, I've never beaten a survival horror game that wasn't called Resident Evil 4 (and calling that a survival horror game is a stretch.) That's not to say I haven't played them, on the contrary, I've played every Silent Hill game to date but never finished them. It might have been because they didn't keep my interest, or that I didn't like the encounters with enemies, or that something new came out and I got distracted. Even though it was obvious I didn't have it in me to finish the titles, I kept going back for one reason: atmosphere.

Yes, atmosphere, that magical solution to an equation that few understand. Any game designer can throw dark hallways and cheap scares out at you, but the real masters of atmosphere have learned that it's not what you do, but how you do it. Everything in the Silent Hill games feels like it belongs in Silent Hill, from the music that plays when you're exploring the town, to the dead silence that hits you when you enter a large, dark room. Every one of the games (and the movie, even) seems to nail this aspect perfectly. And Homecoming is no exception.

In Homecoming, you play Alex Shepard, a man who has just been released from a medical hospital. Alex is returning home to Shepard's Glen because he's been having a nightmare about his little brother, Joshua, and has a premonition that his brother is in danger. When Alex gets dropped off by the strangely nice, random trucker driver that's driving him home, things start to get weird. There's a fog about the town and it seems like everybody is gone. Things have changed since Alex left. Of course, throughout the game, you discover plenty of secrets kept by everybody in the town, including plenty of daddy-issues repressed by our hero Alex.

One of the things that Double Helix changed from the previous Silent Hill games is the combat system. Usually in survival horror titles, the combat is clunky and unrefined, a lazy corner cutting measure taken by the developers. They usually claim that the bad combat system adds to the tension, but I don't buy that. Maybe it's because he's got a military background, but fighting monsters with Alex feels like combat in a game should feel like. You've got two basic attack: a soft, quick attack, and a slower, more powerful attack. You can string together a few of the quick ones and a powerful attack for combos, but so can the enemies. If there was one word to be used to describe the combat, it would be visceral. When you use the strong attack with any of the blunt objects in the game, it feels like you're hitting something hard. Very few games manage to capture this feeling, but Homecoming does it ohh so right.

Where Homecoming starts to falter is its implementation of puzzles. Survival horror games are often mocked for having stupid puzzles where they don't make sense (do I really need to find six crystals and line them up correctly to open this normal wooden door?), and unfortunately, this problem seems to plague Homecoming. Some of the puzzles are nicely done and well spaced apart, but there is one spot in particular a little more than halfway through the game, where I put down my controller and just called it stupid. This particular location throws four or five puzzles at you in rapid fire succession, and the worst part is that they don't even fit in with what's going on. At least the puzzles where you have to rewire an electrical box make sense with what's going on in the world, and maybe the fact that some of the earlier puzzles fit so well compared to these ones is what bothered me so much.

All in all, I was really impressed with Silent Hill: Homecoming. The story was good and every time I thought I figured out what was going on, the game let me know I was way off. You'll also discover why a game called Silent Hill takes place in a town called "Shepard's Glen." The combat was actually interesting, and at times challenging in a good way. Total play time ended up being around 10 hours, which of course includes watching the cut scenes and wandering around the town exploring every nook and cranny. The game has multiple endings and special items available for multiple playthroughs, so the replay value is fairly high, assuming you enjoyed playing the game the first time. After finishing Silent Hill: Homecoming, I hope that Double Helix ends up making the next title in the franchise, because that team has tons of potential.
 

Solidus

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I've always been a Silent Hill Fan!
However this one got mixed reviews, a bit cheesed that's its an American
company developing. This guy is claiming he never beat a survival horror so of corse his rating is 4/5. I'll rather pick this one up 2nd hand cause what I've heard has kinda put me off. The soundtrack, however, is still top notch cause Akira Yamaoka is doing it.
 

HapticSimian

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I can sympathise with the reviewer's issue of getting too 'involved'. :eek: Bioshock, although not ultimately a scare-fest, had me almost hopping off the couch on one or two occasions...
 

BinaryJack

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I can sympathise with the reviewer's issue of getting too 'involved'. :eek: Bioshock, although not ultimately a scare-fest, had me almost hopping off the couch on one or two occasions...

LOL!!! That "involved" person is me...Kage...:p
 

HapticSimian

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LOL!!! That "involved" person is me...Kage...:p

Pleased to meet you, then... The wife tends to share the fright (as she sometimes sits & watches me play) and then quickly recovers only to point & laugh unsympathetically in my direction... :(

Something about being 6'4" and getting scared by kids' games...
 

Natas

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I can sympathise with the reviewer's issue of getting too 'involved'. :eek: Bioshock, although not ultimately a scare-fest, had me almost hopping off the couch on one or two occasions...

Bioshock isnt scary... REALLY, but I tried to play it again the other day and just the thought of having to face a Big Daddy again made me change my mind!

But have never played an silent hill game before... will prolly pick this one up.. I love a good survival horror and will play htis one in my quest to find the next Rez Evil 4
 
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BinaryJack

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I am sorry, I just cant seem to not get "involved"...
I tried to play RES4 but when that fcker with the chainsaw came at me and did not stop after I popped a few shots into him...I started running like a little girl into a house, just to find that doors dont stop them and that the "locals" arnt that friendly either.
 

demon angel

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Ditto,played most Silent Hill games and never finished one either.
I always enjoyed the first stages of the early Silent hill games.
After that i lose interest.
 

Local_Teddy

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I have hired 2,3 and the room, and i have never finished any of them, because i had to take the game back the next day LOL
 

RazedInBlack

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I've finished all SH games with different endings. You're all missing out. Go finish 'em. They are great games. But if your in it for the action rather stick to RE games. SH is more of a mental "mess with your brain" type of game.
 
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