Star Citizen will destroy your puny South African broadband connection

Ahhh, but this is not really something new.. its just the start of most games being in that size range if you ask me...

It all depends on its bandwidth usage once its downloaded if you ask me.
 
33 hours? LOL, games used to take WEEKS to download when Steam came out.
 
The initial download does not matter. I just hope we can play it from our isolated corner of the world.
 
Pfft. Should take just under a day for me (10 Mbit/s line)

33 hours? LOL, games used to take WEEKS to download when Steam came out.

Tfw when steam didn't have an offline mode and you had to buy data to update almost everytime you used it. :mad:

I remember buying games off Steam when I had a 384kbps line. 5 days of straight downloading was the norm.
 
How big is it?

Size:

"As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb."

Patches:

"Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."

USB installation package:

"Hey Isogen, the USB drive can still happen, it would just contain a subset of the game. Like a starter package.

We are not a normal PC game with a "finished" data set that is Gold Master'ed and put on a DVD or Blu-Ray. So anything that is a download from physical media will likely only be a partial package that will need updating from the launcher."
 
100GB is big lol. That's a full day and a half of downloading on my 8Mbit line.
 
Shadow of Middle Earth is 40GB+

This looks like a trend that's beginning.

Most of the MMO's are minimum 20GB+
 
Battlefield 4 with all eh DLC's are 56GB. Add CTE to that, and you are looking at 91 GB combined. The CTE gets 700MB+ patches regularly as well. Nothing new here.
 
Just got Elder Scrolls Online a couple of weeks ago. About 50 gig for initial game on Steam, then ~25 gig for the first patch. Then a week and a half later ~23 gig patch for 1.6... Needless to say, this was painful on a 2mb connection! But yeah, this is how its going to be it seems
 
It doesn't matter what type of connection you have.

The moment this game is released, SA's Internet will stop working.

As it is, it just about grinds to a halt every time Apple or Microsoft releases a significant update.

This is but one example and is not limited only to one ISP:

http://www.htxt.co.za/2015/03/12/openwebs-dsl-knocked-out-by-apple-and-microsoft/

All the fiber being introduced will be of no benefit if the backbone cannot handle the existing traffic.
 
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Pah! This is just a sensationalist article.

EVERYONE knows, that regardless of line speed, the average user in SA needs no more than 20 - 50 gig of data per month. Additionally, we should only be using the internet for web browsing and e-mail. It's true! Our enlightened government, the ISP's and Cell phone companies all agree on these 2 fundamental facts, so it MUST be true!
 
One thing about Star Citizen, the bandwidth is one thing in countries like ours, but the game is going to be expensive.
 
One thing about Star Citizen, the bandwidth is one thing in countries like ours, but the game is going to be expensive.

It's not that expensive. The cheapest ship package that includes the final game is $35 I think. DLC will likely add to the cost, but no more so than something like Battlefield or Call of Duty.

It doesn't matter what type of connection you have.

The moment this game is released, SA's Internet will stop working.

As it is, it just about grinds to a halt every time Apple or Microsoft releases a significant update.

This is but one example and is not limited only to one ISP:

http://www.htxt.co.za/2015/03/12/openwebs-dsl-knocked-out-by-apple-and-microsoft/

All the fiber being introduced will be of no benefit if the backbone cannot handle the existing traffic.

It's Star Citizen, a niche PC game. The internet will be fine I think.
 
It's not that expensive. The cheapest ship package that includes the final game is $35 I think. DLC will likely add to the cost, but no more so than something like Battlefield or Call of Duty.



It's Star Citizen, a niche PC game. The internet will be fine I think.

Go read the Robert Industries Forums. I have already invested ~$200 into the game, this excludes peripherals and hardware. There are people which put over $2000 into the game. The cheapest ship is limited to roles, and the cheaper ships are racers. The game is more than the included story and herein there will be a pay-to-do model. Much can change over the year and you can earn in game credits to be allocated to goods, ships etc, but what will the virtual exchange be like?
 
Size is irrelevant if the game itself isn't worth playing.
 
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