What game are you playing now? (Part 2)

Ares1000101

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Jun 6, 2011
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Easiest way to keep track is to build a base near it. Then you can come back to it, grab the upgrade and dismantle the base. Once you have a lot of the recipes, you can usually just create whatever you need to fix it but until then, just drop a base.

Also, for power, any device can be connected to another device to share power. So once you have a power source, you can wire it to a battery>teleporter>health station>whatever.
yea I didnt even think of building more than 1 base....
I tihnk I must do some reading on the NMS wiki.

The health station canno be connected by a wire, thats the issue. seems it must be mounted to a wall that is powered.
 

UrBaN963

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yea I didnt even think of building more than 1 base....
I tihnk I must do some reading on the NMS wiki.

The health station canno be connected by a wire, thats the issue. seems it must be mounted to a wall that is powered.
Yea you don't need to build a whole base, just the base computer. That way you have an easy way of identifying it again.

I haven't built a health station, I'm not sure why I would but I guess it depends what upgrades you have in your exosuit. I don't really take enough damage to worry about it and if I do get hurt, just mine an animal and eat their meat and you're good to go.
 

Beyond.Celsus

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Finished Stray, last night. Not long, but a nice game. I think it's about 5 hours to complete.
I've played about an hour and a half I think.
Level design and aesthetic is incredible. It's a better Cyberpunk city than CDPR ever made.

Still
I'ma bit bored. It looks nice, but jumping around and collecting stuff is not my type of thing.

Probably gonna refund
 

AlphaJohn

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Sep 10, 2012
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I've played about an hour and a half I think.
Level design and aesthetic is incredible. It's a better Cyberpunk city than CDPR ever made.

Still
I'ma bit bored. It looks nice, but jumping around and collecting stuff is not my type of thing.

Probably gonna refund

Who buys a platformer and complain about jumping? :D

Platform game​

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A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels consisting of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines.[1] Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.
The genre began with the 1980 arcade video game, Space Panic, which includes ladders, but not jumping. Donkey Kong, released in 1981, established a template for what were initially called "climbing games." Donkey Kong inspired many clones and games with similar elements, such as Miner 2049er (1982).
During the peak of platform games' popularity in the late 1980s and early 1990s, platform games were estimated to consist of between a quarter and a third of all console games,[2] but have since been supplanted by first-person shooters.[3] In 2006, the genre experienced a decline in popularity, representing a 2% market share as compared to 15% in 1998;[4] however, the genre still exists in the commercial environment, with a number of games selling in the millions of units.

 

Beyond.Celsus

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Who buys a platformer and complain about jumping? :D



So, here's the thing.
I would not call it a platform game as it is impossible to miss a jump. When looking at a ledge it shows when you should press the jump button and the cat jumps by snapping onto the ledge you are jumping to.

It's basically a walking sim where you collect stuff.
Every once in a while there is a little puzzle, but it is elementary level stuff at best.

Cute game, but no challenge or sense of achievement whatsoever.
 

KleinBoontjie

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I've played about an hour and a half I think.
Level design and aesthetic is incredible. It's a better Cyberpunk city than CDPR ever made.

Still
I'ma bit bored. It looks nice, but jumping around and collecting stuff is not my type of thing.

Probably gonna refund
It was a tad boring, yes. But not enough to put me off.
Don't know who played this, but did you notice the plague things looks like the headcrabs from Half Life?
 

wbot

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Aug 30, 2017
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Finished the main campaign in Dying Light. So there wasn't a final boss fight. Stressed for nothing lol. Still, brilliant game, loved it all. I think I did all side missions. Ignored most of those timed challenges though because I suck at them.

On to The Following next.
 

Jet-Fighter7700

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Mar 12, 2008
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playing Starship troopers Terran Command,

stuck on the one mission Valley of death, how many times can you get your squad slaughtered by overgrown insects,
before you eventually rage quit and say there isn't a way to beat that level without cheating and spawning a million Troops as a snack for the Arachnids.
 

RedViking

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Feb 23, 2012
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Enjoying Deathloop so far, although it is quite different to Dishonored. I'm still in the beginning of the game, but not as immersive as Dishonored, making you feel like you are part of the world and politics. Also not really a stealth game, which I enjoy about Dishonored. Anyways, looks like it is a guns blazing type with some stealth-ish aspect to it, which is good for a change I guess. Like the concept of it , even though it is nothing new.
 

_kabal_

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Oct 24, 2005
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Enjoying Deathloop so far, although it is quite different to Dishonored. I'm still in the beginning of the game, but not as immersive as Dishonored, making you feel like you are part of the world and politics. Also not really a stealth game, which I enjoy about Dishonored. Anyways, looks like it is a guns blazing type with some stealth-ish aspect to it, which is good for a change I guess. Like the concept of it , even though it is nothing new.
Was a new type of game for me (not the FPS part obviously)

What would you compare it to? Something like Hades? (Which I haven’t played) I am definitely keen to explore more games in this “genre” - would it be a “roguelite”?
 

prod

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Nov 11, 2009
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Was a new type of game for me (not the FPS part obviously)

What would you compare it to? Something like Hades? (Which I haven’t played) I am definitely keen to explore more games in this “genre” - would it be a “roguelite”?

I think DL has roguelite elements (but also I haven't played it yet). If you liked it then you will like: Returnal (if you have a PS5), Hades, Curse of the Dead Gods, Risk of Rain 2 (this one is awesome) and my personal favourite: Dead Cells. I would say those all have pretty steep learning curves, but follow the same formula: as you play you unlock permanent upgrades that you can use in your future runs. It's a highly addictive system.

The "true roguelike" games like Binding of Isaac don't have a progression system afaik. But then I generally haven't played much of those. PS. if you're into card games there are a few that follow the roguelite formula: Slay the Spire, Darkest Dungeon and Rogue Lords.

Honourable mention: Rogue Legacy 2 which I know people love, but it's not out on PS yet :(
 

prod

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Nov 11, 2009
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Is it coming to PS?

I know its on Xbox for a while now, maybe a timed exclusive?

I doubt it's anything like that, it's made by like 3 people so it's probably just a matter of resources and ease of development for Win/XBX platforms. The first one was on PS.
 
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