Local Quake Live server confirmed
Internet Solutions today confirmed that the company has launched a locally hosted Quake Live gaming server.
The Quake Live service, which went live last week, has already drawn a great deal of interest from the local gaming community says the company. Previously local gamers who wished to partake in Quake Live were subjected to a latency of roughly 400ms, rendering it virtually unplayable.
“Quake Live is one of the leading global browser based gaming experiences, so we are very proud to host the only game server of this kind in South Africa,” says Davin Hansen, Gaming Services Manager at Internet Solutions.
“Through this agreement to host the game server locally we are able to offer SA gamers lower latency and higher connectivity speeds, as well as the opportunity to utilise their local data bundle to participate in the live gaming experience, drastically reducing the costs involved,” explains Hansen. “Overall the total gaming experience will be much more enjoyable than trying to play off an internationally hosted server.”
Quake Live currently supports Internet Explorer, Mozilla Firefox and Safari (the browser for Macs). Google Chrome is not yet supported. The game will work on Microsoft Windows (XP, Vista and 7), Mac OS X and most Linux distributions.
Quake Live runs an updated version of the id Tech 3 engine, focusing on game play rather than major graphical upgrades. In addition to usability changes, Quake Live has a new, more streamlined HUD. The game automatically downloads game content in the background as a part of the registration process while the player interacts through a browser plug-in that can be embedded into the website or experienced full screen. Updates to the game are continually released and automatically installed as the user logs in.
When players have completed the game’s initial tutorial stage they will be permitted to go online. When users select ‘play online’ they will choose from one of 6 local servers.
Currently included are a number of gameplay modes, including ‘team death match’ and ‘capture the flag’.