Smallest ever chess program: 487 bytes
BootChess is now the smallest computer implementation of chess on any platform at a size of only 487 bytes.
BootChess was coded by Olivier Poudade, with assistance from Peter Ferrie, and is a 512-byte x86 boot sector program for Windows, Linux, OS X, DOS, BSD, DOSBox, and Bochs.
The program beats the previous record held by the 672-byte 1K ZX Chess program, which was created by programmer David Horne.
1K ZX Chess was first published in Your Computer Magazine in 1982 when Artic Computing started selling the program.
Poudade wrote that 1K ZX Chess implemented most chess rules – castling, queening, and en-passant capture were missing – as well as artificial intelligence and a user interface.
The screenshot from the February 1983 edition of Your Computer Magazine shows the code for 1K ZX Chess.
487 bytes BootChess
Red Sector Inc. and Poudade have significantly reduced the memory requirements of BootChess when compared to 1K ZX Chess – down from 672 bytes to 487 bytes.
The full program is provided below.
;----------RED-SECTOR-INC.-proudly-presents-a-33-year-old-record-:---------- ; ___ _ ; / / _____ _ _ _____ _ _ ___ _ ; .::. / / / / / / / / / / ; :::: / / ____ .-/ _ ___/-. .-/ _ ___/-. / /__ ; :: / \ | | . | | | . | / / ; :: __ _ \ l | | | l | | / ___/ ; .::. / / / / | l |_| l | |__/ / ____ ; .::::. / __/ `--' `--' / | ; :::::::: / / | ; ___ __ Cl! ___ ___ / ___ _ _ __| ; ___ _ _ / __/_ __ _ _/ _/_ _ /_ / / ___ /__ ; /_/ / / / / / / _____/ / / / __/ _ / / / ; .-/ ___/ / /______ / ___\ \___ / / __/ ; | / / / | __/ ___ | \ | ___\ \___ ; | / ____ | / | | _/ | | \ | ; | /--/ | ___/ | | | | | _/ | ; | | / / :: | ____/ :: | | :: \_____| | | ; |_____/ :: | __/ /_______| /_______| |_______\ | :: \_____| ; /_______| /___ _ /___ _ _ ___\ |_______\ ; /___ _ _ ___\ ; BootChess is the smallest computer implementation of chess on any platform ; Chess in a 512-byte x86 boot sector for Windows / Linux / OS X / DOS / BSD ; Coded by Olivier "Baudsurfer/RSi" Poudade with extra help of Peter "QKumba" ; Ferrie. Logo by Frederic "Cleaner/Break" Cambus. (c)2015 WTFPL v2 license. ; "Fasm BootChess.asm" + "partcopy BootChess.bin 0 200 -f0" = PC floppy boot ;-BootChess.asm-------------------;----------------------------------------- x86 equ 1 ; x86=1 PC/emu vs. win32b/(DOS)Box saf equ 0 ; saf=0 +queening -exotic failsafe _b equ byte ; DEFAULTS=PC FLOPPY BOOT+QUEENING _w equ word ; x86=1 saf=0 512b inc. queening _d equ dword ; x86=1 saf=1 500b+ excl. queening* _s equ short ; x86=0 saf=1 506b inc. queening _n equ near ; x86=0 saf=0 487b excl. queening _f equ far ; *only working version in Bochs if x86 ; beg of boot vs .com preprocessing org 7c00h ; std start of bootsector after post if saf ; beg clear any start ambiguous segment jmp _f 0:fix ; 7c0:0000 vs. 0:7c000 cs para fix-up end if ; end clear any start ambiguous segment fix:push cs ; if post int 19h isr bootsrap loader pop ds ; left any bda or shadow segment values push cs ; then enforce ds=cs=0 pop es ; then enforce es=ds=cs=0 mov aX,13h ; function set vga mode 320x200x256 else ; else if 16-bit binary assume ah=0 org 100h ; start of com binary program ip mov aL,13h ; function set vga mode 320x200x256 end if ; end of boot vs .com preprocessing int 10h ; standard bios video api brd equ bf1+16 ; chess board at end of sector mov di,brd ; set physical board index mov bp,12 ; set 6x8+8 empty sqr mid board lines call in2 ; pass#1 black "rnbqkbnr" low-caps push word opn ; pass#2 hi-caps whites & fall-through rle:lodsb ; al='.'/al=null (fixed length rle) mov cl,8 ; empty sqr mid board line length rep stosb ; set one empty sqr mid board line dec bp ; all empty sqr mid brd lines inited ? jnz rle ; if not repeat init else bp=0 assumed mov ah,'A'-'a' ; fall-through pass#2 white hi-caps in2:mov si,br0 ; si points to endrank "rnbqkbnr" str if x86=0 ; if .com binary environment ch=0 mov cL,8 ; "rnbqkbnr" endrank str length else ; assume nothing although tempting mov cX,8 ; "rnbqkbnr" endrank str length end if ; end of register ch startup value in3:lodsb ; read physical board str car add al,ah ; hi-caps rank 1 / low-caps rank 8 stosb ; write physical board str car loop in3 ; all "rnbqkbnr" str car written ? mov cl,8 ; si-;equiv piece vals di-;0x88 brd rep movsb ; write logical 0x88 board str vals retn ; return to callers ge0:mov bx,di ; physical board idx (bx=brd) mov dh,'1' ; beg white move src rank ge1:mov dl,'h' ; beg white move src file ge2:mov [si],dx ; beg white move src str mov ch,'1' ; beg white move dst rank ge3:mov cl,'h' ; beg white move dst file ge4:mov [si+2],cx ; beg white move dst str pusha ; save all values call idx ; passive chess coords to linear indexes jbe mis ; white move src color not conforming push bx ; save white move dst idx call ver ; white move legal chess ? pop bx ; restore white move dst idx jc mis ; white move not legal chess mov di,num+3 ; compare move destination rank in 7dfeh inc si ; with move source rank in 7dfch cmpsb ; is taxi distance to topmost bettered ? jnc wor ; else not getting closer to black king cmp _b [di],'?' ; does any fallback move exist yet ? jz lkj ; no, then last valid move good enough wor:mov aL,_b[si+bx+brd-num-'a'+6]; yes, previous valid legal exist so dec aL ; only override if it's a capture js mis ; no, don't want worse taxi distance mov bx,fs ; it's a capture with piece value=al cmp bL,aL ; but hightest capture value yet ? jnc mis ; no, less important opponent piece max:mov fs,bx ; fs=best move yet in taxi half-ply lkj:dec si ; realign source index dec si ; to copy dword bst=dword idx movsd ; after 4096 tries : move=dword bst mis:popa ; restore all values cmp cl,'a' ; end white move dst file ? loopnz ge4 ; dec white move else next dst file inc ch ; inc white move dst rank cmp ch,'9' ; end white move dst rank ? jnz ge3 ; else next move dst rank cpx:inc bx ; inc physical board index dec dx ; dec white move src file cmp dl,'`' ; end white move src file ? jnz ge2 ; else next move src file inc dh ; inc white move src rank cmp dh,ch ; end white move src rank ? ch=9 jnz ge1 ; else next move src rank push _d [si+4] ; get best white move found pop _d [si] ; set it as final white move val:mov cl,'.' ; valid : empty sqr replaces src piece call act ; active chess coords to linear indexes xor bp,3 ; player turn and pawn unidir. delta jz ge0 ; white turn to play (case best=0) bla:mov al,'?' ; input str clear pattern mov di,si ; input str clear pattern (di=num) mov cx,8 ; input str clear pattern rep stosb ; input str clear pattern (di=brd) call key ; get user keyboard input jbe bla ; black move src color not conforming opn:call ver ; di=brd, black move legal chess ? jc bla ; white move not legal chess jmp _s val ; validate black move ver:call idx ; get lin indexes /w implicit passive xchg bx,dx ; switch bx=dst idx dx=src idx mov ah,[si+bx+brd-num-'a'+8] ; get piece logical 0x88 brd val... mov dh,bl ; dh=src idx dl=dst idx sub dx,"aa" ; get move file zero-based indexes bsr bx,ax ; scan for 1st bit set (si=idx+10) movsx bx,[si+bx-10-num+tab] ; bl=moved piece type idx (bh=0) mov cx,_w [si+bx-num+tab] ; piece type deltas cl=repeats ch=num sahf ; set piece logical 0x88 brd val jnp sp1 ; branch if piece not pawn (bit#4!=1) jc sp2 ; branch if pawn prev moved (bit#0=1) sp1:jns sp3 ; branch if piece not king (bit#7!=1) sp2:mov cl,1 ; override repeat if piece pawn or king sp3:jnp sp4 ; branch if piece not pawn (bit#4!=1) add bx,bp ; pawn player turn unidirection mutex sp4:inc bx ; advance piece type struct field ptr and ah,11111100b ; isolate piece bitmask only vl1:push cx ; save piece type deltas mov al,dh ; load start dst idx val inc bx ; advance piece type struct field ptr vl2:add al,[si+bx-num+tab] ; add this piece delta to dst idx val xchg aL,bL ; base reg=dst idx val and preserved mov ch,[si+bx+brd-num+8] ; read projected dst square val xchg aL,bL ; base reg=piece type struct field ptr cmp al,dl ; wanted move found (src+delta(s)=dst) ? jnz dif ; different than requested move sam:sahf ; get piece logical 0x88 brd val in flgs jnp yes ; branch if piece is not pawn (bit#2=0) test [si+bx-num+tab],1 ; pawn piece delta parity=diag vs. vert jz ord ; branch if pawn piece moving vert test ch,ch ; pawn piece vert move=;eating ? jnz yes ; capturing verify dst sqr not empty jmp _s bad ; else illegal chess move is a miss ord:test ch,ch ; pawn piece vert move=;no eating ? jz yes ; no eating=;empty dst sqr else illegal dif:sahf ; store piece nature in flags register jnp skp ; not pawn piece so skip direction test test [si+bx-num+tab],1 ; pawn piece delta parity=diag vs. vert jnz bad ; diagonal pawn move is illegal skp:test ch,ch ; else skipping over dst square val ? jnz bad ; projected dst sqr val is not empty sahf ; get piece logical 0x88 brd val in flgs jz x88 ; branch if piece is queen (bit#6=1) jna bad ; branch if piece is not knight(bit#4=0) x88:test al,88h ; ch=0 dst out of physical board limits? loopz vl2 ; else cont if delta repeats remain bad:pop cx ; restore piece type deltas dec ch ; all possible delta nums verified ? jnz vl1 ; if not then cont next delta type nok:stc ; else return /w no match flg set retn ; return to caller yes:pop cx ; correct entry sp and disregard count retn ; return to caller(s) key:call prt ; refresh screen to account input echo xor bx,bx ; bx=str idx=odd/even/alpha/num mutex kbd:cbw ; fun blocking wait for keystroke (ah=0) int 16h ; std bios keybd api (ah=scan al=ascii) esc:dec ah ; was esc key pressed to quit ? jnz car ; else default process key input xit:if x86 ; if x86 boot context environment int 19h ; exit through bootstrap to reboot cpu else ; else if .com 16-bit binary int 20h ; dos 1+ - terminate program end if ; end of exit methods (os load or shell) car:mov [bx+si],al ; sav ascii val to move string (si=num) prt:pusha ; save game state snapshot cwd ; curs location dx=(0,0)=(row,column) mov ax,1301h ; function ega write str write mode 1 mov bl,7 ; page 0 grey car attrib matching tty mov cl,8 ; src str lngth (curs updated horiz) mov bp,bf1 ; es:bp is "abcdefgh" ptr lns:int 10h ; standard bios video api add bp,16 ; bp=para step siz separating strings push ax ; save old bios video api func params mov ax,0e39h ; function teletype outp car=rank '9' sub al,dh ; decrement right handside rank value int 10h ; standard bios video api pop ax ; restore old bios video api fx params cmp dh,cl ; src str total (curs updated vert) inc dh ; preemptive off-by-one allows 9 verts jc lns ; all 9 brd gui row strings printed ? mov bp,si ; 10th row tail bp=move coords, cl=8 int 10h ; standard bios video api popa ; restore game state snapshot inc bx ; test if any more keys ? cmp bl,4 ; frFR format input string jc kbd ; else continue input idx:loop idx ; ch=0 passive call load src/dst lin idx act:mov si,num ; reinit si to point to coord input str. mov bx,[si] ; bx=src coord (pass#1) cbw ; empty sqr val in logical 0x88 board call put ; place param passed as fun pass#1 mov dx,[si+2] ; bx=dst idx dx=src idx xchg bx,dx ; fall-through for second pass push word mat ; test for checkmate and conforming put:xchg ax,bx ; bx|dx=[num+di]+16*((8-'0')-[num+di+1]) aad -10h ; shl ah,4/sub al,ah/xor ah,ah add al,80h ; bx|dx=al-640%256-16*ah xchg ax,bx ; bx|dx=al+128-16*ah jcxz sim ; active call request or simulation ? if saf=0 ; standard non-failsafe queening cmp _b [si+3],'8' ; validated dst rank is top-most ? jz qq ; if so then promote pawn to queen cmp _b [si+3],'1' ; validated dst rank is bottom-most ? jnz prm ; if not no pawn queening promotion qq: sahf ; store piece nature in flag register jnp prm ; no pawn queening promotion xor ah,01000110b ; transform p to promoted queen inc cx ; queen promotion p2q or P2Q end if ; end of conditional queening prm:xchg ah,[si+bx+brd-num-'a'+8] ; update piece logical 0x88 board val xchg cl,[si+bx+brd-num-'a'] ; update piece physical board ascii val or ah,1 ; update piece moved once (bit#0) sim:retn ; return to caller(s) mat:sahf ; catured piece king and mate ? js xit ; if piece is king then game is over call chk ; move src color conforming ? jnz nok ; move src color not conforming chk:xchg bx,dx ; src idx <- dst idx mov al,[si+bx+brd-num-'a'] ; pass#1:src idx pass#2:dst idx di=brd xor _b [si+len-num],8 ; self-modif 8/26 val=[1;8]/[a(A);z(Z)] mov cl,-'a' ; assert black piece car interval test bp,bp ; test whose turn it is to play jnz lim ; assert white piece car interval mov cl,-'A' ; al=ascii value cl=-(lower boundery) lim:xadd al,cl ; tmp=al+cl cl=al al=tmp +fall-trough db 0d4h ; aam <self-modified value> len:db 12h ; ah=al/8 al%=8 mov al,cl ; al=restored ascii value test ah,ah ; set/clear zf=0 success zf=1 failure retn ; return to caller(s) nb: destroys ah tab db p-tab,r-tab,n-tab,b-tab ; piece type mov offset array db q-tab,q-tab ; note original 1K ZX Chess q=k trick br0 db "rnbqkbnr",8,16,32,64,128 ; end rank pattern + beg piece values db 32,16,8,'p',4,'.',0,'.',0 ; end piece values + beg mid board reps db '.',0,'.',0,'P',4 ; ... end mid board reps p db 2,3,-10h,-15,-17,10h,15 ; bit#2 pf=04 p[6]=r[0] overlay r db 17,4,10h,-1h,-10h ; bit#3 ??=08 r[5]=n[0] overlay n db 1,8,1fh,21h,12h,-0eh,-1fh ; bit#4 af=16 n[9]=b[0] overlay db -21h,-12h ; ... end of knight moves list b db 0eh,4,-0fh,11h,-11h ; bit#5 ??=32 b[5]=q[0] overlay q db 0fh,8,10h,11h,0fh,1h,-10h ; bit#6 zf=64 k=q except k[0]=1 db -11h,-0fh,-1h ; ... end of queen/king moves list bf1 db "abcdefgh" ; gui file index string num db "e2e4" ; hardcoded Ruy Lopez opening if saf and x86 ; x86 failsafe exotic boot environment times 510-($-$$) db 0 ; nul padding if necessary org 7df0h ; boot signature vbr/mbr standard offset sig db 55h,0aah ; magic number no-endian boot signature end if ; end of conditional failsafe signature