The World Health Organisation (WHO) has listed gaming disorder in its latest International Classification of Diseases (ICD).
It stated that gaming disorder is characterised by a pattern of persistent or recurrent gaming behaviour, which may be online or offline.
Gaming disorder is manifested by:
- Impaired control over gaming.
- Priority given to gaming, and gaming takes precedence over other interests and activities.
- Continuation of gaming despite negative consequences.
“The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, occupational, or other important areas of functioning,” said the WHO.
The WHO has also classified hazardous gaming, which refers to a pattern of gaming that increases the risk of harmful physical or mental health consequences.
The increased risks may be from:
- The frequency of gaming.
- The amount of time spent on these activities.
- The neglect of other activities and priorities.
- Risky behaviours associated with gaming or its context.
- The adverse consequences of gaming.
- The combination of these.