Apple says 30% App Store revenue cut is standard industry practice

Apple Inc. defended the fees it charges developers who sell software and services through the company’s App Store, tackling an issue that’s likely to be central to a congressional antitrust hearing next week.

The Cupertino, California-based technology giant touted a study it commissioned from consulting firm Analysis Group that concluded Apple’s 30% cut from developers is standard industry practice and “is similar in magnitude to the commission rates charged by many other app stores and digital content marketplaces.”

After the first year a user subscribes to an app, Apple’s fee drops to 15%, and the study said that cut is on the “low end,” compared with other digital stores including Google’s Play Store and similar offerings from Inc., Microsoft Corp., Sony Corp. and Nintendo Co.

The study analyzed other levies charged by digital content platforms such as Google’s YouTube, Roku, Twitch and Audible, and found them to be higher.

Analysis Group also defended Apple’s App Store by arguing that when brick-and-mortar stores sell physical copies of video games, software and books, developers and creators can be left with half of the money, or less.

Apple’s App Store is being scrutinized by regulators in the U.S. and Europe, after some developers have complained for years about high fees, overly strict rules and that the company’s own apps have an unfair advantage on its platform and devices.

Chief Executive Officer Tim Cook is scheduled to testify at hearing on Monday by a House antitrust panel that is investigating competition in the technology industry. The CEOs of Amazon, Facebook Inc. and Alphabet Inc. will also appear.

Last month, another Analysis Group study commissioned by Apple said that the App Store facilitated $519 billion in sales last year, underscoring the influence of the digital marketplace on the global economy.

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Apple says 30% App Store revenue cut is standard industry practice