{"id":1046,"date":"2007-08-21T14:51:18","date_gmt":"2007-08-21T12:51:18","guid":{"rendered":""},"modified":"2007-08-21T14:51:18","modified_gmt":"2007-08-21T12:51:18","slug":"online-gamers-rehearse-real-world-epidemics","status":"publish","type":"post","link":"https:\/\/mybroadband.co.za\/news\/gaming\/1046-online-gamers-rehearse-real-world-epidemics.html","title":{"rendered":"Online gamers rehearse real-world epidemics"},"content":{"rendered":"<p>A fantasy plague that accidentally ran amok in the Internet&#39;s most popular game world, populated by nine million flesh-and-blood players, may help scientists predict the impact of genuine epidemics, according to a study released on Tuesday.<\/p>\n<p>Virtual playgrounds such as World of Warcraft, launched in 2004, could soon become testing grounds for the all-too-real battle against bird flu, malaria or some as yet unknown killer virus, one of the authors, Nina Fefferman of Rutgers University in New Jersey, told AFP.<\/p>\n<p>Discussions are underway, she confirmed, with the game&#39;s California-based manufacturer, Blizzard, a unit of French media giant Vivendi, on how future updates might yield useful scientific data.<\/p>\n<p>&quot;As technology and biology become more heavily integrated in daily life, this small step towards the interaction of virtual viruses and humans could become highly significant,&quot; she said.<\/p>\n<p>The unlikely path to a collaboration between hard science and hard-core gaming began in late 2005, when Blizzard programmers introduced a highly contagious disease &#8212; dubbed &quot;Corrupted Blood&quot; &#8212; into a newly created zone of the game&#39;s Byzantine environment.<\/p>\n<p>World of Warcraft is a &quot;multiplayer online role-playing game&quot; in which players &#8212; numbering in the tens, or hundreds of thousands &#8212; use computer-controlled avatars to fight battles, form alliances, and dialogue simultaneously on the Internet. <\/p>\n<p>At first the &quot;patch&quot;, as new elements such as the disease are called, worked as expected: experienced players shrugged it off like a bad cold, and weaker ones were left with disabled avatars.<\/p>\n<p>But then things spun out of control. As in reality, some of those carrying the virus slipped back into the virtual world&#39;s densely populated cities, rapidly infecting their defenseless inhabitants.<\/p>\n<p>The disease also spread &#8212; much like real influenza or the plague &#8212; via domesticated animals abandoned by players for fear of infecting their avatars, leaving the sickened pets to roam freely.<\/p>\n<p>Programmers tried to set up quarantines, but they were ignored. Finally, they resorted to an option not available in the real world: they shut down the servers and rebooted the system.<\/p>\n<p>&quot;This was the first time that a virtual virus has infected a virtual human being in a manner resembling an actual epidemiological event,&quot; said Fefferman, whose co-author, epidemiologist Eric Lofgren from Tufts University in Boston, was playing the game when the plague struck.<\/p>\n<p>The authors had already discussed the possibility of using online gaming to study the spread of disease, and thus immediately recognized the opportunity.<\/p>\n<p>To date, epidemiologists have relied heavily on mathematical simulations to forecast the spread of contagious diseases across large populations. <\/p>\n<p>But crunching numbers has limitations, says Fefferman. &quot;There is no way to model how people will behave&quot; in a pubic crisis, she said. <\/p>\n<p>&quot;How many will run away from a quarantine? Will they become more or less cooperative if they are scared? We simply don&#39;t know.&quot;<\/p>\n<p>Which is where the virtual netherworlds come into the picture. They can help scientists to &quot;feed appropriate parameters into existing epidemiological models,&quot; she said.<\/p>\n<p>Some skeptics have suggested that gamers are more willing to take risks online than in the flesh, and Fefferman acknowledges there is a difference. <\/p>\n<p>But most players have invested a lot of time and energy into strengthening their avatars and forming alliances. For many, psychologists say, their virtual creations have become alter egos.<\/p>\n<p>&quot;We don&#39;t mean to suggest that people&#39;s reactions in this game would exactly mirror their reactions in real life,&quot; she said. <\/p>\n<p>&quot;But I think it is the closest thing we have to something that people really do become emotionally invested in protecting.&quot;<\/p>\n<p>The researchers are working on a proposal for a new patch that would be a &quot;compromise between what gamers would most enjoy and what would be most scientifically useful,&quot; she said.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A fantasy plague that accidentally ran amok in the Internet&#8217;s most popular game world, populated by nine million flesh-and-blood players<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_facebook_post_id":"","_sma_instagram_post_id":"","_sma_threads_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[9],"tags":[],"class_list":["post-1046","post","type-post","status-publish","format-standard","hentry","category-gaming"],"_links":{"self":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/1046"}],"collection":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/comments?post=1046"}],"version-history":[{"count":0,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/1046\/revisions"}],"wp:attachment":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/media?parent=1046"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/categories?post=1046"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/tags?post=1046"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}