{"id":16033,"date":"2010-10-22T13:09:00","date_gmt":"2010-10-22T11:09:00","guid":{"rendered":""},"modified":"2010-10-22T13:09:00","modified_gmt":"2010-10-22T11:09:00","slug":"what-makes-a-game-difficult","status":"publish","type":"post","link":"https:\/\/mybroadband.co.za\/news\/gaming\/16033-what-makes-a-game-difficult.html","title":{"rendered":"What makes a game difficult?"},"content":{"rendered":"<p>So in the interests of science, pathological masochism, and Xbox 360  Achievements, I recently excavated my Call of Duty 4: Modern Warfare  disc, and restarted the campaign on Veteran difficulty.<\/p>\n<p>@_@<\/p>\n<p>That game is hard. That game is its own category of hard. And how is  it hard? By being ****ing cheap. Making it through Call of Duty 4:  Modern Warfare on Veteran difficulty isn&rsquo;t really about skill, it&rsquo;s  about consummate, unconditional tenacity. Mostly reloading checkpoints.<\/p>\n<p>The difficulty is entirely artificial &ndash; since a headshot is always  going to be an instant kill and enemies remain otherwise reasonably  vulnerable to damage, the game compensates for this by pushing  overwhelming (and occasionally infinite) numbers of them at the player,  as well as an entire third world civil counter-counter-revolution&rsquo;s  supply of hand grenades. It doesn&rsquo;t matter how accomplished you are at  shooting stuff, the heap of grenades that just landed all over you like  confetti at a third world civil counter-counter-revolutionary&rsquo;s wedding  isn&rsquo;t exactly maintaining any real correspondence with fair play.<\/p>\n<p>But then, is it even possible to present increased difficulty without  resorting to cheap, artificial subterfuge? Can a game be both difficult  AND fair?<\/p>\n<p>One of the most shamelessly dishonest methods of increasing  difficulty is by allowing the AI to cheat. Real-time strategy games are  particularly egregious offenders in this category &ndash; as anyone who&rsquo;s been  Zealot-rushed while they&rsquo;re still chiselling enough minerals to put up  barracks can attest.<\/p>\n<p>In a lot of racers, AI competitors will rubber-band behind you,  meaning you can never quite out-distance them regardless of your own  speed or expertise &ndash; or, ostensibly, the AI&rsquo;s. Aside from its obvious  unfairness, this can also result in a diminished or even absent sense of  player progression and consequent boredom, since it&rsquo;s never really  possible to convincingly outplay the AI.<\/p>\n<p>Elsewhere, some games &ndash; most particularly shooters, but also some  RPGs and action adventure-types &#8211; feature hyper-vigilant AI, with  enemies &ldquo;seeing&rdquo; you the moment you step within a certain radius of  them, whether or not you actually remain in view, or were ever even in  it in the first place. In dismayingly lethal combination with superhuman  speed and accuracy, this sort of AI cheating can very quickly go from  challenging to frustrating.<\/p>\n<p>And this gets even worse when, apparently, you&rsquo;re made of glass,  while enemies are made of whatever it is that spaceship blast doors in  the movies are made of. Or, basically, Gears of War 2 on Insane  difficulty.<\/p>\n<p>Then you have games like Resident Evil 4 and 5, and Dead Space, where  ammunition is very limited and player health doesn&rsquo;t regenerate over  time. I also think this is where difficulty scaling starts to become a  little more balanced, as this sort of gameplay promotes risk management,  expedient strategy, and finesse over what more or less amounts to  coping mechanisms or even just stupid luck. But even this kind of  difficulty has its own inherent problems &ndash; exhausting your ammunition  supply completely, for example, or all available health resources can  result in, quite literally, a dead end situation, forcing a player to  restart a section in its entirety.&nbsp;<\/p>\n<p>Perhaps the most fair approach, of course, is in dynamic difficulty  balancing. This is featured most prominently in Valve&rsquo;s Left 4 Dead  games, with an AI &ldquo;Director&rdquo; procedurally determining and generating  difficulty scenarios as the game plays, and in response to the players.  While both Left 4 Dead games feature most of the artificial difficulty  concepts I&rsquo;ve described above, they&rsquo;re implemented in a subtly different  way, combining these with the risk management, expedient strategy,  finesse, and &ndash; significantly here &ndash; teamwork that invests successful  play with a sense of performance and achievement instead of stubborn  endurance.<\/p>\n<p><a href=\"http:\/\/mybroadband.co.za\/vb\/showthread.php\/278385-What-makes-a-video-game-difficult\"><strong>What makes a game difficult?<\/strong><\/a> &lt;&lt; Comments and views<\/p>\n<p>Article courtesy of MyGaming &#8211; <a href=\"http:\/\/mygaming.co.za\/news\/columns\/8153-What-makes-hard-game-hard.html\" target=\"_self\" title=\"What makes a hard game hard?\">What makes a hard game hard?<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tarryn van der Byl joins the Hard Corps<\/p>\n","protected":false},"author":17,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-16033","post","type-post","status-publish","format-standard","hentry","category-gaming"],"_links":{"self":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/16033"}],"collection":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/comments?post=16033"}],"version-history":[{"count":0,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/16033\/revisions"}],"wp:attachment":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/media?parent=16033"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/categories?post=16033"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/tags?post=16033"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}