{"id":461040,"date":"2022-09-19T07:37:33","date_gmt":"2022-09-19T05:37:33","guid":{"rendered":"https:\/\/mybroadband.co.za\/news\/?p=461040"},"modified":"2022-09-19T07:37:33","modified_gmt":"2022-09-19T05:37:33","slug":"game-studios-bailing-on-nfts","status":"publish","type":"post","link":"https:\/\/mybroadband.co.za\/news\/gaming\/461040-game-studios-bailing-on-nfts.html","title":{"rendered":"Game studios bailing on NFTs"},"content":{"rendered":"<p>In late 2021, as crypto prices hit fresh records, several major gaming studios sought to position nonfungible tokens as the next big thing.<\/p>\n<p>Mere months later, falling prices and criticism from players and their own employees have muted that enthusiastic chorus.<\/p>\n<p>Studios expected cryptoassets to create opportunities for players to own their in-game digital items while forging a new revenue stream for the publishers. The reality has been less straightforward.<\/p>\n<p>Speculative assets like NFTs or in-game cryptocurrencies fundamentally change the dynamics of a game and the expectations of its players.<\/p>\n<p>These items, even if they\u2019re a magic sword or a robot costume, are real-world financial assets.<\/p>\n<p>They possess an embedded level of speculative risk, with the potential for both reward and losses. Their presence in a game turns both creators and players into investors.<\/p>\n<p>Mojang, the Microsoft-owned developer behind one of the world\u2019s best-selling video games, said NFTs create \u201cscarcity and exclusion.\u201d<\/p>\n<p>The Minecraft developer banned companies from creating worlds on blockchain networks or game-affiliated NFTs, effectively terminating some\u00a0<strong><a href=\"https:\/\/www.vice.com\/en\/article\/k7bw3m\/minecraft-nft-project-implodes-after-minecraft-bans-nfts\" target=\"_blank\" rel=\"noopener noreferrer\">ongoing experiments<\/a><\/strong>.<\/p>\n<p>\u201cNFTs are not inclusive of all our community and create a scenario of the haves and the have-nots,\u201d Mojang said in a July<a href=\"https:\/\/www.minecraft.net\/en-us\/article\/minecraft-and-nfts\" target=\"_blank\" rel=\"noopener noreferrer\">\u00a0<strong>blog post<\/strong><\/a>.<\/p>\n<p>\u201cThe speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players.\u201d<\/p>\n<p>In the crypto-native gaming world, that \u201cinvestment mentality\u201d is even more explicit.<\/p>\n<p>One of the best-known blockchain-based games is Axie Infinity, which allows players to unlock and earn in-game tokens called\u00a0<strong><a href=\"https:\/\/www.gemini.com\/cryptopedia\/smooth-love-potion-token-slp-crypto-axie-infinity-game\" target=\"_blank\" rel=\"noopener noreferrer\">Smooth Love Potion<\/a><\/strong>.<\/p>\n<p>Those tokens can be traded on crypto exchanges or converted into currencies like the US dollar.<\/p>\n<p>In Axie, it isn\u2019t free for players to generate those initial rewards. In order to qualify to \u201cplay to earn\u201d, as the mechanic was called, players first had to acquire three NFT \u201cmonsters\u201d.<\/p>\n<p>At its July 2021 peak, that would have cost nearly $1,400, or around $446 for each NFT, according to data from NonFungible. Potential earnings hovered around $700 a fortnight.<\/p>\n<p><a href=\"https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-461044\" src=\"https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg-800x494.jpg\" alt=\"\" width=\"800\" height=\"494\" srcset=\"https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg-800x494.jpg 800w, https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg-600x371.jpg 600w, https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg-768x475.jpg 768w, https:\/\/mybroadband.co.za\/news\/wp-content\/uploads\/2022\/09\/Axie_September-2022_Bloomberg.jpg 814w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<figure><\/figure>\n<p>Classic tactics like guilds, used by teams in traditional games such as World of Warcraft to grind for rare assets, emerged in games like Axie.<\/p>\n<p>In return for fronting those costs for the so-called scholars to play the game, guild managers would receive a portion of their teams\u2019 crypto earnings indefinitely \u2014 sometimes as much as 90%.<\/p>\n<p>In March, hackers stole more than $600 million from Axie, a major attack that prevented players who relied on the game for income from accessing their earnings.<\/p>\n<p>In response, the poster child for the \u201cplay-to-earn\u201d gaming model rebranded the category as \u201cplay-and-earn\u201d \u2014 shifting the focus toward the \u201cfun\u201d of playing, rather than the financial reward.<\/p>\n<h3 class=\"my-4\">Game of Trust<\/h3>\n<p>For game engineers, skepticism of the model is linked to the perception that these games are bad experiences for players.<\/p>\n<p>Discussions on platforms like\u00a0<strong><a href=\"https:\/\/www.reddit.com\/r\/gamedev\/comments\/tyor6d\/what_makes_most_of_us_gamedevs_hate_blockchain\/\" target=\"_blank\" rel=\"noopener noreferrer\">Reddit<\/a><\/strong>\u00a0and Discord are rife with complaints from game developers that blockchain games are less concerned with being high quality or fun to play, and more focused on how much hype their financial assets can generate.<\/p>\n<p>That focus on hype over gaming experience leads to a breach of trust with players, developers say.<\/p>\n<p>Studios are also becoming aware of the potential reputational damage they could incur from being involved in crypto without a clear focus, said Catherine Flick, a researcher who is working on a paper about the ethics of NFTs out of De Montfort University in the UK.<\/p>\n<p>Gamers form a sense of \u201cidentity\u201d around the publishers they buy from, Flick said.<\/p>\n<p>Mark Venturelli, a game developer whose criticism of these kinds of games went<strong>\u00a0<a href=\"https:\/\/kotaku.com\/nft-blockchain-crypto-scam-brazil-video-games-1849166901\" target=\"_blank\" rel=\"noopener noreferrer\">semi-viral in gaming circles<\/a><\/strong>, said programmers dislike the focus on NFTs because they are lovers of video games and more tech-savvy than most.<\/p>\n<p>\u201cWhen you combine these two things, it\u2019s easy to see why they fail to see the appeal of a gimmicky technology that provides nothing of value besides a \u2018make money quick\u2019 scheme,\u201d he told Bloomberg in an email.<\/p>\n<p>It\u2019s also hard to compete with rivals inside the blockchain sector if your game isn\u2019t at least fun to play, said Kevin Beauregard, CEO of crypto gaming startup Atmos Labs.<\/p>\n<p>\u201cIf people just want to play an economic simulator, then ultimately you\u2019re breaking that competition piece,\u201d he said at the Bloomberg Crypto Summit in July.<\/p>\n<p>In a bid to draw in new talent and players, Sky Mavis, the studio that developed Axie, made the\u00a0<a href=\"https:\/\/axie.substack.com\/p\/axie-infinity-builders-program\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>intellectual property<\/strong>\u00a0<\/a>for Axie freely available to developers who wanted to build their own games on it.<\/p>\n<p>Teams seeking to join the so-called Builders Program receive grants in the game\u2019s crypto tokens, and all payment by players must happen in those cryptocurrencies too.<\/p>\n<p>A portion of any revenue generated by the game must go back to Axie\u2019s treasury to support the economics of the ecosystem.<\/p>\n<p>In short, the financial success of a game built on Axie \u2014 and its developers\u2019 livelihood \u2014 are inseparable from the performance of those tokens.<\/p>\n<p>Phil Spencer, chief executive of Microsoft\u2019s gaming division, said he was cautious about play-to-earn games.<\/p>\n<p>\u201cSometimes, it\u2019s a hammer looking for a nail when these technologies come up,\u201d Spencer\u00a0<strong><a href=\"https:\/\/www.bloomberg.com\/news\/videos\/2022-08-24\/microsoft-gaming-ceo-on-crypto-metaverse-video\" target=\"_blank\" rel=\"noopener noreferrer\">told Bloomberg TV<\/a><\/strong>\u00a0in August.<\/p>\n<p>One of the top pitches for investing in NFT development was interoperability, a future scenario that would allow an item bought in one game to be used in another.<\/p>\n<p>Players could receive ownership tokens for the items they earned, and so not only make a potential profit from selling that item later, but also take those magic swords and robot costumes with them across different games.<\/p>\n<p>While some of the larger blockchain experiences like Alien Worlds, Decentraland and The Sandbox are trying to\u00a0<strong><a href=\"https:\/\/alienworlds.medium.com\/leading-blockchain-based-virtual-world-platforms-announce-the-open-metaverse-alliance-for-web3-c881bcc69cdd\" target=\"_blank\" rel=\"noopener noreferrer\">harmonise their platforms<\/a><\/strong>, most crypto games have struggled to combine incompatible game engines and art styles, competing blockchains, and carefully licensed intellectual property franchises.<\/p>\n<p>At traditional studios, even the development of NFTs that are playable in a single game has not gone smoothly.<\/p>\n<p>French publisher<strong>\u00a0<a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2022-02-11\/ubisoft-employees-push-back-hard-on-blockchain-initiative\" target=\"_blank\" rel=\"noopener noreferrer\">Ubisoft canceled an experiment with an in-game NFT marketplace<\/a><\/strong> called Quartz earlier this year after a swift backlash from staff and players.<\/p>\n<p>When Quartz closed, players who bought the NFTs were left with largely useless tokens that have<strong>\u00a0<a href=\"https:\/\/rarible.com\/ubisoft-quartz\" target=\"_blank\" rel=\"noopener noreferrer\">attracted few, if any, bids<\/a><\/strong>\u00a0on secondary-market platforms like Rarible.<\/p>\n<p>A spokesperson for Ubisoft said the studio considered itself in a research and development phase when it comes to digital assets, adding that \u201cboth internally and externally, we will keep iterating on the value proposition that web3 tools offer.\u201d<\/p>\n<p>Rival Square Enix\u00a0<strong><a href=\"https:\/\/www.jp.square-enix.com\/company\/en\/news\/2022\/html\/ba5db5311acc9a3b3f258c9090671c6ada9bddef.html\" target=\"_blank\" rel=\"noopener noreferrer\">launched<\/a><\/strong>\u00a0a collection of art from its blockbuster Final Fantasy franchise last month that came with an NFT to prove its authenticity, following a\u00a0<strong><a href=\"https:\/\/www.hd.square-enix.com\/eng\/news\/2022\/html\/a_new_years_letter_from_the_president_2.html\" target=\"_blank\" rel=\"noopener noreferrer\">promise<\/a><\/strong>\u00a0of \u201caggressive\u201d investment in the space in 2022.<\/p>\n<p>Others have stuck to outsourcing the effort via third-party partnerships. Square Enix, Ubisoft, Sega and Bandai Namco have all signed up to support an external company\u2019s gaming blockchain network.<\/p>\n<p>\u201cIt\u2019s a bit of a \u2018hedging your bets\u2019 situation, right?\u201d researcher Flick said. \u201cThere\u2019s always a possibility that it\u2019s going to fail, and maybe this one, if it doesn\u2019t fail, could be really lucrative.\u201d<\/p>\n<p>Meanwhile Take-Two Interactive Software Inc., a New York-based firm behind the wildly popular game franchise Grand Theft Auto,\u00a0<strong><a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2022-01-10\/take-two-to-buy-zynga-in-12-7-billion-cash-and-stock-deal\" target=\"_blank\" rel=\"noopener noreferrer\">bought mobile developer Zynga in January for $12.7 billion<\/a><\/strong>, citing its blockchain prowess.<\/p>\n<p>Since that acquisition, though, Take-Two has ignored the topic of its ambitions for crypto completely in every subsequent earnings call.<\/p>\n<p>The gaming industry has weathered multiple run-ins with negative press in its short history, from a panic over violence in games that led to the creation of age-based ratings, to more recent concern from regulators over \u201c<strong><a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2019-02-15\/how-loot-boxes-unlock-video-game-gambling-worries-quicktake\" target=\"_blank\" rel=\"noopener noreferrer\">loot boxes<\/a><\/strong>\u201d \u2014 virtual purchases that can contain multiple, random and potentially high-value items \u2014\u00a0 as akin to introducing kids to gambling.<\/p>\n<p>\u201cWe\u2019re not going to create an economy to enable our enhanced speculative activity,\u201d said Strauss Zelnick, CEO of Take-Two, at a Jefferies conference in January.<\/p>\n<p>\u201cAre we going to bleed over into gambling? Well, not unless we\u2019re regulated and honest about it, straightforward. And even then, I\u2019m not sure if it\u2019s here.<\/p>\n<p>But we\u2019re certainly not going to like pretend that speculation is entertainment, even if we could make money doing it.\u201d<\/p>\n<h3 class=\"my-4\">Now read: <a href=\"https:\/\/mybroadband.co.za\/news\/gaming\/459981-netflix-making-three-games-with-ubisoft-including-an-assassins-creed-title.html\" rel=\"bookmark\">Netflix making three games with Ubisoft \u2014 including an Assassin\u2019s Creed title<\/a><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Studios expected cryptoassets to create opportunities for players to own their in-game digital items while forging a new revenue stream for the publishers. The reality has been less straightforward.<\/p>\n","protected":false},"author":341034,"featured_media":354895,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_sma_x_autopost_status":"idle","_sma_x_autopost_error":"","_sma_x_post_id":"","_sma_facebook_post_id":"","_sma_instagram_post_id":"","_sma_threads_post_id":"","_sma_x_attempts":0,"footnotes":""},"categories":[9],"tags":[75734,69137],"class_list":["post-461040","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-game-studios","tag-non-fungible-tokens-nft"],"_links":{"self":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/461040"}],"collection":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/users\/341034"}],"replies":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/comments?post=461040"}],"version-history":[{"count":1,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/461040\/revisions"}],"predecessor-version":[{"id":461042,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/posts\/461040\/revisions\/461042"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/media\/354895"}],"wp:attachment":[{"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/media?parent=461040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/categories?post=461040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mybroadband.co.za\/news\/wp-json\/wp\/v2\/tags?post=461040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}