Herr der Verboten
Honorary Master
Agreed.Older titles don't have this issue because they weren't designed with upscalers as key tech.
Modern game engines don't allow native without TAA. Geometry and effects not optimized to render correctly without AA.
Native has TAA forced on without an option in game for you to disable it. So Ghosting, blurring and smearing, dithering.
TAA only disabled if you enable DLAA or DLSS/FSR.
Older titles did not need aggressive AA, since it was optimized to look good natively at 4k.
The same problem will happen once developers start putting DLSS 5 at the core of how the game works.
However, then stop doing this: designed with upscalers.
I did cover that in my previous reply.





