Mixed reaction to Nvidia's DLSS 5 announcement

Older titles don't have this issue because they weren't designed with upscalers as key tech.

Modern game engines don't allow native without TAA. Geometry and effects not optimized to render correctly without AA.
Native has TAA forced on without an option in game for you to disable it. So Ghosting, blurring and smearing, dithering.
TAA only disabled if you enable DLAA or DLSS/FSR.
Older titles did not need aggressive AA, since it was optimized to look good natively at 4k.

The same problem will happen once developers start putting DLSS 5 at the core of how the game works.


Agreed.

However, then stop doing this: designed with upscalers.

I did cover that in my previous reply.
 
Agreed.

However, then stop doing this: designed with upscalers.

I did cover that in my previous reply.

They won't. Because its easier and cheaper. The money men look at it like this:
Do I pay developers to spend another year or 2 optimizing the game to run well natively.
Or do they say TAA/DLSS is a requirement and call it a day. aka Monster Hunter Wilds.

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There are exceptions, Crimson Desert by all appearances looks like it will run well natively with no upscalers. Touch wood.
But the exceptions are few and far between.
 
At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.

Since the debut of the feature, some critics have vocally complained on social media that the technology is making games look worse, homogenous, or only show Nvidia's view of the world. Much of the criticism has focused on the updated appearances of Resident Evil Requiem's Grace Ashcroft and Leon Kennedy.

"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.

Article continues below
Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."

We'll see if the vocal gamers who say they dislike what they see change their mind as we see more. DLSS 5 is set to launch in the fall, and there will likely be far more demos of this technology that are more fully baked before then.
 
Yea , not that I'm the target market , but extra uncanny valley for the low low price of two 5090's ? No thank you. Seems like yet another desperate play to make AI actually viable in the face of all that infrastructure spend.
 
One thing I have realized, I grew up in a different generation of gaming. None of this is appealing nor does it feel like gaming anymore.

90% of the models showcased does not even look like the original model anymore, that just takes away from the artists original design.

Nvidia works hand in hand with the big studios, and the fact that this tech is being brought out shows that what studios think gamers want is photo realism and top of the range fidelity, but actually we just want good games, with good gameplay and good optimization for the general consumer's PC or Console
 
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So, this scene without DLSS 5 has path tracing, we see ambient high temp light being cast by streetlight down on sidewalk.
We see warm light from store being cast onto ice dispenser and warm light near car cast onto the car.
Ambience of the scene is dark, overcast and rainy.
The base of the post nearest to grace is obscured with no light reaching it.

1773819070804.png

After DLSS 5 the warm light that should be cast is deleted completely.
Scene is blown out with loads of additional light.
The time of day looks different, appears to be overcast but not raining.
The streetlight that should be casting warm light is barely noticeable.
The base of the post nearest to grace was obscured, is now lit up from an unknown light source.
The scene color tone has been blue shifted.

This is their showcase; this is them trying to show this tech in the best light possible.
And this is with developer input?

no-way.gif
 
View attachment 1894123

So, this scene without DLSS 5 has path tracing, we see ambient high temp light being cast by streetlight down on sidewalk.
We see warm light from store being cast onto ice dispenser and warm light near car cast onto the car.
Ambience of the scene is dark, overcast and rainy.
The base of the post nearest to grace is obscured with no light reaching it.

View attachment 1894124

After DLSS 5 the warm light that should be cast is deleted completely.
Scene is blown out with loads of additional light.
The time of day looks different, appears to be overcast but not raining.
The streetlight that should be casting warm light is barely noticeable.
The base of the post nearest to grace was obscured, is now lit up from an unknown light source.
The scene color tone has been blue shifted.

This is their showcase; this is them trying to show this tech in the best light possible.
And this is with developer input?

no-way.gif

Those are minor, changes what about:
1773824978727.png

1773825009756.png
 
I too like to pause fast moving video (which looks fine in motion) to point out artifacts, blurring, etc.

1773826751662.png

REAL footage from a camera.

The hate for this tech seems ridiculous to me, very much like people claiming that 23.96fps looks amazing while 60-120fps is shite on movies/series. How your eyes can't see the awful juddering / stuttering goes beyond me. Just like the old days when console gamers were claiming that 30fps looked amazing and higher FPS looks "uncanny".


It's a "first look" at what the tech can do, JFC, and it looks extremely promising.
Also, it's not even out yet so people can kindly put down their pitchforks.

There will most likely be an option to disable it, and rather, it'll be an Opt-in graphical option IF you have the hardware.
The folks screaming the loudest probably have a 8 year old GPU and won't get DLSS5 anyway.
 
When its out and people see higher frame rates than they do using 4.5 you'll not hear a peep about this anymore.

Happens with all new tech all the time.
 
When its out and people see higher frame rates than they do using 4.5 you'll not hear a peep about this anymore.

Happens with all new tech all the time.

This costs performance, not increase it. x2 5090s used for demo.
They admit they still need to optimize it to be able to run on a single gpu.

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This costs performance, not increase it. x2 5090s used for demo.
They admit they still need to optimize it to be able to run on a single gpu.

funny-memes-meme.gif
That's why presets exists.
 
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