DarkStarMonday
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You will own nothing and be happy.
Currently there's a misleading community note on this. Yes, you can buy Steam keys off Steam.
ONCE YOU OWN A GAME, Steam forces developers to use Steam payments for all in-game purchases and pay 30%. This is the practice courts found illegal for Apple and Google.
This makes a potential PS6 a lot less attractive of a purchase.
And you give up your rights, as no doubt somewhere in the contract details it says they can pull and delete any game from their library and your console when they want.
/hugGuess I won't be getting a PS6 then, as much as I am (used to be) a PS fanboy.
How many games can you store on 2TB anyway.
And you give up your rights, as no doubt somewhere in the contract details it says they can pull and delete any game from their library and your console when they want.
Guess it's Xbox or Nintendo now.
Every digital store works that way, what makes you think the others are different?
You are just one SQL query away from losing your entire library if they so wish.
I own 3 digital games (that I got super cheap on special), all hard to find shmups, the rest are physical.
blog.playstation.com
There is far more rights flowing both ways in an EULA than IP holders and fearmongers are making it out to be. I still say, that if you purchased a perpetual license for the right to use and access. That those two specific rights needs to be protected as if they were property. Platforms and instruments already exist to enable that, but it needs to be recognised.
If they don't want you to keep the installation media, they must let you download it anytime through the methods they allow. "Allow" is the sticky point, because they don't want communities to host it, and so far only Steam has shown to have library permanancy. Epic, as well, but there have been incidents where licenses had to be migrated away from your library, but the principle of permanency was ensured. GOG, well, they tell you to take own custody, but don't have a promising track record of library permanency. Steam must have some strong licensing agreements for game distribution.
The problem is, what happens if Steam goes away? The gaming community loses its sole, proven, steward. There needs to be a global effort for promoting custodianship to ensure that users have an right to their property (perpetual license). Steam is being sieged by lobbies and governments.
Even Tim Sweeney said that you own a game.
All of that said, getting back on-topic. Obsidian recently updated The Outer Worlds 1. They had some problems with re-issuing licenses for users on both XBOX and PlayStation. They said the way licensing for distribution works there is different from other stores like Steam, Epic, and GOG. They didn't elaborate, but it seems the console business works different from the PC business.