Gaming on IBurst

lewstherin

Senior Member
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Jan 8, 2004
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Ex-Durban, ex-Perth, now Brisbane, Terra Australis
I'd like to know if any of the beta testers have tried using IBurst for gaming.
Particularly I'd like to know what kind of results ppl have gotten playing both FPS (Counterstrike, Quake, Unreal Tourney) and MMORGS (City of Heroes, Everquest etc) - both locally and internationally.

<font color="blue">Telkom needs a leash, ICASA needs some guts, and the </font id="blue"><font color="red">SA consumer</font id="red"><font color="blue"> needs to make it happen</font id="blue">
 
Yes def would like to know. I don't care about FPS though that is machine dependent, just your latency on local and international servers, mainly Counter Strike.

There is no peace without war!!!
 
I was playing q3 on the saix server and getting pings between 40 - 100 but remeber i have signal problems cause of the way im currently running iburst. but ill let you know how it goes once i have fixed my iburst by friday hopefully.

Dylan
 
Nice one sihen.
I think i could put up with pings like that, i'm just concerned with playability, ie. suddenly slows, or loses connection etc.

Telkom - South Africa's Handbrake to progress.
 
The day I find a cheaper alternative to Telkom ADSL, that I can also use for gaming, I'm cancelling.
So I'm watching this thread with keen interest.

Are their any other IBurst people who have played games, that can report back to the forum.

<b><hr noshade size="1"></b><font size="2"><font color="red"><b>You can take Telkom out of the Post Office but you can't take the Post Office out of Telkom.</b></font id="red"></font id="size2">
 
hmmm im actually upset... i cannot get over 10kb/s tonight...
I did that speed test on that edu site and i get 150b/s..
I have 100% signal with 0.50 frame errors... any idea's guys?
 
anakin, regardtv, rodent, any other testers? How about a bit of info from u guys on the gaming side?

<font color="blue">Telkom needs a leash, ICASA needs some guts, and the </font id="blue"><font color="red">SA consumer</font id="red"><font color="blue"> needs to make it happen</font id="blue">
 
Yes please please please please!!!!! This is a big issue, As with sentech (even in its prime) the latencys where jumpy, 50-200. This for FPS's won't work. I play alot of CS and Condition Zero but Really would like to see some latency's maybe a net graph from a gaming session, Anything!!! Many thanks in advance!!!

There is no peace without war!!!
 
Last week, I was fortunate enough to have been invited to one of WBS technical sessions. To be fair to WBS, I shouldn’t say much yet at this stage. But, I was helluva impressed, and I am confident of the manner WBS are going about the iBurst implementation.

From this session, it was evident that if WBS decides to release a gaming product (which I feel South Africa offers feasible market opportunities), the radio and network design can be adapted to provide optimum performance suited specifically for gaming.

Currently at the pilot phase, I think latency is more than adequate for gaming, subject to signal quality (refer to other iBurst topics where typical network test performance have been posted). Yoda has been testing for some time, large packet latency, latency at full bandwidth loads and latency at heavy network load - would you mind posting some of your results?

I don’t know how much this will change once the network has been fully rolled out, I don't expect it to differ that significantly.

I can't say much about actual gaming experience on iBurst, as my poor laptop cannot cope adequately with these games.

Correction on some of my earlier postings: I may have incorrectly mentioned that Q1 2005 rollout included only Pretoria and Johannesburg. WBS says that initial Q1 2005 launch actually includes Durban and Cape Town too.

http://www.iburst.co.za/rollout.php

<hr noshade size="1"><center><i><font size="1">
My views are mine, and mine alone.<br />irc://za.shadowfire.org/iburst</i></font id="size1"></center>
 
Playing around with the MTU size at 1400, latency and speed seems brilliant, 1500 and latency goes up by a bit, at 1400 I can average anything around 40-90ms, as at 1500 latency goes up to 120-400ms, this was tested with no other traffic going through the connection.Doing test it seems as when the MTU size is set above 1432 the packets gets fragmented.

Maxing out the connection at 1meg down and concurrently 384k up latency gets affected a bit, averaging 300ms, but still 0% packet loss.

The network is really stable as 0% packet loss is nothing new even with an average signal, signal quality does affect latency and connection speed.With an average signal quality of 50% the latency averages around 120-200ms. Signal quality that is 70% and up one can expect latency at 80ms-100ms.

Hope this info helps.

These test where done 10km from Sandton tower with line of sight.
 
This is really good news [:D]
As mentioned earlier, i hope these speeds will be maintained after rollout.

Telkom - South Africa's Handbrake to progress.
 
Martin - Price's have not been decided apon yet.

Strobemeister - every new company will experience problems but I believe Iburst is going to very good and at roleout very minimal problems. firstly they have 150 testers online for a year reporting problems secondly they are having a limited roleout next month when they are putting a few hundred company's onto iburst.

NOTE: these company's have already been chosen and decided apon and no they are not doing a open client roleout till Q1 of next year.
 
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