CSGO Sticky thread

Everyone is taking this seriously, but Valve,


Okay, Valve is strict, but it is only really tier 1 which is healthy. Cheating allegations in the tiers below are mad. It isn't only CS, Valorant is also like this, but CS is tame when it comes to anti-cheat.

I am currently watching Starladder, and I must say, it is good. Though when comparing those games to casual competitive games, something is not right within the community. Not everyone can be a Donk, yet 'everyone' toggles to be Donk.

By now I guess I have ventilated enough.
 
It seems Valve is bringing back Overwatch. I haven't looked into it, but some people are calling it Overwatch 2.0, and there is now a VacNet labelling portal. I don't know whether there is a relation between the labelling and Overwatch aspects. Having access to the labelling portal is by invitation.

Clearly VacNet needs a human hand in labelling events, or so to speak.
 
So... It is worth putting it out there that VAC labelling is to train VACnet. Valve makes it clear that voting won't result in banning or temporarily suspending players. It serves to guide AI. I see some popular accounts have claimed that the new Overwatch has already resulted in game bans. No. I have no idea why some people are schitposting.

Also, users within the cheat communities already have access to the labelling portal, and so do some popular CS streamers who even streamed how it works. Valve also made it clear that when granted access that nothing can be shared in public.

All in all, I think some within the CS communities see this as a content creation opportunity. Sad.

I don't play Valve's other game, Deadlock? Apparently this is already a thing in Deadlock.

Essentially, this helps to train what can be considered VAC 3.0. Though we all know that Valve can't do a third.
 
It is now reported by those invited to the portal that non-competitive modes are also being reviewed.

Yoh. The casual modes are ripe with cheaters.

Sadly, the reports won't result in game bans, but I am curious whether it will impact the Trust Factor. TF has little to no meaning in regions with low player activity.
 
One of the best games there is to just hop onto and play and people decide to cheat. Never understood that.
 
Recently there was a player banned by FACEIT. Steam account created in 2020. FACEIT level 10, absurdly high ELO. Very expensive inventory. Metrics that are godlike. A top Premier player. Not banned by Steam.

Valve is treating cheating on a whole other level. Extremely lax, and that is BS.
 
Ban signals riding the waves in CS2,



These waves are typically temporary bans, but who knows?

Good progress on FACEIT,


Integrity By The Numbers​

Overall​

  • 109,232 bans (+37% per day more than Season 7) were issued for cheating, smurfing, ban evasion, unsportsmanlike conduct, and platform abuse.
  • 71.9 million Elo (+29.3% more compared to Season 7) was returned to more than 1.2 million players (+41.6% per day) across 570,791 overturned matches (+26.5% per day compared to Season 7)

Smurfing​

  • 61,849 accounts (29.7% more per day compared to Season 7) penalised for smurfing or multiple accounts, including 12,478 in the July 27 wave that restored 20 million Elo before placement matches began for Season 9.
  • 73,484 selfie re-checks (+41.7% per day compared to Season 7) were issued on fraud signals, blocking 26,555 flagged accounts (36.1%) from returning to matchmaking until they pass verification with a matching ID.

Cheating​

  • 707 cheating bans (-22% per day compared to Season 7) and 1,365 ban-evasion bans issued.
  • The number of bans for DMA cheats has decreased in Season 8 as the rollout of IOMMU and VBS was completed. IOMMU and VBS reached 100% coverage on the FACEIT player base (up from 88% at the start of Season 8) and are now fully required for all players moving forward. 2.7 million hours of gameplay were analysed by Human Input Detection in its final 30 days of testing before going live on August 05.

All the good news aside, cheaters are still getting 'Overwatch 2.0' invites and are attempting to intoxicate the labeling.

What is more surprising is that casual modes are also being sent in to be reviewed, and that is good since that is where cheaters are more openly uncloseted. Valve is doing something.

Also, it is not only FACEIT taking measures, but also other similar services. This won't result in Steam bans, though Valve will have the match data. I hope there will be cooperation on that end.

It is about time users actually put their microcontrollers to better use, rather than using them to cheat. I have no idea how DMA hardware will be put to an end. This is one trouble that gaming on Linux will introduce, and that is hardware and external cheats. It can be mitigated on Windows, but not as much on Linux. Sad, but it is what it is.

The other day I put three new models to the test, and lol, vibe coding cheats are becoming VERY accessible. /sigh.
 
lol, cstracker(.gg) has started to show chat logs. No need to go through a demo; they extract the chat log and make it publicly available. They aren't breaking any rules since the demo data is public, but apparently they also have a location tracer, though I have no idea since I haven't checked it out.

Many are complaining at the moment, but others are having a big laugh. It is now super easy to scrub through chat logs. I am curious whether Valve will shut it down.
 
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