Ban signals riding the waves in CS2,
These waves are typically temporary bans, but who knows?
Good progress on FACEIT,
Integrity By The Numbers
Overall
- 109,232 bans (+37% per day more than Season 7) were issued for cheating, smurfing, ban evasion, unsportsmanlike conduct, and platform abuse.
- 71.9 million Elo (+29.3% more compared to Season 7) was returned to more than 1.2 million players (+41.6% per day) across 570,791 overturned matches (+26.5% per day compared to Season 7)
Smurfing
- 61,849 accounts (29.7% more per day compared to Season 7) penalised for smurfing or multiple accounts, including 12,478 in the July 27 wave that restored 20 million Elo before placement matches began for Season 9.
- 73,484 selfie re-checks (+41.7% per day compared to Season 7) were issued on fraud signals, blocking 26,555 flagged accounts (36.1%) from returning to matchmaking until they pass verification with a matching ID.
Cheating
- 707 cheating bans (-22% per day compared to Season 7) and 1,365 ban-evasion bans issued.
- The number of bans for DMA cheats has decreased in Season 8 as the rollout of IOMMU and VBS was completed. IOMMU and VBS reached 100% coverage on the FACEIT player base (up from 88% at the start of Season 8) and are now fully required for all players moving forward. 2.7 million hours of gameplay were analysed by Human Input Detection in its final 30 days of testing before going live on August 05.
All the good news aside, cheaters are still getting 'Overwatch 2.0' invites and are attempting to intoxicate the labeling.
What is more surprising is that casual modes are also being sent in to be reviewed, and that is good since that is where cheaters are more openly uncloseted. Valve is doing something.
Also, it is not only FACEIT taking measures, but also other similar services. This won't result in Steam bans, though Valve will have the match data. I hope there will be cooperation on that end.
It is about time users actually put their microcontrollers to better use, rather than using them to cheat. I have no idea how DMA hardware will be put to an end. This is one trouble that gaming on Linux will introduce, and that is hardware and external cheats. It can be mitigated on Windows, but not as much on Linux. Sad, but it is what it is.
The other day I put three new models to the test, and lol, vibe coding cheats are becoming VERY accessible. /sigh.