So, the company chose to replace the quick loop of the previous games’ day-night cycle with something that takes far longer to pass through, making for longer nights and sunsets as time physically moves slower. NPCs are more reactive. You can still summon cars, but it won’t be as instantaneous as it was in GTA5 or even as summoning your horse was in Read Dead Redemption 2. If you want to summon a car in GTA 6, you can pay a modest fee to use the Scooter Bros app. After a few seconds, someone will drive up in your car before riding off on the scooter they brought with them. And while you can keep an arsenal of weapons in the trunk of your car, you can’t carry them all on your person.
Additionally, the company added narrative friction that prevents an immediate rush through the game’s story at a pace far too fast to feel realistic for the story being told. Rather than letting players race through the main story, immediately jumping from one mission to the next, the game introduces enforced downtime via requirements such as the need to raise cash for a new job to slow progression.