2D Tile based engine for use in a browser?

Pixie22

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Hi

I have decided to create an online strategy game, which is mainly a database maths game, with simple tile based graphics to represent maps / buildings / units etc.. The game will be somewhat static when it comes to graphics. But I will need to be able to build a GUI along with the tile map. However there will be many tiles on a map. Think like 50 x 50 tiles to be displayed at a time.. What technology would be best for use in a browser? Would java be efficient enough? Are there any 2d Tile based browser friendly engines that anyone could recommend? If not, then how should I do this? Was thinking of using ASP.Net 2 for the web page, or perhaps php.
 
Without further clarification on what it is you wish to achieve, I'd say the standard html and a good javascript library would work.

For more complex requirements flash might be the way to go.
 
I would like to use javascript, but would it be efficient with 50 x 50 tile maps?
Thats 2500 tiles. I may have to bring that down a little..?
 
I would like to use javascript, but would it be efficient with 50 x 50 tile maps?
Thats 2500 tiles. I may have to bring that down a little..?

To be honest I hadn't thought about performance. You best bet would be to use a js library like jquery and create a small, quick test of 5x5 tiles and see how that performs?

What effects do the tiles need? Will you be changing/manipulating all of them at once and often?
 
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