General
All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
Stormwind Harbor is now open for business.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.[/u][/b]
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Known Issues
Shaman: The tooltip for Maelstrom Weapon is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.
Druid: The tooltip for Predatory Instincts is currently incorrect. This no longer works on Bear Form or Dire Bear Form and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.
Druids
Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
Feral Swiftness: The movement speed buff can now be used indoors.
Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
New Talent- Protector of the Pack (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
Nature’s Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)
New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
Predatory Instincts no longer works on Bear Form or Dire Bear form and now reduced damage by 10/20/30%.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
Rake: The damage for this ability has been increased.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
Swipe now affects targets within a range.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
Vengeance (Balance): Now also works with Starfall.
Wild Growth: The Coefficient and healing amount has been increased and the mana cost decreased.