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Until you relaise llms without rails takes (risky) shortcuts…Had an idea for a project so decided to upgrade my personal Claude account to Pro, the amount of code I've committed since yesterday is pretty insane.
After 3 sessions already have a working v0.1 with ~15k lines of codes, almost 200 tests and a CI workflows. This would have been weeks worth of work to do manually.
Oh boy, 15,000 lines of code! I can just imagine the surprises that await you.Had an idea for a project so decided to upgrade my personal Claude account to Pro, the amount of code I've committed since yesterday is pretty insane.
After 3 sessions already have a working v0.1 with ~15k lines of codes, almost 200 tests and a CI workflows. This would have been weeks worth of work to do manually.
Jesus take the wheelOh boy, 15,000 lines of code! I can just imagine the surprises that await you.
Oh I'm sure I'm going to find some weird stuff, regardless I got to a mvp in a weekend.Oh boy, 15,000 lines of code! I can just imagine the surprises that await you.
I used good old Google Gemini to write a function in Go today. That ended pretty well (it works flawlessly)
I am a cheapskate (I am unemployed right now) so bite me.
I know how to write the code but jirre, no, not on a weekend, for a personal project, do I wish to port stuff from C to Golang and have to debug it all.
Much to my surprise, it looks like code I wrote several years ago at work to do the same thing.
Sure, describe it and for the most part, done.Is there a way to create a simple 2D game with AI?
Yes.Is there a way to create a simple 2D game with AI?
I copied and pasted... not back and forth... just one way. I could see the code would work and was correctDo you have to copy and paste back and forth?
Gemini doesn’t have direct system access I recall. Or is there now a CLI tool?
I think mobile maybe, or whatever is the easiest to run? Might want to involve my 10 and 12 year old nephews.Yes.
Where you start depends on what audience you're trying to target, e.g. is it for the desktop, mobile or is it just in a browser?
A browser based game would have a much simpler set up than targeting a specific platform (e.g. Android). It will have limitations of course but browser are pretty powerful these days.I think mobile maybe, or whatever is the easiest to run? Might want to involve my 10 and 12 year old nephews.
Thanks will take a look. I was actually hoping to do a retro game we can port to a retro device eventually. Would be nice for the kids.A browser based game would have a much simpler set up than targeting a specific platform (e.g. Android). It will have limitations of course but browser are pretty powerful these days.
Either way, you should look at using Godot as your engine, it can do all those platforms.