Amazon makes game engine, releases it for free

OrbitalDawn

Ulysses Everett McGill
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https://www.vg247.com/2016/02/09/amazon-lumberyard-game-engine/

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Amazon shows everyone again it’s serious about game developer, even if we’ve yet to see any major projects come of this venture.

Amazon has announced two pieces of tech earlier today, aimed at video game developers. The first is a 3D game engine called Lumberyard. The engine is capable of developing games for PC, consoles, and mobile.

It’s based on Crytek’s CryEngine, as well as other tech and code from Killer Instinct developer Double Helix and other Amazon AWS code, and supports devs looking to build multiplayer/social games where online instances are important.

Lumberyard is free to download and use, and doesn’t require subscription or revenue-share.
 
Well after UE went "free" pretty much everyone has to do the same now if they want to compete...
 
Interesting, will have to download and see what it's about.
 
O wow, and free you said?

Maybe time to delft into game development a bit. Would be awesome to learn with the laaitie. I think 10 is a good age to learn.
 
O wow, and free you said?

Maybe time to delft into game development a bit. Would be awesome to learn with the laaitie. I think 10 is a good age to learn.

Might be better to start off with some 'design simulator' type games. Something like Super Mario Maker for Wii U perhaps.
 
Fark that, throw him in the deep end. he has about 10 years to figure it out :D

lol It has taken me 17 odd years ;) Good luck, while "free" isn't always the best, lost count how much all the tools I have purchased over the years adds up to, but these tools are essential can't live without.

Migrated over to 3dmax in December, $4500 for a 3 year license, cried a bit but such is life.The problem is however you can throw a million free engines at a person, but a game will only be as good as the content it uses, if you want throw your son in the deep end, get him blender and start with modeling.It's a far more valued skill then, being able to make a click together game with pre made assets.

He will eventually have to do it any ways as "free" most often start out with very little content, or their asset store is prohibitively expensive.....Then it gets to the middle ware tools, like quixel, or substance painter, which will set you back R7500.00 plugins, seamless texture generator which is another R3500.00, then this tool or that tool....

In game development you are eventually going to spend some money to get somewhere, if you take it serious enough, throw all the free engines you want out there, get people involved, but they will get your money somewhere along the line, be it plugins or their asset store ect....
 
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