Any gsync monitors in SA yet?

Joker

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Been waiting to upgrade until these come out..
 
Reading up now I see VESA added 'Adaptive-Sync' to DisplayPort 1.2a so I guess thats pretty much killed gsync then?
 
Reading up now I see VESA added 'Adaptive-Sync' to DisplayPort 1.2a so I guess thats pretty much killed gsync then?

Yeah, I agree with you on this; it's standards based and required little modification to existing display hardware and firmware.

G-sync is pretty much dead even before it got off the ground properly.
 

The fact that you can now get G-sync monitors will not aid in the longevity of it.
Why would anyone pay more for G-sync, when Adaptive-Sync gives you pretty much the same hmm ?

Once Adaptive-Sync is widely available, g-sync is dead....

So, IMHO, it would be silly adopting g-sync now, or even later on for a variety of reasons.

EDIT: the only time g-sync will succeed, is if its greatly superior to Adaptive-Sync. Since there is not Adaptive-Sync hardware available, we'll just have to wait and see. (My money is still on my opinion though...)
 
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The fact that you can now get G-sync monitors will not aid in the longevity of it.
Why would anyone pay more for G-sync, when Adaptive-Sync gives you pretty much the same hmm ?

Once Adaptive-Sync is widely available, g-sync is dead....

So, IMHO, it would be silly adopting g-sync now, or even later on for a variety of reasons.

EDIT: the only time g-sync will succeed, is if its greatly superior to Adaptive-Sync. Since there is not Adaptive-Sync hardware available, we'll just have to wait and see. (My money is still on my opinion though...)

I wont bet anything on your opinion, it's flawed. ;)
 
These are not the same thing. Do not let AMD confuse you. Notebook displays support the GPU side synch timing (some), but many if not all desktop monitors do not. It is not the same as G-synch. Moe G-Synch monitors announced and showed at Computex 2014.
Free-Synch and G-Synch are not the same thing.
 
Been waiting to upgrade until these come out..

The only way to get one now is to buy the ASUS VG248QE, order and somehow get the G-Sync kit here from the US and then install the card yourself.

Reading up now I see VESA added 'Adaptive-Sync' to DisplayPort 1.2a so I guess thats pretty much killed gsync then?

Not really. Adaptive Sync in DP 1.2a still requires newer scalers than are currently available in most monitors, although apparently some scalers can be flashed with firmware to enable this feature. A hardware workaround that AMD was working in involved using Displayport hubs to control the stream to the monitor and somehow get the hub to control the refresh rate, but it wasn't a very viable option.

Yeah, I agree with you on this; it's standards based and required little modification to existing display hardware and firmware.

G-sync is pretty much dead even before it got off the ground properly.

Don't put too much emphasis on that part - most scalers can't do this properly and you also need a reasonably fast panel to keep up with it, which is why ASUS' G-Sync monitors have been shipped with TN panels.

However, variable refresh rates have been possible since 2010, so most manufacturers readying up a monitor with Displayport on-board should be ready to support DP 1.3 already.

The fact that you can now get G-sync monitors will not aid in the longevity of it.
Why would anyone pay more for G-sync, when Adaptive-Sync gives you pretty much the same hmm ?

Once Adaptive-Sync is widely available, g-sync is dead....

So, IMHO, it would be silly adopting g-sync now, or even later on for a variety of reasons.

EDIT: the only time g-sync will succeed, is if its greatly superior to Adaptive-Sync. Since there is not Adaptive-Sync hardware available, we'll just have to wait and see. (My money is still on my opinion though...)

You should list those reasons, then. Nvidia has a HUGE lead in variable refresh monitors because they control the GPU, the GPU drivers, the scaler hardware and the scaler software - that kind of vertical integration allows them to do much more than what you'd get out of a generic approach.

Consider this: Nvidia's GPUs talk directly to the scaler hardware using a driver that Nvidia made themselves. They control every step of the game render chain from the moment it's handed off by DirectX.

howgameswork.jpg


AMD can chop out the DX portion with Mantle, but they can't control the rest of the display chain. Nvidia just throws money and developers at DirectX to solve any of their performance issues and worries about the things that they can control themselves.

Not only do you have to enable V-Sync to run G-Sync properly, Nvidia's Adaptive V-Sync also switches V-Sync off when the refresh rates drop below 60fps to avoid tearing. So in the case of a panel that only has a range between 30-120Hz, if frames go above 120 it'll be locked nicely using V-Sync and when it drops to 29fps or lower V-Sync turns off to avoid lag.

Even without any comparison between FreeSync and G-Sync available today, Nvidia's solution is much, much better and more flexible because they can do a lot with the custom hardware scaler.
 
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