Arcane for raiding

what about mana gems, 2 minute evo's,mana pot,replenishment and jotw? in t9 i don't see an arcane mage going oom in 25mans.
 
Arcane Blast Rank 1
7% of base mana 30 yd range
2.5 sec cast
Blasts the target with energy, dealing 842 to 978 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.

Its expensive when you are mashing it.
 
Yeah, at 4 and beyond stacks a single AB costs 37% of base mana (if my math is correct). That's unsustainable any way you look at it.
If MB doesnt proc by the time i hit 4x, i dump with a Arcane Barrage.
 
All this mana and dumping talk is making me hungreh. :p
 
SnowWar said:
Mmm so why is/are/was the lock(s) QQing exactly again? I see purple there to the top. Clearly I don't want to hear what other classes have to say. :0
I also see mage TTW/FIRE there close (which is what my mage alt prefers btw)

Simulcraft is modeled on the player having 0MS. Spec's reliant on C/D's start to suffer horribly when you add MS to them. Simulcraft used to have the feature to simulate latency and when it was added Warlock destruction spec's suffered badly. Spec's that consist of mashing 1 casted spell constantly don't suffer from MS due to cast-bar add-ons.

You guys are a bit off in regard to AB's cost. At 4 stacks it's actually 56% of base mana. Base mana is mana at 80, without any gear. For a mage this equates to: 3268.

See

http://www.wowwiki.com/Arcane_Blast
http://www.wowwiki.com/Base_mana#Base_mana_values_at_levels_70_.26_80

So if we work it out, 3268 * 0.56 = 1830.08 is the actually mana cost.

Taking a decently geared mage here: http://eu.wowarmory.com/character-sheet.xml?r=Silvermoon&n=Vlaana

Lets work out what his mana pool is.

Mana = 25218
Int = 1482

25218 + (52*15)[motw] + (60*15)[Arcane Int] = 26 898

We then need to factor in Kings.

Int will be (1482 + 52 + 60) * 1.1 = 1751.2 which is a net gain of 157.2 if we factor out the Arcane Int and Motw Buffs.

We then get 26 898 + (157.2 * 15) = 29 256.

Now lets work out some regen.

BoW: 110 MP5
Self Regen through talents: 228 MP5
Relpenishment: 1% of 29 265 = 292.65 MP5

So just through passive regeneration we get: 630.65 MP5

Over the course of a 5 minute fight we establish a total mana gain of:

650.65 * 12 * 5 = 37 839

Now lets factor in mana gems, they're on a 2min C/D so we'll use 2 over the course of a fight to establish 7000 extra mana.

Now we're going to work out our evocate gains to arrive at 2* 70% mana gains or 2* (0.70*29256) = 40 958

We add this all together to get: 115 053 effective mana over a 5 minute fight.

Now we're going to assume the mage has sufficient haste to cast Arcane Blast every 2sec at 1830.08. I think this actually requires nearly 700 haste but we'll go with it.

Of sustained non-stop AB spam we would get 62 casts, assuming you use all your given abilities to regen mana. This equates to 2 minutes of solid AB spam, non-stop with a **** load of haste. This doesn't factor into it stuff like movement or periods waiting between bosses were you'd go OOC and actually regen at nearly 1k - 1.2k MP5.

EDIT

This also excludes stuff like getting Innervates off druids for further spam duration, and using a mana potion instead of a haste pot, which is done in certain situations. Trust me a healers mana will last 5 minutes easily unless they're over-healing like idiots or your taking way too much damage. I think I've also not factored in seal of wisdom here, although I have a feeling that was changed.

Over a long fight, in excess of 6 minutes I'd suggest mixing in Missile Barrage but on anything below 3 minutes just mash Ab and destroy meters while never ooming.

In conclusion AB spam given the right circumstances is very, very possible.
 
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ho ho ho

you forgot mage armor glyphed so its 100% mana regen while in combat

super fantastic napkin maths says thats 4mins without ooming but that means you are in double evo range making you immune to oomness
 
or atleast switch from fire to mage armor during movement phases like hunters do
 
Ye to viper to regain mana, my guess is mages don't, smart one probably do.
 
Damn.... you guys must be talking 10 man runs.

I cant remember when last I used aspect of the viper ... even in massive mana intensive fights like Anube heroic with AOE'ing, the closest I come to mana issues is one mana pot away. There is so much mana coming in, I can nuke as much as I want to...
 
So just through passive regeneration we get: 630.65 MP5

Is it a flat regen or similar to the hunters AoTV curved regen scale? (Haven't played arcane mage in a while)
 
Damn.... you guys must be talking 10 man runs.

I cant remember when last I used aspect of the viper ... even in massive mana intensive fights like Anube heroic with AOE'ing,
So I take it you solved you DC issues
 
Yup... was painfull ... but sorted.

AOE like crazy on Anube 25 heroic and the damage numbers are flying all over the show. Not one DC.
 
@ Avert : Insteady of me typing a wall of text out again.. most of the information is here -

http://mybroadband.co.za/vb/showthread.php?t=198050&page=2

I followed those steps mentioned in there... I dont recommend you tampering with mods and manually editing them to use chatthrottlelib if you are not familiar with addon code etc. But its still a good idea to install that mod. More and more new mods are coming out nowdays that look for the chatthrottlelibraries and will use it if you have it installed.

Also I switched from DBM to bigwigs to save on broadcasts. DBM was quite nasty in that regard. Oh yes and remember stupid little things like recount sync.
 
Bigwigs and DC/lag were the reason why myself and a lot of others changed to DBM. Strange if this have now switched around...
 
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