SnowWar said:
Mmm so why is/are/was the lock(s) QQing exactly again? I see purple there to the top. Clearly I don't want to hear what other classes have to say. :0
I also see mage TTW/FIRE there close (which is what my mage alt prefers btw)
Simulcraft is modeled on the player having 0MS. Spec's reliant on C/D's start to suffer horribly when you add MS to them. Simulcraft used to have the feature to simulate latency and when it was added Warlock destruction spec's suffered badly. Spec's that consist of mashing 1 casted spell constantly don't suffer from MS due to cast-bar add-ons.
You guys are a bit off in regard to AB's cost. At 4 stacks it's actually 56% of base mana. Base mana is mana at 80, without any gear. For a mage this equates to: 3268.
See
http://www.wowwiki.com/Arcane_Blast
http://www.wowwiki.com/Base_mana#Base_mana_values_at_levels_70_.26_80
So if we work it out, 3268 * 0.56 = 1830.08 is the actually mana cost.
Taking a decently geared mage here:
http://eu.wowarmory.com/character-sheet.xml?r=Silvermoon&n=Vlaana
Lets work out what his mana pool is.
Mana = 25218
Int = 1482
25218 + (52*15)[motw] + (60*15)[Arcane Int] = 26 898
We then need to factor in Kings.
Int will be (1482 + 52 + 60) * 1.1 = 1751.2 which is a net gain of 157.2 if we factor out the Arcane Int and Motw Buffs.
We then get 26 898 + (157.2 * 15) = 29 256.
Now lets work out some regen.
BoW: 110 MP5
Self Regen through talents: 228 MP5
Relpenishment: 1% of 29 265 = 292.65 MP5
So just through passive regeneration we get: 630.65 MP5
Over the course of a 5 minute fight we establish a total mana gain of:
650.65 * 12 * 5 = 37 839
Now lets factor in mana gems, they're on a 2min C/D so we'll use 2 over the course of a fight to establish 7000 extra mana.
Now we're going to work out our evocate gains to arrive at 2* 70% mana gains or 2* (0.70*29256) = 40 958
We add this all together to get: 115 053 effective mana over a 5 minute fight.
Now we're going to assume the mage has sufficient haste to cast Arcane Blast every 2sec at 1830.08. I think this actually requires nearly 700 haste but we'll go with it.
Of sustained non-stop AB spam we would get 62 casts, assuming you use all your given abilities to regen mana. This equates to 2 minutes of solid AB spam, non-stop with a **** load of haste. This doesn't factor into it stuff like movement or periods waiting between bosses were you'd go OOC and actually regen at nearly 1k - 1.2k MP5.
EDIT
This also excludes stuff like getting Innervates off druids for further spam duration, and using a mana potion instead of a haste pot, which is done in certain situations. Trust me a healers mana will last 5 minutes easily unless they're over-healing like idiots or your taking way too much damage. I think I've also not factored in seal of wisdom here, although I have a feeling that was changed.
Over a long fight, in excess of 6 minutes I'd suggest mixing in Missile Barrage but on anything below 3 minutes just mash Ab and destroy meters while never ooming.
In conclusion AB spam given the right circumstances is very, very possible.