Derrick
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- Joined
- Nov 22, 2010
- Messages
- 5,085
- Reaction score
- 5
ASSASSIN’S CREED IS A bit like having a really hot girlfriend: because she’s hot, you’ll put up with her moods and all the problems she causes.
ASSASSIN’S CREED IS A bit like having a really hot girlfriend: because she’s hot, you’ll put up with her moods and all the problems she causes. However, unlike the hot girlfriend, Assassin’s Creed fortunately isn’t a very long relationship threatening to push you to the brink of a breakdown. In reality, if you do everything except find the flags and kill the sixty Templars (AC’s two ‘find-hidden-stuff’ mini-quests), it shouldn’t take you more than ten hours to complete - possibly even less.
However, AC’s a gaming experience you shouldn’t rush for any reason. You should savour it: experience the nice city designs, take in the impressive crowd system, enjoy the horse rides. It might seem tedious to travel between cities, but it gives you the chance to enjoy the game by not rushing things.
Since you can teleport to a city once you’ve travelled there once, horse riding scarcely features in most of the game. The game seems to follow this trend. It’s worthwhile savouring things at the start.
Later in the game there will be no time for such sightseeing, especially once you start scaling some high buildings. When not cat-lining across rooftops or free-climbing towers, castles and cathedrals, the ancient world will witness what a death machine you are.
Combat is a series of counters, dodges and attacks, punctuated by timing. Since you fight defensively, it’s a matter of watching for attacks or guards dropping their attention.
Initially you might need to bash guards – once you have the counter ability, Altair takes full advantage of his enemies’ slowness. Subsequent abilities offset more and more moves that guards try using.
Eventually, you finish a street fight and are surrounded by thirty or more soldiers, dead or groaning their way towards death. And lead protagonist Altair seems superhuman.
Once all of his abilities are unlocked, there’s very little that can go wrong in a fight, and he’s the ultimate badass. And what, ladies and gentlemen, is the point of an action game if you’re not the guy who pees on John Rambo’s picnic?
AC is not a deep game and the plot is, at best, digestible (though it does manage a few nice touches). The whole task of investigating your target is equally limited and feels more like items on a shopping list than an exercise in mental ability.
The rest of the tasks just unlock helpful allies like scholars you can blend in with or vigilantes who will grab soldiers or block their path if you’re being chased. The real reason for your existence is to run across the rooftops and stab hapless soldiers on their patrols, ultimately stalking your main target and shaking a hornets’ nest when you stab him.
The catch is that Assassin’s Creed refines running around a city and beating up its security force to a subtle art. If you go in bashing buttons and kicking every citizen who crosses your path, you will hate this game.
However, if you understand the basic nuances of finesse and timing, it’s a game superior to anything yet developed in the Crackdown or Prince of Persia mould.
That, in my opinion, makes it a pretty damn good game - one of the best, providing you want a sandbox action experience.
ASSASSIN’S CREED IS A bit like having a really hot girlfriend: because she’s hot, you’ll put up with her moods and all the problems she causes. However, unlike the hot girlfriend, Assassin’s Creed fortunately isn’t a very long relationship threatening to push you to the brink of a breakdown. In reality, if you do everything except find the flags and kill the sixty Templars (AC’s two ‘find-hidden-stuff’ mini-quests), it shouldn’t take you more than ten hours to complete - possibly even less.
However, AC’s a gaming experience you shouldn’t rush for any reason. You should savour it: experience the nice city designs, take in the impressive crowd system, enjoy the horse rides. It might seem tedious to travel between cities, but it gives you the chance to enjoy the game by not rushing things.
Since you can teleport to a city once you’ve travelled there once, horse riding scarcely features in most of the game. The game seems to follow this trend. It’s worthwhile savouring things at the start.
Later in the game there will be no time for such sightseeing, especially once you start scaling some high buildings. When not cat-lining across rooftops or free-climbing towers, castles and cathedrals, the ancient world will witness what a death machine you are.
Combat is a series of counters, dodges and attacks, punctuated by timing. Since you fight defensively, it’s a matter of watching for attacks or guards dropping their attention.
Initially you might need to bash guards – once you have the counter ability, Altair takes full advantage of his enemies’ slowness. Subsequent abilities offset more and more moves that guards try using.
Eventually, you finish a street fight and are surrounded by thirty or more soldiers, dead or groaning their way towards death. And lead protagonist Altair seems superhuman.
Once all of his abilities are unlocked, there’s very little that can go wrong in a fight, and he’s the ultimate badass. And what, ladies and gentlemen, is the point of an action game if you’re not the guy who pees on John Rambo’s picnic?
AC is not a deep game and the plot is, at best, digestible (though it does manage a few nice touches). The whole task of investigating your target is equally limited and feels more like items on a shopping list than an exercise in mental ability.
The rest of the tasks just unlock helpful allies like scholars you can blend in with or vigilantes who will grab soldiers or block their path if you’re being chased. The real reason for your existence is to run across the rooftops and stab hapless soldiers on their patrols, ultimately stalking your main target and shaking a hornets’ nest when you stab him.
The catch is that Assassin’s Creed refines running around a city and beating up its security force to a subtle art. If you go in bashing buttons and kicking every citizen who crosses your path, you will hate this game.
However, if you understand the basic nuances of finesse and timing, it’s a game superior to anything yet developed in the Crackdown or Prince of Persia mould.
That, in my opinion, makes it a pretty damn good game - one of the best, providing you want a sandbox action experience.