Derrick
ლ(ಠ_ಠ )ლ
- Joined
- Nov 22, 2010
- Messages
- 5,085
- Reaction score
- 5
The biggest problem is that the game lacks depth in strategy. It’s also a touch easy, which will result in the fun ending very quickly.
Battalion Wars II is a unique ‘merging’ of genres that manages to remain enjoyable throughout. The game follows the events taking place in a fictional world governed by a few fictional factions – these can quite easily be compared to some real-life nations (the Solar Empire, for example, is a parody of Japan, while the Western Frontier is the game’s version of North America).
Basically, there’s a bad guy doing bad things in a world filled with trigger-happy, cartoon-like characters. Here’s where the gamers come in. The game uses the Wii Remote and Nunchuk to put players in control of an individual unit in a battalion of units of different types. Players can transfer control over to any other unit in their battalion. The units range from infantry troops (grunts, bazooka troopers, assault infantry, etc.) and tanks, to aircraft and naval units, all of which can be directly controlled at any time. When you’re in control of these units, you control their movement and their attacks (which can be charged up by holding down B with certain units), while also directing the objectives of the other troops under your command.
The objectives in the game usually involve capturing strategic locations, or defending them from enemy attacks, but there are some missions with more interesting objectives. The game’s charming visuals suit its unique play dynamic, and the voice acting and audio are appropriately cheesy and upbeat. The game features online multiplayer via Nintendo WFC, but there’s no skirmish mode to let players go up against the AI.
This leaves the game with no single-player incentive to continue playing after completing the campaign. The controls are easy to get the hang of, and all of the game’s nuances result in good, clean, addictive fun. The biggest problem is that the game lacks depth in strategy. It’s also a touch easy, which will result in the fun ending very quickly.
Battalion Wars II is a unique ‘merging’ of genres that manages to remain enjoyable throughout. The game follows the events taking place in a fictional world governed by a few fictional factions – these can quite easily be compared to some real-life nations (the Solar Empire, for example, is a parody of Japan, while the Western Frontier is the game’s version of North America).
Basically, there’s a bad guy doing bad things in a world filled with trigger-happy, cartoon-like characters. Here’s where the gamers come in. The game uses the Wii Remote and Nunchuk to put players in control of an individual unit in a battalion of units of different types. Players can transfer control over to any other unit in their battalion. The units range from infantry troops (grunts, bazooka troopers, assault infantry, etc.) and tanks, to aircraft and naval units, all of which can be directly controlled at any time. When you’re in control of these units, you control their movement and their attacks (which can be charged up by holding down B with certain units), while also directing the objectives of the other troops under your command.
The objectives in the game usually involve capturing strategic locations, or defending them from enemy attacks, but there are some missions with more interesting objectives. The game’s charming visuals suit its unique play dynamic, and the voice acting and audio are appropriately cheesy and upbeat. The game features online multiplayer via Nintendo WFC, but there’s no skirmish mode to let players go up against the AI.
This leaves the game with no single-player incentive to continue playing after completing the campaign. The controls are easy to get the hang of, and all of the game’s nuances result in good, clean, addictive fun. The biggest problem is that the game lacks depth in strategy. It’s also a touch easy, which will result in the fun ending very quickly.