foozball3000
Executive Member
Smart terrain (http://msmvps.com/blogs/valentin/archive/2008/09/30/smart-terrain-rendering-with-xna.aspx) uses a bump map to generate the terrain. The problem is, how do I go about to manage the textures (and bump maps)?
Should the textures be divided?
The terrain area covered is vast, and to save an entire map as one JPG is sluggish and just seems like a bad idea.
I have no idea where to even start looking for a solution. Any ideas?
Should the textures be divided?
The terrain area covered is vast, and to save an entire map as one JPG is sluggish and just seems like a bad idea.
I have no idea where to even start looking for a solution. Any ideas?