Coding Style (Loop processing)

I apologise for the confusion. Note the position of the { in Option 3.

Code:
string str = string.Empty;
for (int i = 0; i < Data.Length; i++){
    str += (char)Data[i];
}
Bracketing like that is a compromise that helps to reduce the lines of extra code generated by {'s.

A consultant who worked for Anderson Consulting once bragged about a C program he wrote that was 15000 lines of code. I asked him how many of those lines are { and } and he just went red.

It makes for easier reading as well. With K&R I find myself scrolloing alot, where the code above a bit more compacted.

Wiki on different Indent Styles: http://en.wikipedia.org/wiki/Indent_style
 
i suggest a 5th option

Code:
{
;[ı]ɐʇɐp(ɹɐɥɔ) =+ ɹʇs    
}(++ı ;ɥʇbuǝ1.ɐʇɐp < ı ;0 = ı ʇuı) ɹoɟ
;ʎʇdɯǝ.buıɹʇs = ɹʇs buıɹʇs
 
Option 2 for readability but is this instance the { is not necessary

Code:
string str = string.Empty;
for (int i = 0; i < Data.Length; ++i)
    str += (char)Data[i];

I normally use foreach over a loop..
 
IEnumerator should be the fastest and best but that all depends on the implementation of the IEnumerator interface, for custom classes you see the wierdest stuff.

It internally should declare a pointer to the starting memory address and the ++ should increment the pointer by the correct byte offset.
 
Last edited:
Option 4 has large amounts of fail attached to it :p, because of Data was already a char[] you could just say:
Code:
string str = new string(Data);
*grumbles* But the topic of the thread was for LOOPS, not string construction. :p

foreach (byte b in Data)
{
sb.Append((char) b);
}
string str = sb.ToString();
[/code]

Points reassigned:
FarligOpptreden = 0
Rest Of Thread = 1

There's some flawed logic there. The thread dealt with "Coding Style (Loop processing)" and you affirmed the best looping method was a "foreach", which I was the first to recommend.

So, it still stands:
FarligOpptreden 1 - Rest of Thread 0

:D
 
*sigh* I can see where this is going :D At least the MyBB Friday theme is back...

Anyway I actually affirmed that a foreach is the best looping solution when doing a direct mapping to Char and building a string.

If we must assign points:
graviti = ¼ (Source Syntax Nazzi)
Necuno + Gnome = ¼ (StringBuilder)
FarligOpptreden = ¼ (Foreach)
Rest of thread = ¼

hey ****er that is more than just ¼ i also included flip text :mad:
 
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