The Apportable platform converts iOS games to Android automatically, without extensive changes to the original Objective-C or C++ code.
The results speak for themselves: apps powered by Apportable have risen to the top of the charts and delighted millions of users through the Google Play Store, Amazon Appstore, Samsung Apps, and the Humble Android Bundle.
Apportable's mission extends beyond the Android platform — our goal is to enable developers to quickly bring their applications to ANY mobile device, without compromising quality or performance.
Abstracting Android specific code is easy; by using standard Objective-C compiler tags
Code:
#ifdef ANDROID
// Code to adjust iOS code set to fit variable Android device screen size.
[UIScreen mainScreen].currentMode =[UIScreenMode emulatedMode:UIScreenBestEmulatedMode];
...
#endif
Here's a list of some of their customer's iOS Apps that have been ported to Android.
http://www.apportable.com/customers
A free version of the SDK is also available; the installation is fairly simple and also includes the full install of Google's Android SDK.
What you need:
- Android Device to test the ported App (btw the free version only supports 4.0+, paid versions covers 2.2+)
- Mac computer and XCode (you should already have this)
- Good internet & unlimited data connection (The apportable install includes the Google Android SDK; so be prepared for a lot of Gbs)
Has anybody else tried this...?
So far my limited tests all seem successful (feels a little too good to be true)