Kernel-level anti-cheat is nothing new, but it has always been despised at large by the gaming community, and the community has always won the argument in having kernel-level anti-cheat removed. Then Valorant came along, and Riot insisted through all criticism with keeping Vanguard alive and well, and they ultimately convinced their gaming community that kernel-level anti-cheat is good to have.
So... Warzone, Activision announced that Warzone will also now be enabled with a kernel-level anti-cheat called Richochet, and that it will also be included in Vanguard (the game, not the Valorant anti-cheat).
There are many multiplayer games currently with kernel-level anti-cheat,
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EAC, being the most renowned. Easy Anti-Cheat which is now owned by Epic Games.
It is clear that publishers and developers are now going to lengths, and against the consumer's interest, to best protect their 'online' IPs. I understand this, online cheating has become a pandemic, and it was long ignored by these same companies whom now want to install drivers on your system to protect their property.
Which brings me to the question, how long until Valve (VAC) and Blizzard (Warden) enhance their respective anti-cheats to kernel-level, and also a second question, do you trust these kernel-level anti-cheats having access to scan your system, engaging in search and destroy tactics, and returning metadata?