CSGO Sticky thread

I play everyday almost, would like to have more games with you guys. I saw Prod watched us but didn't want to play :(

@Neoprod, did you see my lovely packet loss yesterday?
 
I play everyday almost, would like to have more games with you guys. I saw Prod watched us but didn't want to play :(

@Neoprod, did you see my lovely packet loss yesterday?
I'll play with, under the condition that there is complete silence when I need to clutch... And as long as everyone knows I only call out when I get killed, and I always push to get more info.
 
I've been playing a few games with Neoprod.

I have to admit my deages are getting more and more on point the more I play. Why I never used it is beyond me. It's so satisfying 1 shot killing an AWPer peeking long that has an AWP :D
 
I'll play with, under the condition that there is complete silence when I need to clutch... And as long as everyone knows I only call out when I get killed, and I always push to get more info.

I accept your terms, fair sir.
 
I play everyday almost, would like to have more games with you guys. I saw Prod watched us but didn't want to play :(

@Neoprod, did you see my lovely packet loss yesterday?

I saw you had 5 so I played with Vivster and some others.

Cool Ideas had an issue last night for a bit...latency and packet loss went through the roof. Was not fun.
 
I saw you had 5 so I played with Vivster and some others.

Cool Ideas had an issue last night for a bit...latency and packet loss went through the roof. Was not fun.

Also on Cool ideas. Didn't notice latency, but I was at 25% packet loss for most of the match. Really uncool.
 
Last night some guys we played against were using an exploit to see "through" smoke...I say see through but actually there is no smoke for them. They were quite upfront about it once we called them out on it.

Valve's competence is amazing :crylaugh:
 
Last night some guys we played against were using an exploit to see "through" smoke...I say see through but actually there is no smoke for them. They were quite upfront about it once we called them out on it.

Valve's competence is amazing :crylaugh:

Yah, apparently it is already resolved. All this has to do with patches that Valve is pushing onto those 'special' Chinese servers which exposed some editable shader configs by simply renaming the files. Now… Valve has made it so that no files may be edited or renamed as a temporary workaround, it is not really patched, more like obstructed.
 
Yah, apparently it is already resolved. All this has to do with patches that Valve is pushing onto those 'special' Chinese servers which exposed some editable shader configs by simply renaming the files. Now… Valve has made it so that no files may be edited or renamed as a temporary workaround, it is not really patched, more like obstructed.
Sounds like security by obscurity almost.
 
NO!!!

http://blog.counter-strike.net/index.php/category/updates/

Pre-Release Notes for 9/12/2017
2017.09.12 -

The following changes are in the “1.36.0.3-rc1” CS:GO Beta depot.

[GAMEPLAY]

– Significantly reduced unarmored aimpunch.

– Additional changes to pistols with the goal of emphasizing skillful use of the weapons.

– Glock: Slight adjustments favoring accurate players who close the distance to their opponent.
— Increased base damage
— Reduced damage at longer distances
— Slightly improved accuracy while firing rapidly
— Slightly improved accuracy while moving

– P250: The P250 has been adjusted to reward longer-distance engagements, particularly against unarmored opponents.
— Increased base damage
— Reduced armor penetration
— Improved damage at longer distances
— Reduced accuracy while moving

/Uninstall.
 
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