CSGO Sticky thread

I don’t cheat in multiplayer games, fair weather, fair fight.
It was a joke...

I dislike cheaters tremendously, they ruin the experience for everyone trying to just have a good time. There is no excuse for cheating. I know Cav doesn't cheat.
 
It was a joke...

I dislike cheaters tremendously, they ruin the experience for everyone trying to just have a good time. There is no excuse for cheating. I know Cav doesn't cheat.

People running away from a fight is a joke, the same with a player 'idling' to toggle. From your pespective, there is no excuse for cheating, but for the cheater, they are totally justified by their own actions. They did an interview with cheaters some time ago, where they have admitted that cheating improves them at the game, that is a self-justification. You have pro players who avoid participating at LANs because they know the risk of being caught is higher, and it is not as if their teams (or organisations) don't know about it.

There are exceptionally well-programmed hacks out there in the wild, many undetectable. It is getting harder by the day to catch cheaters, and why we have implementations like Overwatch in CSGO but is also due to VACnet being incredibly schit at what it does that it needs actual user support and several human confirmations. I don't blame VACnet because it is probably the least intrusive anti-cheat on the market.

I’m not calling anyone a hacker unless I have my own suspicions and have caught them with their hand in their pants, but I have witnessed my fair share of questionable hit regs and reactions… Glow is also being used in the abundance, it doesn’t give away that easily that someone is walling.

I don't know from which content Prod made his videos if he used the demo, but it does behave differently from your in-game experience due to several forms of inputs, outputs and latencies as experienced from the server side. I have once received a questionable headshot at an angle behind a wall clearly out of sight, but in the demo, I was clearly within sight - it is a rate issue and can also be exploited by using hacks, somewhere way back in this thread I posted a video about it. Clients and server, different data at the exact point of time pending on many variables.
 
Someone said to me last night are you really hacking in Arms Race and the next round proceeded to freak out that I said glhf in Arms Race and called a homophobic slur, that's how you know someone wasn't bliksemed enough when they were kids.
 
Someone said to me last night are you really hacking in Arms Race and the next round proceeded to freak out that I said glhf in Arms Race and called a homophobic slur, that's how you know someone wasn't bliksemed enough when they were kids.

School holidays, many 3rd-year still 1st-year students playing now.
 
I don't know from which content Prod made his videos if he used the demo, but it does behave differently from your in-game experience due to several forms of inputs, outputs and latencies as experienced from the server side.

Valve MM demo. Those are recorded server-side so a side-by-side comparison with a client-side recording might be interesting.
 
Valve MM demo. Those are recorded server-side so a side-by-side comparison with a client-side recording might be interesting.

Netcode can be optimised to death, but no client nor the server have an always perfect connection for the desired circumstances for the netcode to behave appropriately. I have Overwatched at many times when things came forth as an act of soft or trigger aim, but when it was an obvious lapse of packets and the error correction thereof.
 
You can't use the market if you haven't purchased something on Steam in a year, that's some BS.
 
I played hundreds of hours with the same custom crosshair and now being back I can't use it anymore, it felt way too big so I had to make a new smaller one.
 
Would love these in CSGO (forgive if already posted)
Nope, hopefully something like that never happens. The reason I play CS is for the fact that it doesn't have crap like jump packs etc in the game. CS is suppose to be a pure FPS, and it should stay that way.
 
Nope, hopefully something like that never happens. The reason I play CS is for the fact that it doesn't have crap like jump packs etc in the game. CS is suppose to be a pure FPS, and it should stay that way.
As a side game - like Wingman it would be fun
 
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