CSGO Sticky thread

ESL's blog post on topic:


ESL FACEIT are teaming up​

Competitive gaming is about starting your own path, challenging your game, and aiming to become a World Champion one day. This is at the core of what ESL and FACEIT have been building over the last twenty years, and now we are teaming up.

We are excited to share the news of the merger between ESL and FACEIT that will elevate the landscape of esports with the help of our new investors, Savvy Gaming Group.* If you’d like to know more about the ESL FACEIT Group, please see our press release here.

For years, both companies have been developing projects independently in esports. Today we are teaming up to create more integrated, accessible and sustainable ecosystems for fans, players and teams of multiple games.

Our brands (FACEIT, DreamHack, ESL, ESEA, and Badlion) will continue operating as before. Each in its own style. You can still grind on FACEIT and FPL, rank up on ESEA Leagues, watch great matches play out at IEM Katowice, and be part of the gaming community at DreamHack festivals.

By working together within the same group, we are in a better position to make long term investments and create strong synergies across multiple products to support the development of competitive gaming.

We are excited to share the news of the merger between ESL and FACEIT that will elevate the landscape of esports with the help of our new investors, Savvy Gaming Group.* If you’d like to know more about the ESL FACEIT Group, please see our press release here.

For years, both companies have been developing projects independently in esports. Today we are teaming up to create more integrated, accessible and sustainable ecosystems for fans, players and teams of multiple games.

Our brands (FACEIT, DreamHack, ESL, ESEA, and Badlion) will continue operating as before. Each in its own style. You can still grind on FACEIT and FPL, rank up on ESEA Leagues, watch great matches play out at IEM Katowice, and be part of the gaming community at DreamHack festivals.

By working together within the same group, we are in a better position to make long term investments and create strong synergies across multiple products to support the development of competitive gaming.

Principles and Directions

As our teams come together, we would like to share the direction we want to take across games.

Show players their “path to pro” and the progress they make. Discover rising stars. We will expand our offering of online competitions and integrate them directly into the professional team circuits. Our focus will be on developing strong coaching and learning programs at the amateur level while simultaneously using our professional esports broadcasts to elevate and tell the stories of up-and-coming teams and players.

Support more players, in more regions. Help grassroots development and local scenes take their place in a global community. In order to allow for true global competition, we are mixing online play with amateur and professional LAN events to build a stable grassroots level. Independent tournament organizers will be supported in building their local competitions and global representation.

Further develop our tools and technology to give everyone access to smooth and fair competitive environments. Competition is only legitimized through equal and fair experiences for all players. We will continue to aggressively develop our server infrastructure, tournament tools, and anti-cheat solutions across multiple games to provide a level playing field. This technology will continue to be accessible to everyone for free.

First things first

We are already hard at work on some of the immediate initiatives. Check out the following links for a first glimpse of our first programs in CS:GO, a community we’re deeply rooted in. This list will continue to grow – and more games will be covered.

Thank you for being a part of the esports journey. You: The players, fans and colleagues bring all of this to life.

GLHF,

Your ESL & FACEIT Team

More here, the statement,


This regulatory approval will be quick, the deal is set to close in Q2 2022.

At this time, they will not add additional tournaments to the CS:GO and SC2 calendar once the deal closes. Just wait until the MS deal goes through ;)
 
That would be cool...invert the flashbang effect entirely. Make the screen black instead of white and silent instead of that ear-piercing buzz.

The audio mix in the game isn't great...gunshots and the headshot sound are way too loud.

Funny enough, this is where gaming headsets come in handy because it subdues those sounds. Well, not all headsets are made the same, but nonetheless.
 
I'm looking for some new people to comp with, after having recently gone on a purge of unreliable players in my friends list. I don't do saltiness, so if you're well-salted, stay away ktxbaai

I'm currently DMG, highest level LE ... so yeah, just your average dude. What I lack in game sense I make up for in humour, biscuits and the occasional sick clutch.

Wanna be my fwend? *blinks eyes* Add me and let's shoot some noobs: https://steamcommunity.com/id/foxhound5366/
 
Back in the day, CSGO had a teleport glitch, and it is back. I don't know how it works, but you don't need hacks, though hacks have been updated to use the exploit more consistently. Apparently, it can also legitimately happen to players by chance, randomly, in some instances shown when you are reconnecting to a session on round start you may be teleported anywhere on the map though it seems the locations are not random.

As always, Valve have nothing to add.

An example,


Discussion on Reddit,


more on Valve's discussion boards.
 
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Congratulations Papito.

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2nd round KO.
 
Lol at the CSGO Twitter handle updated to congratulate Pasha.

Capture3.PNG

I am curious how many 'new' CSGO players actually know who he is?
 

Exclusive: Ex-Cloud9 CSGO coach valens used spectator bug in official games​

Retired CS:GO coach Soham ‘valens’ Chowdhury encountered the spectator bug in official matches during his time in charge of Cloud9, Dexerto has learned.

Videos recorded by Dexerto show valens using the spectator bug in three online maps several years ago.

...

Contacted by Dexerto, valens explained that he came across the bug “several times without knowing what it was.” He stressed that “no information was shared” with the team and that he recalls “being annoyed” by the fact that he wasn’t able to spectate his players as normal.

“I thought it was just another glitch and one time it wouldn’t go away, so I contacted the TO mid-game,” he added. “The other times, I would just try to restart the game as soon as possible since I needed to spectate my players, and it fixed it.

“It was quite possible I was just waiting for it to reset since most weird glitches in-game kind of just went away after pressing some keys, like the weird height bug where your model can see over things until you crouch or press jump.

“I definitely don’t know how it came to be and I didn’t seek it out in any way. I hope the lack of a pattern in getting to that game state is self-explanatory of my intent.”

:rolleyes:

This 'bug' was made public in August, 2020. Valens 'experienced' the bug in 2016 already. Did he report it?

Pro games dating back to 2016 are still under review, 99,650 demos to go through. I am curious how Dexerto obtained the video, was it reviewed and ignored, and someone leaked it to Dexerto? 37 coaches, I think, banned to date, with one being unbanned.

I don't know how deep this went, and who abused it or not, but the review may be another scandal in the making. Sponsors poured huge amounts into this e-sports scene...

Valens may be honest here, but it is a controversial matter nonetheless. There is a lot more than reputation on the line here.

I see that did attach the Valve note:


Coaching Integrity​

In September of 2020 we were alerted to the fact that many professional coaches were exploiting a coaching-feature bug to gain an unfair advantage during matches. You can read about our initial response here.

Since then, ESIC has published the findings of their investigation and the resulting sanctions. You can read about them here.

As our follow up, we have decided that coaches that exploited the camera bug will be ineligible to participate in some number of future Valve-sponsored events–that number to be determined by the extent of the abuse.

...

In addition to consequences for individuals, we have also thought about how commonly coaches exploited the bug, for how long it went unreported, as well as how common coach stream-sniping accusations have been.

To avoid the diminished integrity of coaching from casting a shadow on the integrity of Valve-sponsored events, we’ll be changing the restrictions on support staff in the following way:

During online matches only players are allowed in the room and on the server. Neither coaches nor any other team staff will be allowed in the room, on the server, or to otherwise communicate with the team during an online match.

Personally, I believe there is a lot more gone by, noticed or unnoticed, unreported.
 

I watched this live and I'm still shocked. What a dam good play. He is only 16 if im not mistaken..... Clean AF
 

I heard that the new series are quite well received. @Neoprod it has an all-new scroll-wheel. I am curious with whom BenQ is going to parter for their wireless mouse, because the best 'mice' wireless technologies are all proprietary of which there is only a handful and I doubt BenQ would skip on quality, they will want to slam on that 1ms sticker.

In my view, the best two mice on this planet are Xtrfy and Zowie. Yes, there are many good brands out there, but they aren't designed around players who scrims almost for the entire day, after day. Nonetheless, for mainstream acceptance I recommend Razer, Logitech and Coolermaster.

The best honeycomb mice in my view is made by G-Wolves, a bit niche, but I will buy if I had to pick between Finalmouse and a G-Wolves I will go G-Wolves.
 
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