Damn i knew it will get nerfed.

Boomrooker

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World of Warcraft Client Patch 3.0.9

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Druid (Skills List / Talent + Glyph Calc.)

* Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.


Hunter (Skills List / Talent + Glyph Calc.)

* Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
* Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.


Pets

* Lava Breath now reduces the target's casting speed by 25%, down from 50%.
* Poison Spit now reduces the target's casting speed by 25%, down from 50%.


Mage (Skills List / Talent + Glyph Calc.)

* Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
* Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
* Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
* Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
* Slow (Arcane): now increases cast time by 30%, down from 60%.


Glyphs

* Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
* Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
* Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)


Paladin (Skills List / Talent + Glyph Calc.)

* The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
* Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
* Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.


Glyphs

* Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
* Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)


Priest (Skills List / Talent + Glyph Calc.)

* Inner Fire duration has been increased to 30 minutes and can no longer dispelled.


Rogue (Skills List / Talent + Glyph Calc.)

* Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
* Mind Numbing Poison now reduces cast time by 30%, down from 60%.
* Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
* Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.


Shaman (Skills List / Talent + Glyph Calc.)
Glyphs

* Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)


Warlock (Skills List / Talent + Glyph Calc.)

* Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
Damn just when i was starting to enjoy to wtf pawn mages and warlock with my Corehound the nerf Lava Breath.
 

Pitbull

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Paladin (Skills List / Talent + Glyph Calc.)

* The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
* Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
* Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.

I'm so glad I'm working on a Paladin, they are getting all the love lately :p
 

PoenderHoesie

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ag nee f&$ die storie

Warlock (Skills List / Talent + Glyph Calc.)

* Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.

hou Blizz maar nou net nie van locks nie??!!
 

Esea

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Warlols ? Your forgetin how easy dist locks had it it in TBC whit the imba and hard to master /shadowboltspam
 

Pitbull

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ag nee f&$ die storie



hou Blizz maar nou net nie van locks nie??!!

Warlols ? Your forgetin how easy dist locks had it it in TBC whit the imba and hard to master /shadowboltspam

I was playing Arena with Jase's son yesterday evening. Locks suck so bad at PvP it's scary :eek:. I'm just there to have fun and mess around a bit. At least we won one out of ten games :p

But then again, I have 0 PvP gear and 0 Arena experience. So it was still kinda fun :p
 

PoenderHoesie

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This is crap i thought blizz ballances the characters so you don't get a class that is more powerfull than the other this is the main reason i play Blizzards games to have a fair chance no matter your class, but i'm getting sick of having the most deaths in pvp with my lock and it's not like i run into battle like a retarded idiot

Rogues only have to look funny at me in battle and my lock go's AAAHHHggh , Palladins just go poof with their divine protection or such and my DOT's are gone same with mage and their "ice block" spell

I've been working my arse of to get the character where he is and it just seems like i can't win

Yes i know i'm moaning like a b*&^ but ffs enough is enough with nerfing all the other classes( palladins nr1 ) and going and doing this??
* Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
 

Jase

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I was taken out by a mage whilst in flight the other. I was AFK and the mage flew upto me, casted either living bomb, pyro and some arcane. 9k + 4400 + 4400. The worst part was that he just hits iceblock and survives.

I can outheal the damaged but not the fall.

As so many have stated, the PvP is currently 'broken' in WoW with a lot of imbalances all round.
 

Gangrel

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Feb 28, 2005
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Where did you get these?

Don't think they are official (there are a couple of fake patch notes circulating at the moment)
 

Jase

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Gangrel, you are correct. I followed the link and only 3.0.8.
 

Abe

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I was taken out by a mage whilst in flight the other. I was AFK and the mage flew upto me, casted either living bomb, pyro and some arcane. 9k + 4400 + 4400. The worst part was that he just hits iceblock and survives.

I can outheal the damaged but not the fall.

Thats just wrong.

As so many have stated, the PvP is currently 'broken' in WoW with a lot of imbalances all round.

Agreed. They need to work on survivability a bit more. The burst damage from some classes is just crazy. IMO, a fight should not be over in 10 seconds otherwise the person getting in first (especially with ganking) will pretty much win unless it's someone like a pally who can bubble. I would prefer to see a battle last 40 seconds or so. That way, you can always turn around a bad situation with some skill. I also think that the gear has too big an effect. I would prefer a situation where the gear could improve someone's stats by 200% and not the present 2000%+.

Don't think they are official (there are a couple of fake patch notes circulating at the moment)

MMO Champion have them up.
 

Pitbull

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Thats just wrong.



Agreed. They need to work on survivability a bit more. The burst damage from some classes is just crazy. IMO, a fight should not be over in 10 seconds otherwise the person getting in first (especially with ganking) will pretty much win unless it's someone like a pally who can bubble. I would prefer to see a battle last 40 seconds or so. That way, you can always turn around a bad situation with some skill. I also think that the gear has too big an effect. I would prefer a situation where the gear could improve someone's stats by 200% and not the present 2000%+.



MMO Champion have them up.

It is very hard to have classes on equal ground when it comes to Arena and PvP. In Arena there is the rating which does force you to stay in a certain bracket which is awesome. But you will always have people gearing up for PvP still and the people fully geared for PvP. Having a non geared person have just as much chance to win as a geared person is also wrong imho.

However:

There is some class inballances which needs to be dealt with as mentioned. I would also love to be in a fight for longer than 30 seconds but to do that Blizzard will have to nerf the big numbers being done in all BG's including Arena. I can see this working in arena but to have to fight one char for 30 second in WSG as an example would be a pain in the arse :eek:.
 

Stiletto

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This is crap i thought blizz ballances the characters so you don't get a class that is more powerfull than the other this is the main reason i play Blizzards games to have a fair chance no matter your class, but i'm getting sick of having the most deaths in pvp with my lock and it's not like i run into battle like a retarded idiot

Rogues only have to look funny at me in battle and my lock go's AAAHHHggh , Palladins just go poof with their divine protection or such and my DOT's are gone same with mage and their "ice block" spell

I've been working my arse of to get the character where he is and it just seems like i can't win

Yes i know i'm moaning like a b*&^ but ffs enough is enough with nerfing all the other classes( palladins nr1 ) and going and doing this??

First of all comment if your lock is fully pvp epic gear , then it will be a diffrent story.

Locks as far as WoW goes back is the one class with the most hp around. Second of all SL/SL locks with full pvp epic gear will wipe the floor with most players.

This is a fact of life , also all locks who knows how to play will /lol to almost any mage.

I am also suffering atm , but pls keep all things equel when saying OH no we need class balance ... some classes will own certain ones and visa versa , BUT most importantly if you are very good ( epic) geared ( PVP ) and you still get owned by green dudes then shout and scream or even /quit but other than that /no comment
 

Pitbull

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First of all comment if your lock is fully pvp epic gear , then it will be a diffrent story.

Locks as far as WoW goes back is the one class with the most hp around. Second of all SL/SL locks with full pvp epic gear will wipe the floor with most players.

This is a fact of life , also all locks who knows how to play will /lol to almost any mage.

I am also suffering atm , but pls keep all things equel when saying OH no we need class balance ... some classes will own certain ones and visa versa , BUT most importantly if you are very good ( epic) geared ( PVP ) and you still get owned by green dudes then shout and scream or even /quit but other than that /no comment

tbh 100% honest

SL/SL has been nerfed to shyt :eek:

But yes, I can't complain that much yet as I only have PvP gear.
 

Emjay

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Jun 18, 2005
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First of all comment if your lock is fully pvp epic gear , then it will be a diffrent story.

Locks as far as WoW goes back is the one class with the most hp around. Second of all SL/SL locks with full pvp epic gear will wipe the floor with most players.

This is a fact of life , also all locks who knows how to play will /lol to almost any mage.

I am also suffering atm , but pls keep all things equel when saying OH no we need class balance ... some classes will own certain ones and visa versa , BUT most importantly if you are very good ( epic) geared ( PVP ) and you still get owned by green dudes then shout and scream or even /quit but other than that /no comment

Resil is not making much of a difference at the moment. Have you not been reading MMO or any of the WoW forums? Warlocks are going to get some major changes because they are suffering so badly in terms of PvP. SL/SL no longer cuts it. A Warlock cannot out heal a Mage doing over 18k damage in a matter of 3GCDs.

The Mage and Rogue changes were justified. Hopefully the buffs to the Rogue's SnD and HfB will help them in the PvE department.
 
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