Methinks they need to add more categories as normal,high and very high is somewhat limited, maybe that will sort mm out a bit more skill wise.
Today’s update (being yesterday) brings new ways to earn Compendium Coins and Levels.
The Ten Hero Challenge returns from last year, and gives all Compendium owners the chance to earn additional Compendium Levels by winning matchmaking games with a selection of heroes. The Ten Hero Challenge can be completed up to three times with a different selection of heroes for a total of 450 points (4.5 Levels).
We’ve also brought back Item Recycling. Whenever you recycle any 10 items, you’ll earn 25 points toward a Compendium Level as well as a Charm of the Crucible Jewel II. There are also three Compendium Achievements for Charms to help you earn more Compendium Points. If you have extra TI5 Compendium Immortals, you can consume them to gain two Compendium Levels by right-clicking on them in your Armory.
All Compendium owners will now have an additional slot for hero-specific challenges in their list of in-game challenges, which will award both Compendium Coins and points toward Compendium Levels when completed.
Now that Team invites are out, don’t forget to vote for your favorite players to participate in this year’s All-Stars event. Completing this task will grant you 50 Compendium Points.
Had some good games yesterday. Thanks guys.
At least Spanspekkop didn't feed too badly.![]()
yeah was cool games we won more than we lost for a change!
Haven't played for a while, but had a quick game with a few friends on Friday. Played my favourite, Furion, and rat-dota'd the **** out of the other team.
If I was on the other team I would have put down some Ratex with Techies.
![]()
I reckon I will be on later tonight. Keen to play with you okes again it was good fun. Love the banter and the whole play style you folks have goingFor a change... Was quite refreshing. I think we need to 5 man a lot more, even 4 is better than 3. In most cases if one oke is useless at least you know not to rely on him. 4 can carry 1, but 3 can't carry 2.
So... you busy tonight Spanspek?
One of the guys on my team had some compendium quest, and kept dicking around trying to complete it. So I just went about my business wrecking their tower.
I reckon I will be on later tonight. Keen to play with you okes again it was good fun. Love the banter and the whole play style you folks have going
Think I might be getting loadshedding until 20:30 tonight though will need to check.
EDIT: OK if we go to stage 2 tonight my power is out until 20:30. Stage 1 I'm good.
I reckon I will be on later tonight. Keen to play with you okes again it was good fun. Love the banter and the whole play style you folks have going
Think I might be getting loadshedding until 20:30 tonight though will need to check.
EDIT: OK if we go to stage 2 tonight my power is out until 20:30. Stage 1 I'm good.
![]()
![]()
Have you ever seen a Lich with a radiance? Was the funniest thing ever dude. D3x had to do it for a 100 points...![]()
Dota 2 Update - May 18th 2015
May 18, 2015 - Valve
6.84c
--
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
* Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component)
Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level
New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level