Dota 2

Someone lost a lot of games recently...

Indeed. :D

Played a Viper last night for the first time in ages. DAMN that thing needs to be nerfed. At basically each engagement I got a triple kill. Playing against a Bristle, DK, Centaur, so not like they had a weak team. I had a mek up in about 10 minutes and from there just snowballed. Such an OP hero...

After that I played a Slardar... :D Enemy team made sure I didn't get any farm. Was 0 - 5 after about 10 minutes, but then pulled it back and ended up 6 - 5 - 12 and beating them senseless. Some fun games.
 
I finally broke my losing streak with naga, what a relief, only took 7 tries :(

Thanks for the game last night Deadmanza, I watched parts of your techies/tusk game, seems like they fixed it?
 
Hehe would have been epic! Pity we didn't know about this earlier, would have rekt :D
 
I only found out when some douche nozzle did it to me :p

We still won though, techies is useless the moment you get a gem, then its 4 v 5 :)

Indeed, that was proven last night when we got early gem and naga illusions early scouting the map to explode mines.......felt sorry for techies :p

Hope I don't get techies any time soon in my hero challenge......
 
At least he wasn't a bad sniper player, went 23-4-3 , just not a very good team player from the look of things.
 
At least he wasn't a bad sniper player, went 23-4-3 , just not a very good team player from the look of things.

It's easy to get kills when you farm for 40 minutes and let your team push towers and deal with the opposing team 4 v 5 :p

What players like that fail to understand, if we were not doing well, regardless of his farm we would of lost. 1 very farmed hero vs 5 decently farm heroes = loss!
 
It's easy to get kills when you farm for 40 minutes and let your team push towers and deal with the opposing team 4 v 5 :p

What players like that fail to understand, if we were not doing well, regardless of his farm we would of lost. 1 very farmed hero vs 5 decently farm heroes = loss!

True, what the majority carries fail to do is differentiate between the time to farm and the time to be with your allies in a teamfight. In pro games you will rarely see a 4v5 teamfight while one of the carries is busy farming jungle.
 
True, what the majority carries fail to do is differentiate between the time to farm and the time to be with your allies in a teamfight. In pro games you will rarely see a 4v5 teamfight while one of the carries is busy farming jungle.

That is my observation as well. That is why pub games are so painful sometimes :( 3 carries all farming and never fighting...
 
What gets to me is people playing carries and have no idea how to last hit properly. Then 40 minutes into the game, they still want to farm and the rest of the team have to lose 4vs5 team fights.
 
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