Dota 2

Thought it was based on performance. Same as in primary school if your friends fail you can still pass...
 
Thought it was based on performance. Same as in primary school if your friends fail you can still pass...
How does one accurately measure performance in a game like dota?

Explain the basic algorithm to me, I'm genuinely interested. A lot of people seem to think you get MMR based on some complicated "performance" algorithm. People have suggested this like it would be easy to do. It strikes me as extremely difficult to get right consistently considering how widely stretched the roles, play styles and strategies are in dota.
 
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Gpm, experience, kills, deaths, Ward purchasing, Tower damage, hero damage... Dota is basically a world of statistics for each player. How do they work out MMR based on a win? Dire wins everyone on Dire gets 3 more MMR points?
 
Gpm, experience, kills, deaths, Ward purchasing, Tower damage, hero damage... Dota is basically a world of statistics for each player. How do they work out MMR based on a win? Dire wins everyone on Dire gets 3 more MMR points?
I think the standard is 25MMR for a win actually. I think it may be like the elo system from csgo and chess where the points you receive are based on the relative skill levels between the 2 teams. (i.e. you lose less and win more in games against teams with superior average MMR and vice versa)

So, in your proposed system, if you're a support that dies to drop a strategic ward desperately needed by your team is that +MMR or -MMR?... how do we tell the difference between that first scenario and when a support dies for planting a stupid unneeded ward in the middle of nowhere?

How do we stop people farming MMR by simply spam buying wards and dropping them immediately whether they're useful or not? How do we stop someone farming MMR by simply standing around not contributing to fights but surviving thus increasing xpm?

Seriously, think about what you're saying here. It isn't as simple as everyone seems to think it is. Dota is a complicated game. I feel the win/lose MMR system is the fairest we're going to get. Try to make it any more complicated and people will find the loopholes.

Worse you're creating a system that rewards individual performance in a team game. It is the antithesis of what dota is. People will start looking out for themselves above everything else in order to increase their scores regardless of the win. You win as a team or you lose as a team, not as individuals.
 
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I didn't propose anything. I asked. You then said how would it work i said there are measurable elements. Obviously they are measuring in a way.
 
I didn't propose anything. I asked. You then said how would I work i said there are measurable elements.
Fair enough. I think the answer to your question then is that it is simply too complicated to create a system like that. The metrics you've mentioned are either not reliably measurable or they don't apply to all roles in a dota team.

That and the focus on individuality as opposed to teamwork that would result from that.
 
For the most part during calibration, winning isn't everything, you can lose all your 10 games and still get a decent MMR.

After that you only gain MMR by winning, ranging between 15-30 MMR per match (those are the figures I've gotten in the past) But mostly it's 24-25MMR

No idea how mmr gets calibrated, couldn't really care either.

Amped to play some dokta this weekend, will probably catch a few of you in-game since we all pretty much have similar MMR.

For those that don't know yet, my dota handle is boerEsports (fighting hamster pic)
 
For the most part during calibration, winning isn't everything, you can lose all your 10 games and still get a decent MMR.

After that you only gain MMR by winning, ranging between 15-30 MMR per match (those are the figures I've gotten in the past) But mostly it's 24-25MMR

No idea how mmr gets calibrated, couldn't really care either.

Amped to play some dokta this weekend, will probably catch a few of you in-game since we all pretty much have similar MMR.

For those that don't know yet, my dota handle is boerEsports (fighting hamster pic)
I still really dig playing with you because you don't rage. :D

Now with my rubbish MMR when we party up it isn't going to throw us into those High Skill games any longer where I feel bad for you when you struggle (I've been in those games where you know you're just way out-skilled by your opponents and it isn't fun). :( (although you've kicked butt before in those games too which is great :))

But as I said we can avoid that now in ranked because I'm down in the trenches now as well :D
 
I still really dig playing with you because you don't rage. :D

Now with my rubbish MMR when we party up it isn't going to throw us into those High Skill games any longer where I feel bad for you when you struggle (I've been in those games where you know you're just way out-skilled by your opponents and it isn't fun). :( (although you've kicked butt before in those games too which is great :))

But as I said we can avoid that now in ranked because I'm down in the trenches now as well :D

Haha yeah man, I very rarely rage as it serves no purpose, rather change your strategy and try finding a solution once things go south.

Would be fun getting some party mmr as I'm sure most of us still require those 10 calibration games.
 
Haha yeah man, I very rarely rage as it serves no purpose, rather change your strategy and try finding a solution once things go south.

Would be fun getting some party mmr as I'm sure most of us still require those 10 calibration games.
Actually when I first started dota I used to play with a mate in the US Navy. I did all my party MMR calibration games on US servers around the time I did the majority of my solo calibration games back when I first started dota. My party MMR is also 1900 and some change. So even there I'm in mashed potato bracket :D

I've had a party MMR untouched for like 3 years :D
 
Potatoes-4-life unite :o

Just for interest sake, when would one be considered to be out of the potato bracket?
 
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See you in the trenches!

Good news is that normal ranked at low MMR takes like 2min for a game (Last night)
Bad news is it's low MMR and you still get the odd feeder. But generally it's actually been fun.

And I've either won or lost 24-25MMR every time, so that seems to be the norm.
 
Read something interesting about mmr calibration.

'if you want max mmr calib and have decided to reach 5k+ one day don't calibrate until you have at least good 10 games into the very high skill bracket. if you look at your matches on dotabuff they will each be labeled with normal, high or very high skill, normal is something like less than 3.2k base mmr, and very high is everything over 3.8 mmr and high is everything in between. once you get high base mmr calibration will just add or remove mmr from it based on your 10 calibration games. stats that most influence your mmr before calibration is over are hero damage per minute>hero healing per minute>k:d:a>structure dmg>gpm/xpm>last hits and denies, the system compares them to average hero picked stats and average team stats in that game. max mmr you can calibrate at is 4999 and lowest is 1.'

Other things I read is get over 240 creep kills per game and over 530gpm.

During your calibration (first 10 games) you can gain up to 500mmr per game.
 
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Ye I've read similar "stories" elsewhere, with slight variations here and there.

Which is why everyone wants to play CARRY heroes and KILL EVERYTHING..... including their own team in the process :p

I'm happy playing support, no stress and I'm free to walk where I want :D

According to Dotabuff, I've played 198 Ranked games, of which 15 was playing some carry related hero, the rest are all support heroes.
 
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Read something interesting about mmr calibration.

'if you want max mmr calib and have decided to reach 5k+ one day don't calibrate until you have at least good 10 games into the very high skill bracket. if you look at your matches on dotabuff they will each be labeled with normal, high or very high skill, normal is something like less than 3.2k base mmr, and very high is everything over 3.8 mmr and high is everything in between. once you get high base mmr calibration will just add or remove mmr from it based on your 10 calibration games. stats that most influence your mmr before calibration is over are hero damage per minute>hero healing per minute>k:d:a>structure dmg>gpm/xpm>last hits and denies, the system compares them to average hero picked stats and average team stats in that game. max mmr you can calibrate at is 4999 and lowest is 1.'

Other things I read is get over 240 creep kills per game and over 530gpm.

During your calibration (first 10 games) you can gain up to 500mmr per game.
Sweet Jesus. No wonder I'm at the arse end of the trench. :p
 
Going rather slowly this weekend, spending too much time watching the ESL tourney, has been some pretty awesome game play.

Only played 6 Ranked so far, lost one though :(
 
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